-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.flag = 0 v.node = 0 v.gfx = "" function v.commonInit(me, g, f) v.gfx = g v.flag = f setupEntity(me, v.gfx) entity_setEntityType(me, ET_NEUTRAL) --[[ if not isFlag(v.flag, 0) then entity_alpha(me, 0) end ]]-- entity_setWeight(me, 200) if isFlag(v.flag, 0) then debugLog("SETTING MOVABLE to TRUE") entity_setProperty(me, EP_MOVABLE, true) else entity_setProperty(me, EP_MOVABLE, false) end --entity_setActivation(me, AT_CLICK, 512, 32) end function hitSurface(me) end function update(me, dt) if v.node == 0 then v.node = entity_getNearestNode(me, v.gfx) end if isFlag(v.flag, 0) then entity_updateMovement(me, dt) local x = node_x(v.node) local y = node_y(v.node) --debugLog(string.format("node(%d, %d)", x, y)) if entity_isPositionInRange(me, x, y, 64) then --debugLog("IN RANGE!") entity_stopPull(me) entity_setProperty(me, EP_MOVABLE, false) setFlag(v.flag, 1) end else entity_setPosition(me, node_x(v.node), node_y(v.node)) end end function activate(me) --[[ if isFlag(v.flag, 0) then entity_alpha(me, 0, 1) spawnParticleEffect("Collect", entity_x(me), entity_y(me)) setFlag(v.flag, 1) entity_setActivation(me, AT_NONE) end ]]-- end function enterState(me, state) end function exitState(me, state) end