/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "DSQ.h" #include "Game.h" Emote::Emote() { // blah emoteTimer = 0; lastVariation = -1; } void Emote::load(const std::string &file) { emotes.clear(); std::ifstream in(file.c_str()); std::string line; while (std::getline(in, line)) { std::istringstream is(line); EmoteData e; is >> e.index >> e.name >> e.variations; emotes.push_back(e); } emoteTimer = 0; } void Emote::playSfx(int index) { if (index < 0 || index >= emotes.size()) return; if (emoteTimer > 0) return; int r = 0; if (emotes[index].variations > 1) { r = (rand()%emotes[index].variations)+1; if (r == lastVariation) { r++; if (r > emotes[index].variations) { r = 1; } } } std::ostringstream os; os << emotes[index].name << r; lastVariation = r; PlaySfx play; play.name = os.str(); dsq->sound->playSfx(play); emoteTimer = 0.5; } void Emote::update(float dt) { if (!dsq->game->isPaused()) { if (emoteTimer > 0) { emoteTimer -= dt; if (emoteTimer <= 0) { emoteTimer = 0; } } } }