/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef PRECACHER_H #define PRECACHER_H #include #include class RenderObject; class Precacher { public: Precacher(); ~Precacher(); void precacheTex(const std::string &tex); void precacheList(const std::string &list, void progressCallback() = NULL); void clean(); void loadTextureRange(const std::string &file, const std::string &type, int start, int end); void setBaseDir(const std::string& dir); std::vector renderObjects; private: bool cleaned; void (*loadProgressCallback)(); std::string basedirOverride; }; #endif