-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.flag = 0 local STATE_BUSTED = 1001 function init(me) setupEntity(me, "Fan", ET_ENEMY) entity_setCollideRadius(me, 64) entity_setHealth(me, 12) if entity_isFlag(me, 1) then entity_setState(me, STATE_BUSTED) else entity_setState(me, STATE_IDLE) end --[[ v.flag = f if isFlag(f, 1) then entity_setState(me, STATE_BUSTED) else entity_setState(me, STATE_IDLE) end ]]-- end function enterState(me, state) if entity_isState(me, STATE_BUSTED) then debugLog("SETTING BUSTED") entity_setFlag(me, 1) local node = entity_getNearestNode(me) node_setActive(node, false) end end function exitState(me, state) end function update(me, dt) entity_handleShotCollisions(me, dt) end function damage(me, attacker, bone, damageType, dmg) if damageType == DT_CRUSH then if entity_isState(me, STATE_IDLE) then entity_setState(me, STATE_BUSTED) end end return false end