/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __render_object__ #define __render_object__ #include "Base.h" #include "Texture.h" #include "ScriptObject.h" class Core; class StateData; enum RenderObjectFlags { RO_CLEAR = 0x00, RO_RENDERBORDERS = 0x01, RO_NEXT = 0x02, RO_MOTIONBLUR = 0x04 }; enum AutoSize { AUTO_VIRTUALWIDTH = -101, AUTO_VIRTUALHEIGHT = -102 }; enum ParentManaged { PM_NONE = 0, PM_POINTER = 1, PM_STATIC = 2 }; enum ChildOrder { CHILD_BACK = 0, CHILD_FRONT = 1 }; enum RenderBeforeParent { RBP_NONE = -1, RBP_OFF = 0, RBP_ON = 1 }; struct MotionBlurFrame { Vector position; float rotz; }; class RenderObjectLayer; class RenderObject : public ScriptObject { public: friend class Core; RenderObject(); virtual ~RenderObject(); virtual void render(); static RenderObjectLayer *rlayer; void setTexturePointer(CountedPtr t) { this->texture = t; onSetTexture(); } void setStateDataObject(StateData *state); bool setTexture(const std::string &name); void toggleAlpha(float t = 0.2); virtual void update(float dt); bool isDead() const {return _dead;} bool isHidden() const {return _hidden || (parent && parent->isHidden());} bool isStatic() const {return _static;} // Set whether the object is hidden. If hidden, no updates (except // lifetime checks) or render operations will be performed, and no // child objects will be updated or rendered. void setHidden(bool hidden) {_hidden = hidden;} // Set whether the object is static. If static, the object's data // (including position, scale, rotation, color, etc.) are assumed // not to change over the lifetime of the object, to allow for // optimized rendering. void setStatic(bool staticFlag) {_static = staticFlag;} void setLife(float life) { maxLife = this->life = life; } void setDecayRate(float decayRate) { this->decayRate = decayRate; } void setBlendType (int bt) { blendType = bt; } virtual void destroy(); virtual void flipHorizontal(); virtual void flipVertical(); bool isfh() const { return _fh; } bool isfv() const { return _fv; } // recursive bool isfhr(); bool isfvr(); size_t getIdx() const { return idx; } void setIdx(size_t idx) { this->idx = idx; } void moveToFront(); void moveToBack(); inline float getCullRadiusSqr() const { if (overrideCullRadiusSqr) return overrideCullRadiusSqr; if (width == 0 || height == 0) return 0; const float w = width*scale.x; const float h = height*scale.y; return w*w + h*h; } int getTopLayer(); void setColorMult(const Vector &color, const float alpha); void clearColorMult(); void enableMotionBlur(int sz=10, int off=5); void disableMotionBlur(); void addChild(RenderObject *r, ParentManaged pm, RenderBeforeParent rbp = RBP_NONE, ChildOrder order = CHILD_BACK); void removeChild(RenderObject *r); Vector getRealPosition(); Vector getRealScale(); StateData *getStateData(); void setPositionSnapTo(InterpolatedVector *positionSnapTo); // HACK: This is defined in RenderObject_inline.h because it needs // the class Core definition. --achurch inline bool isOnScreen(); bool isCoordinateInRadius(const Vector &pos, float r); void copyProperties(RenderObject *target); const RenderObject &operator=(const RenderObject &r); void toggleCull(bool value); void safeKill(); void enqueueChildDeletion(RenderObject *r); Vector getWorldPosition(); Vector getWorldCollidePosition(const Vector &vec=Vector(0,0,0)); Vector getInvRotPosition(const Vector &vec); bool isPieceFlippedHorizontal(); RenderObject *getTopParent(); virtual void onAnimationKeyPassed(int key){} Vector getAbsoluteRotation(); float getWorldRotation(); Vector getWorldPositionAndRotation(); // more efficient shortcut, returns rotation in vector z component Vector getNormal(); Vector getForward(); void setOverrideCullRadius(float ovr); void setRenderPass(int pass) { renderPass = pass; } int getRenderPass() { return renderPass; } void setOverrideRenderPass(int pass) { overrideRenderPass = pass; } int getOverrideRenderPass() { return overrideRenderPass; } enum { RENDER_ALL=314, OVERRIDE_NONE=315 }; // Defined in RenderObject_inline.h inline Vector getFollowCameraPosition() const; void lookAt(const Vector &pos, float t, float minAngle, float maxAngle, float offset=0); inline RenderObject *getParent() const {return parent;} void applyBlendType(); void fhTo(bool fh); void addDeathNotify(RenderObject *r); virtual void unloadDevice(); virtual void reloadDevice(); Vector getCollisionMaskNormal(size_t index); //-------------------------------- Methods above, fields below static bool renderCollisionShape; static bool renderPaths; static size_t lastTextureApplied; static bool lastTextureRepeat; float width, height; // Only used by Quads, but stored here for getCullRadius() InterpolatedVector position, scale, color, alpha, rotation; InterpolatedVector offset, rotationOffset, internalOffset, beforeScaleOffset; InterpolatedVector velocity, gravity; CountedPtr texture; //int mode; bool fadeAlphaWithLife; bool blendEnabled; enum BlendTypes { BLEND_DEFAULT = 0, BLEND_ADD, BLEND_SUB, BLEND_MULT }; unsigned char blendType; float life; float followCamera; bool renderBeforeParent; bool updateAfterParent; bool colorIsSaved; // Used for both color and alpha Vector savedColor; // Saved values from setColorMult() float savedAlpha; bool shareAlphaWithChildren; bool shareColorWithChildren; bool cull; float updateCull; int layer; InterpolatedVector *positionSnapTo; typedef std::vector Children; Children children, childGarbage; float collideRadius; std::vector collisionMask; std::vector transformedCollisionMask; float collisionMaskRadius; float alphaMod; bool ignoreUpdate; bool useOldDT; protected: virtual void onFH(){} virtual void onFV(){} virtual void onDestroy(){} virtual void onSetTexture(){} virtual void onRender(){} virtual void onUpdate(float dt); virtual void deathNotify(RenderObject *r); virtual void onEndOfLife() {} inline void updateLife(float dt) { if (decayRate > 0) { life -= decayRate*dt; if (life<=0) { safeKill(); } } if (fadeAlphaWithLife && !alpha.isInterpolating()) { alpha = life/maxLife; } } // Is this object or any of its children rendered in pass "pass"? bool hasRenderPass(const int pass); inline void renderCall(); void renderCollision(); bool repeatTexture; unsigned char pm; // unsigned char to save space typedef std::list RenderObjectList; RenderObjectList deathNotifications; int overrideRenderPass; int renderPass; float overrideCullRadiusSqr; float motionBlurTransitionTimer; int motionBlurFrameOffsetCounter, motionBlurFrameOffset; std::vectormotionBlurPositions; bool motionBlur, motionBlurTransition; bool _dead; bool _hidden; bool _static; bool _fv, _fh; size_t idx; RenderObject *parent; StateData *stateData; float decayRate; float maxLife; }; #endif