#ifndef BASETEXT_H #define BASETEXT_H #include "RenderObject.h" class BaseText : public RenderObject { public: BaseText() { addType(SCO_TEXT); } virtual ~BaseText() {} virtual void setText(const std::string& text) = 0; virtual void setWidth(float width) = 0; virtual void setFontSize(float sz) = 0; virtual void setAlign(Align a) = 0; virtual float getLineHeight() = 0; virtual int getNumLines() = 0; virtual float getHeight() = 0; // total height virtual float getStringWidth(const std::string& text) = 0; // width of string when not auto-wrapped virtual float getActualWidth() = 0; // width of text after wrapping }; #endif