/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef ACTIONSET_H #define ACTIONSET_H #include #include #include #include "ActionInput.h" typedef std::vector ActionInputSet; class ActionMapper; class Event; const int ACTIONSET_REASSIGN_JOYSTICK = -2; struct JoystickConfig { JoystickConfig(); int s1ax, s1ay, s2ax, s2ay; float s1dead, s2dead; }; class ActionSet { public: ActionSet(); // import this ActionSet into ActionMapper void importAction(ActionMapper *mapper, const std::string &name, Event *event, int state) const; void importAction(ActionMapper *mapper, const std::string &name, int actionID, int sourceID) const; void clearActions(); int assignJoystickByName(bool force); // -1 if no such joystick found void assignJoystickIdx(int idx, bool updateValues); // note: this only ENABLES joysticks if they are needed, but never disables any void updateJoystick(); ActionInput *addActionInput(const std::string &name); ActionInput *getActionInputByName(const std::string &name); int joystickID; // >= 0: use that, -1 = no joystick, or ACTIONSET_REASSIGN_JOYSTICK // --- Saved in config --- ActionInputSet inputSet; JoystickConfig joycfg; std::string joystickName; std::string joystickGUID; std::string name; bool enabled; // ----------------------- //std::string insertInputIntoString(const std::string &string); private: int _whichJoystickForName(); // -1 if no such joystick found }; #endif