/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef SCREENTRANSITION_H #define SCREENTRANSITION_H #include "RenderObject.h" class ScreenTransition : public RenderObject { public: ScreenTransition(); void go(float time); virtual void capture(); void transition(float time); void reloadDevice(); void unloadDevice(); bool isGoing(); protected: void createTexture(); void destroyTexture(); int textureWidth, textureHeight; int windowWidth, windowHeight; void onRender(); float width, height; //void onUpdate(float dt); #ifdef BBGE_BUILD_OPENGL GLuint screen_texture; #endif }; #endif