/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef PRECACHER_H #define PRECACHER_H #include #include #include "Texture.h" class RenderObject; class Precacher { public: typedef void (*ProgressCallback)(void); Precacher(); ~Precacher(); void precacheList(const std::string &list, ProgressCallback progress = NULL); void precacheTex(const std::string &tex, ProgressCallback progress = NULL); void clear(); void setBaseDir(const std::string& dir); private: static void _Callback(const std::string &file, void *param); void _precacheTex(const std::string &tex); std::string basedir; std::vector > texkeep; std::vector todo; void doCache(ProgressCallback progress = NULL); }; #endif