/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __dfsprite__ #define __dfsprite__ #include "Quad.h" #include "Datafile.h" #include "AnimatedSprite.h" class DFSprite : public AnimatedSprite { public: DFSprite(); //~DFSprite(); void destroy(); //void animate(); int findDatafile(const std::string &name); void selectDatafile(int index); void selectDatafile(AnimData &animData); Datafile *getDatafile(int index); Datafile *getDatafile(AnimData &animData); int addDatafile(); void setFrameBasedRotation(const Vector &p1, const Vector &p2); void selectDatafileBasedRotation(const Vector &p1, const Vector &p2, int datafileRange, int datafileIndexOffset=0, bool flipAngle=false, float angleOffset=0); protected: void onAnimData(AnimData &animData); std::vector datafiles; Datafile *currentDatafile; void onSetTexture(); void onUpdate(float dt); }; #endif