/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __particles__ #define __particles__ #include "Core.h" #include "Quad.h" class Emitter; class ParticleEffect; struct SpawnParticleData { SpawnParticleData(); float randomScale1, randomScale2; float randomAlphaMod1, randomAlphaMod2; enum { NO_SPAWN = 999 }; enum SpawnArea { SPAWN_CIRCLE=0, SPAWN_LINE }; int pauseLevel; int flipH, flipV; SpawnArea spawnArea; float avatarVelocity; float updateMultiplier; InterpolatedVector velocityMagnitude; int randomParticleAngleRange; int randomVelocityRange; float randomVelocityMagnitude; int randomRotationRange; InterpolatedVector initialVelocity, number, gravity; float randomSpawnRadius; Vector randomSpawnMod; int randomSpawnRadiusRange; bool didOne; int justOne; int alphaModTimesVel; int copyParentRotation, copyParentFlip; bool useSpawnRate; bool calculateVelocityToCenter; bool fadeAlphaWithLife, addAsChild; int width, height; InterpolatedVector scale, rotation, color, alpha, spawnOffset; float life; InterpolatedVector spawnRate; std::string texture; RenderObject::BlendTypes blendType; float counter; float spawnTimeOffset; bool spawnLocal; bool inheritColor; bool inheritAlpha; float lastDTDifference; int groupRender; int influenced; std::string deathPrt; int suckIndex, suckStr; }; struct Particle { Particle() { reset(); } void reset() { active = false; life = 1; emitter = 0; color.stop(); scale.stop(); rot.stop(); alpha.stop(); pos = Vector(0,0); vel = Vector(0,0); gvy = Vector(0,0); lpos = Vector(0,0); color = Vector(1,1,1); alpha = 1; scale = Vector(1,1); rot = Vector(0,0,0); emitter = 0; index = -1; } float life; bool active; Vector pos, vel, gvy, lpos; InterpolatedVector color, alpha, scale, rot; Emitter *emitter; int index; }; typedef std::vector Particles; class Emitter : public Quad { public: Emitter(ParticleEffect *pe); void destroy(); void addParticle(Particle *p); void removeParticle(Particle *p); SpawnParticleData data; void render(); void start(); void stop(); bool isEmpty() const {return particles.empty();} Vector getSpawnPosition(); bool hasRot; protected: Vector currentSpawn, lastSpawn; void onRender(); void spawnParticle(float perc=1); void onUpdate(float dt); ParticleEffect *pe; typedef std::list Particles; Particles particles; }; class ParticleEffect : public RenderObject { public: ParticleEffect(); void load(const std::string &name); void bankLoad(const std::string &name, const std::string &path); void start(); void stop(); bool isRunning() const {return running;} void killParticleEffect(); Emitter *addNewEmitter(); void clearEmitters(); void transfer(ParticleEffect *pe); void setDie(bool v); std::string name; protected: bool die; bool waitForParticles; void onUpdate(float dt); void onRender(); float effectLife, effectLifeCounter; bool running; typedef std::list Emitters; Emitters emitters; }; struct ParticleInfluence { ParticleInfluence(Vector pos, float spd, float size, bool pull) : pos(pos), size(size), spd(spd), pull(pull) {} ParticleInfluence() : size(0), spd(0), pull(false) {} Vector pos; float size; float spd; bool pull; }; class ParticleManager { public: ParticleManager(int size); void setSize(int size); void loadParticleBank(const std::string &bank1, const std::string &bank2); void clearParticleBank(); Particle *getFreeParticle(Emitter *emitter); int getSize(); void update(float dt); void loadParticleEffectFromBank(const std::string &name, ParticleEffect *load); void updateParticle(Particle *p, float dt); void clearInfluences(); void addInfluence(ParticleInfluence inf); int (*collideFunction)(Vector pos); void (*specialFunction)(Particle *me); void endParticle(Particle *p); void setFree(int free); int getFree() { return free; } int getNumActive() { return numActive; } void setNumSuckPositions(int num); void setSuckPosition(int idx, const Vector &pos); Vector *getSuckPosition(int idx); static std::string particleBankPath; protected: std::vector suckPositions; int numActive; Particle* stomp(); void nextFree(int f=1); void prevFree(int f=1); int oldFree; typedef std::vector Influences; Influences influences; int size, used, free, halfSize; Particles particles; }; extern ParticleManager *particleManager; #endif