#ifndef BBGE_JOYSTICK_H #define BBGE_JOYSTICK_H #include #include #ifdef BBGE_BUILD_SDL2 #include #include #endif #include "Vector.h" #define MAX_JOYSTICK_BTN 32 #define MAX_JOYSTICK_AXIS 32 const static float JOY_AXIS_THRESHOLD = 0.6f; class Joystick { public: static unsigned GetNumJoysticks(); Joystick(); bool init(int stick=0); void shutdown(); //Ranges from 0 to 1 (full speed). void rumble(float leftMotor, float rightMotor, float time); void update(float dt); Vector position; float deadZone1, deadZone2; float clearRumbleTime; void calibrate(Vector &vec, float dead); bool anyButton() const; bool getButton(unsigned id) const { return !!(buttonBitmask & (1u << id)); } float getAxisUncalibrated(int id) const; int getNumAxes() const; int getIndex() const { return stickIndex; } int getInstanceID() const { return instanceID; } inline bool isEnabled() const { return enabled; } inline void setEnabled(bool on) { enabled = on; } const char *getAxisName(int axis) const; const char *getButtonName(int btn) const; const char *getName() const; const char *getGUID() const; Vector rightStick; int s1ax, s1ay, s2ax, s2ay; private: void clearAxes(); bool enabled; int stickIndex; int instanceID; unsigned buttonBitmask; int numJoyAxes; SDL_Joystick *sdl_joy; float axisRaw[MAX_JOYSTICK_AXIS]; std::string name; std::string guid; # ifdef BBGE_BUILD_SDL2 SDL_GameController *sdl_controller; SDL_Haptic *sdl_haptic; # endif }; #endif