#ifndef ACTIONSTATUS_H #define ACTIONSTATUS_H #include "GameKeys.h" #include "Joystick.h" class ActionSet; const unsigned mouseExtraButtons = 8; enum ActionButtonType { MOUSE_BUTTON_LEFT = KEY_MAXARRAY + 1, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MIDDLE, MOUSE_BUTTON_EXTRA_START, MOUSE_BUTTON_EXTRA_END = MOUSE_BUTTON_EXTRA_START + mouseExtraButtons, JOY_BUTTON_0 = MOUSE_BUTTON_EXTRA_END, JOY_BUTTON_END = JOY_BUTTON_0 + MAX_JOYSTICK_BTN, JOY_AXIS_0_POS = JOY_BUTTON_END, JOY_AXIS_END_POS = JOY_AXIS_0_POS + MAX_JOYSTICK_AXIS, JOY_AXIS_0_NEG = JOY_AXIS_END_POS, JOY_AXIS_END_NEG = JOY_AXIS_0_NEG + MAX_JOYSTICK_AXIS, ACTION_BUTTON_ENUM_SIZE = JOY_AXIS_END_NEG }; class ActionButtonStatus { public: ActionButtonStatus(); void update(); inline bool getKeyState(int k) const { return !!status[k]; } inline bool isKeyChanged(int k) { return !!changed[k]; } void import(const ActionSet& as); void importQuery(const int *pKeys, size_t num); inline const std::vector& getToQuery() const {return toQuery; } inline int getJoystickID() const { return joystickID; } private: void _queryAllStatus(); bool _queryStatus(int k) const; int joystickID; unsigned char status[ACTION_BUTTON_ENUM_SIZE]; unsigned char changed[ACTION_BUTTON_ENUM_SIZE]; std::vector toQuery; }; #endif