#ifndef BBGE_TILESET_H #define BBGE_TILESET_H #include "Vector.h" #include #include "Texture.h" class ElementTemplate { public: ElementTemplate() { w=0; h=0; idx=-1; tu1=tv1=0; tu2=tv2=1; texcoordQuadPtr=NULL; } inline bool operator<(const ElementTemplate& o) const { return idx < o.idx; } void finalize(); // call after settings params // lazily assigned when tex is loaded CountedPtr tex; // NULL if failed to load or not yet loaded float w,h; // custom size if used, otherwise texture size const float *texcoordQuadPtr; float texcoordQuadBuffer[8]; // fixed float tu1, tu2, tv1, tv2; // texcoords size_t idx; std::string gfx; private: ElementTemplate(const ElementTemplate&); // no copy }; class Tileset { public: Tileset(); ~Tileset(); // pass usedIdx == NULL to preload all textures from tileset // pass usedIdx != NULL to preload only textures where usedIdx[i] != 0 bool loadFile(const char *fn, const unsigned char *usedIdx, size_t usedIdxLen); void clear(); // return valid ET if found, or creates a dummy if not. never returns NULL. const ElementTemplate *getByIdx(size_t idx); // search for non-dummy ET in a given direction. used to cycle through ETs. // never returns dummy ET. May return NULL. const ElementTemplate *getAdjacent(size_t idx, int direction, bool wraparound); std::vector elementTemplates; private: ElementTemplate *_getAdjacent(size_t idx, int direction, bool wraparound); std::vector dummies; }; #endif