#include "Base.h" #if BBGE_BUILD_OPENGL_DYNAMIC #include "RenderBase.h" #include "GLLoad.h" #include #ifdef GLAPIENTRY #undef GLAPIENTRY #endif #ifdef BBGE_BUILD_WINDOWS #define GLAPIENTRY __stdcall #else #define GLAPIENTRY #endif unsigned g_dbg_numRenderCalls = 0; // extern #ifdef BBGE_BUILD_OPENGL_DYNAMIC #define GL_FUNC(ret,fn,params,call,rt) \ extern "C" { \ static ret (GLAPIENTRY *p##fn) params = NULL; \ ret GLAPIENTRY fn params { ++g_dbg_numRenderCalls; rt p##fn call; } \ } #include "OpenGLStubs.h" #undef GL_FUNC static bool lookup_glsym(const char *funcname, void **func) { *func = SDL_GL_GetProcAddress(funcname); if (*func == NULL) { std::ostringstream os; os << "Failed to find OpenGL symbol \"" << funcname << "\"\n"; errorLog(os.str()); return false; } return true; } bool lookup_all_glsyms() { bool retval = true; #define GL_FUNC(ret,fn,params,call,rt) \ if (!lookup_glsym(#fn, (void **) &p##fn)) retval = false; #include "OpenGLStubs.h" #undef GL_FUNC return retval; } #endif void unload_all_glsyms() { #if BBGE_BUILD_OPENGL_DYNAMIC // reset all the entry points to NULL, so we know exactly what happened // if we call a GL function after shutdown. #define GL_FUNC(ret,fn,params,call,rt) \ p##fn = NULL; #include "OpenGLStubs.h" #undef GL_FUNC #endif } #endif