/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "BitmapFont.h" #include "Core.h" using namespace glfont; BmpFont::BmpFont() { scale = 1; loaded = false; overrideTexture = 0; fontTopColor = Vector(1,1,1); fontBtmColor = Vector(1,1,1); } BmpFont::~BmpFont() { destroy(); } void BmpFont::destroy() { if (loaded) { font.Destroy(); loaded = false; } overrideTexture = NULL; } void BmpFont::load(const std::string &file, float scale, bool loadTexture) { if (loaded) font.Destroy(); this->scale = scale; GLuint id=0; glGenTextures(1, &id); if (!font.Create(file.c_str(), id, loadTexture)) return; loaded = true; } Texture *fontTextureTest = 0; BitmapText::BitmapText(BmpFont *bmpFont) { this->bmpFont = bmpFont; bfePass =0; bfe = BFE_NONE; currentScrollLine = currentScrollChar = 0; scrollDelay = 0; scrolling = false; align = ALIGN_CENTER; textWidth = 600; this->fontDrawSize = 24; cull = false; alignWidth = 0; } void BitmapText::autoKern() { } void BitmapText::loadSpacingMap(const std::string &file) { spacingMap.clear(); InStream inFile(file.c_str()); std::string line; while (std::getline(inFile, line)) { if (!line.empty()) { char c = line[0]; line = line.substr(2, line.length()); std::istringstream is(line); is >> spacingMap[c]; } } } int BitmapText::getWidthOnScreen() { return text.size()*(fontDrawSize/2); } void BitmapText::setAlign(Align align) { this->align = align; } std::string BitmapText::getText() { return this->text; } void BitmapText::setText(const std::string &text) { this->text = text; formatText(); } void BitmapText::setWidth(float width) { textWidth = width; } float BitmapText::getSetWidth() { return textWidth; } float BitmapText::getHeight() { float sz = bmpFont->font.GetCharHeight('A') * bmpFont->scale; return lines.size()*sz; } float BitmapText::getLineHeight() { return bmpFont->font.GetCharHeight('A') * bmpFont->scale; } void BitmapText::formatText() { std::string text; text = this->text; lines.clear(); std::string currentLine; int lastSpace = -1; float currentWidth = 0; alignWidth = 0; maxW = 0; for (size_t i = 0; i < text.size(); i++) { float sz = bmpFont->font.GetCharWidth(text[i])*bmpFont->scale; currentWidth += sz; if (currentWidth+sz >= textWidth || text[i] == '\n') { if (text[i] == '\n') { lastSpace = i; } lines.push_back(text.substr(0, lastSpace)); int tsz = text.size(); text = text.substr(lastSpace+1, tsz); i = 0; alignWidth = currentWidth; maxW = std::max(currentWidth, maxW); currentWidth = 0; lastSpace = 0; continue; } if (text[i] == ' ') { lastSpace = i; } } maxW = std::max(currentWidth, maxW); if (alignWidth == 0) alignWidth = currentWidth; if (!text.empty() && (text.size() > 1 || text[0] != ' ')) { lines.push_back(text); } colorIndices.clear(); } void BitmapText::setBitmapFontEffect(BitmapFontEffect bfe) { this->bfe = bfe; } void BitmapText::updateWordColoring() { colorIndices.resize(lines.size()); for (size_t i = 0; i < colorIndices.size(); i++) { colorIndices[i].resize(lines[i].size()); for (size_t j = 0; j < colorIndices[i].size(); j++) { colorIndices[i][j] = Vector(1,1,1); } } } bool BitmapText::isEmpty() { return lines.empty(); } void BitmapText::scrollText(const std::string &text, float scrollSpeed) { if (text.empty()) return; this->scrollSpeed = scrollSpeed; scrollDelay = scrollSpeed; this->text = text; scrolling = true; formatText(); currentScrollLine = 0; currentScrollChar = 0; } void BitmapText::setFontSize(float sz) { this->fontDrawSize = sz; } void BitmapText::onUpdate(float dt) { bfePass = 0; RenderObject::onUpdate(dt); if (scrollDelay > 0 && scrolling) { if (lines.empty()) { currentScrollLine = 0; scrolling = false; scrollDelay = 0; } else { scrollDelay -= dt; while (scrollDelay <= 0) { float diff = scrollDelay; scrollDelay = scrollSpeed; scrollDelay += diff; currentScrollChar ++; if (currentScrollChar >= lines[currentScrollLine].size()) { currentScrollLine++; currentScrollChar = 0; if (currentScrollLine >= lines.size()) { currentScrollLine = 0; scrolling = false; } } } } } } Vector BitmapText::getColorIndex(size_t i, size_t j) { Vector c(1,1,1); if ( i < colorIndices.size() && j < colorIndices[i].size()) { c = colorIndices[i][j]; } return c; } void BitmapText::onRender() { if (!bmpFont) return; float top_color[3] = {bmpFont->fontTopColor.x*color.x, bmpFont->fontTopColor.y*color.y, bmpFont->fontTopColor.z*color.z}; float bottom_color[3] = {bmpFont->fontBtmColor.x*color.x, bmpFont->fontBtmColor.y*color.y, bmpFont->fontBtmColor.z*color.z}; glEnable(GL_TEXTURE_2D); bmpFont->font.Begin(); if (fontTextureTest) fontTextureTest->apply(); if (bmpFont->overrideTexture) bmpFont->overrideTexture->apply(); float y=0; float x=0; float adj = bmpFont->font.GetCharHeight('A') * bmpFont->scale; if (scrolling) { for (size_t i = 0; i <= currentScrollLine; i++) { std::string theLine = lines[i]; if (i == currentScrollLine) theLine = theLine.substr(0, currentScrollChar); x=0; if (align == ALIGN_CENTER) { std::pair sz; bmpFont->font.GetStringSize(lines[i], &sz); x = -sz.first*0.5f*bmpFont->scale; } float la = 1.0f-(scrollDelay/scrollSpeed); bmpFont->font.DrawString(theLine, bmpFont->scale, x, y, top_color, bottom_color, alpha.x, la); y += adj; } } else { for (size_t i = 0; i < lines.size(); i++) { x=0; if (align == ALIGN_CENTER) { std::pair sz; bmpFont->font.GetStringSize(lines[i], &sz); x = -sz.first*0.5f*bmpFont->scale; } bmpFont->font.DrawString(lines[i], bmpFont->scale, x, y, top_color, bottom_color, alpha.x, 1); y += adj; } } glBindTexture(GL_TEXTURE_2D, 0); } void BitmapText::unloadDevice() { RenderObject::unloadDevice(); } void BitmapText::reloadDevice() { RenderObject::reloadDevice(); setText(this->text); } void BitmapText::render() { RenderObject::render(); if (!bfePass) { if (bfe == BFE_SHADOWBLUR) { InterpolatedVector oldAlpha = alpha, oldPos = position; Vector adjust(rand()%5-2, rand()%5-2+2); position += adjust; alpha *= 0.4f; bfePass = 1; RenderObject::render(); alpha = oldAlpha; position = oldPos; } } } void BitmapText::stopScrollingText() { scrolling = false; } bool BitmapText::isScrollingText() { return scrolling; } int BitmapText::getNumLines() { return lines.size(); } float BitmapText::getStringWidth(const std::string& text) { std::string tmp; int maxsize = 0; tmp.reserve(text.length()); for (size_t i = 0; i < text.size(); i++) { if(text[i] == '\n') { std::pair dim; bmpFont->font.GetStringSize(tmp, &dim); maxsize = std::max(maxsize, dim.first); tmp.resize(0); } else tmp += text[i]; } std::pair dim; bmpFont->font.GetStringSize(tmp, &dim); maxsize = std::max(maxsize, dim.first); return maxsize * bmpFont->scale; }