-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.n = 0 v.d1 = 0 v.d2 = 0 v.d3 = 0 v.firstSet = true function init(me) setupEntity(me) entity_setEntityType(me, ET_NEUTRAL) entity_initSkeletal(me, "timerock") --entity_setTexture(me, "missingImage") entity_scale(me, 1.25, 1.25) entity_alpha(me, 0.5) entity_setState(me, STATE_IDLE) entity_setEntityLayer(me, -1) entity_setCullRadius(me, 256) v.d1 = entity_getBoneByName(me, "d1") v.d2 = entity_getBoneByName(me, "d2") v.d3 = entity_getBoneByName(me, "d3") v.firstSet = true end function postInit(me) v.n = getNaija() entity_setTarget(me, v.n) end function update(me, dt) end function enterState(me) if entity_isState(me, STATE_IDLE) then entity_animate(me, "idle", -1) end end function exitState(me) end function damage(me, attacker, bone, damageType, dmg) return false end function msg(me, s, val) if s == "time" then if entity_isEntityInRange(me, getNaija(), 3500) then spawnParticleEffect("tinyredexplode", entity_x(me), entity_y(me)) playSfx("saved") end local mins = math.floor(val/60) local secs = val - (mins*60) local secs1 = math.floor(secs/10) local secs2 = secs - (secs1*10) if mins > 9 then mins = 9 end debugLog(string.format("timerock %d : %d%d", mins, secs1, secs2)) bone_setTexture(v.d1, string.format("seahorse/num-%d", mins)) bone_setTexture(v.d2, string.format("seahorse/num-%d", secs1)) bone_setTexture(v.d3, string.format("seahorse/num-%d", secs2)) end end function animationKey(me, key) end function hitSurface(me) end function songNote(me, note) end function songNoteDone(me, note) end function song(me, song) end function activate(me) end