-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end -- ================================================================================================ -- I C E C R A B -- ================================================================================================ -- ================================================================================================ -- L O C A L V A R I A B L E S -- ================================================================================================ v.moveTimer = 0 -- ================================================================================================ -- F U N C T I O N S -- ================================================================================================ function init(me) setupBasicEntity(me, "IceCrab/Body", -- texture 18, -- health 1, -- manaballamount 0, -- exp 0, -- money 34, -- collideRadius (for hitting entities + spells) STATE_IDLE, -- initState 128, -- sprite width 128, -- sprite height 1, -- particle "explosion" type, maps to particleEffects.txt -1 = none 1, -- 0/1 hit other entities off/on (uses collideRadius) 3210 -- updateCull -1: disabled, default: 4000 ) entity_setDeathParticleEffect(me, "Explode") entity_initSkeletal(me, "IceCrab") entity_scale(me, 1.1, 1.1) esetv(me, EV_WALLOUT, 23) entity_clampToSurface(me) end function postInit(me) entity_setState(me, STATE_IDLE) -- FLIP WITH A FLIP NODE local node = entity_getNearestNode(me, "FLIP") if node ~=0 then if node_isEntityIn(node, me) then entity_fh(me) entity_switchSurfaceDirection(me) end end end function update(me, dt) -- FLIP AFTER A WHILE v.moveTimer = v.moveTimer + dt if v.moveTimer > 42 then entity_switchSurfaceDirection(me) entity_fh(me) v.moveTimer = 0 end -- MOVEMENT entity_moveAlongSurface(me, dt, 76) entity_rotateToSurfaceNormal(me, 0.54) -- COLLISIONS entity_touchAvatarDamage(me, 56, 0.76, 321) entity_handleShotCollisions(me) end function enterState(me) if entity_getState(me) == STATE_IDLE then entity_animate(me, "idle", LOOP_INF) end end function damage(me, attacker, bone, damageType, dmg) return true end function dieNormal(me) if chance(50) then spawnIngredient("IceChunk", entity_x(me), entity_y(me)) end end