-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 --v.hits = 0 function init(me) setupEntity(me) entity_setEntityLayer(me, -2) entity_setEntityType(me, ET_NEUTRAL) entity_initSkeletal(me, "SunkenDoor") --[[ entity_setAllDamageTargets(me, false) entity_setDamageTarget(me, DT_AVATAR_LIZAP, true) ]]-- entity_generateCollisionMask(me) entity_setState(me, STATE_IDLE) entity_scale(me, 1.5, 1.5) entity_setCullRadius(me, 1024) end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) end function update(me, dt) entity_handleShotCollisionsSkeletal(me) local bone = entity_collideSkeletalVsCircle(me, v.n) if bone ~= 0 then entity_clearVel(v.n) entity_addVel(v.n, 500, 0) entity_setPosition(v.n, entity_x(v.n)+2, entity_y(v.n)) end end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "idle", -1) elseif entity_isState(me, STATE_OPEN) then entity_setDamageTarget(me, DT_AVATAR_LIZAP, false) entity_animate(me, "open") end end function exitState(me) end function damage(me, attacker, bone, damageType, dmg) if entity_isState(me, STATE_IDLE) then --[[ if damageType == DT_AVATAR_LIZAP then v.hits = v.hits + dmg if v.hits > 5 then entity_setState(me, STATE_OPEN) end end ]]-- end return false end function animationKey(me, key) end function hitSurface(me) end function songNote(me, note) end function songNoteDone(me, note) end function song(me, song) end function activate(me) end