/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef TILEVECTOR_H #define TILEVECTOR_H #include "../BBGE/Vector.h" const int TILE_SIZE = 20; class TileVector { public: TileVector(const Vector &vec) { x = int(vec.x/TILE_SIZE); y = int(vec.y/TILE_SIZE); } TileVector(int x, int y) : x(x),y(y) {} TileVector() : x(0),y(0) {} inline Vector worldVector() const { return worldVector(x, y); } inline static Vector worldVector(int x, int y) { return Vector(x*TILE_SIZE+TILE_SIZE/2, y*TILE_SIZE+TILE_SIZE/2); } inline bool isZero() const { return !(x | y); } int x,y; }; #endif