/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef RENDEROBJECT_INLINE_H #define RENDEROBJECT_INLINE_H inline bool RenderObject::isOnScreen() { if (followCamera == 1) return true; //if (followCamera != 0) return true; // note: radii are sqr-ed for speed const float cullRadiusSqr = (getCullRadiusSqr() * core->invGlobalScaleSqr) + core->cullRadiusSqr; return ((this->getFollowCameraPosition() - core->cullCenter).getSquaredLength2D() < cullRadiusSqr); } Vector RenderObject::getFollowCameraPosition() const { float f = followCamera; if (f == 0 && layer != -1) f = core->renderObjectLayers[layer].followCamera; if (f <= 0) { return position; } else { Vector pos = position; int fcl = 0; if (layer != -1) fcl = core->renderObjectLayers[layer].followCameraLock; switch (fcl) { case FCL_HORZ: pos.x = position.x - core->screenCenter.x; pos.x *= f; pos.x = core->screenCenter.x + pos.x; break; case FCL_VERT: pos.y = position.y - core->screenCenter.y; pos.y *= f; pos.y = core->screenCenter.y + pos.y; break; default: pos = position - core->screenCenter; pos *= f; pos = core->screenCenter + pos; break; } return pos; } } #endif