/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef BBGE_SHADER_H #define BBGE_SHADER_H #include "Base.h" #include "ScriptObject.h" class Shader { public: Shader(); ~Shader(); bool isLoaded() const; void load(const std::string &file, const std::string &fragFile); void loadSrc(const char *vertCode, const char *fragCode); void reload(); void unload(); void bind(); void unbind(); void setInt(const char *name, int x, int y = 0, int z = 0, int w = 0); void setFloat(const char *name, float x, float y = 0, float z = 0, float w = 0); // TODO: other setters needed? protected: std::string vertFile, fragFile; std::string vertSrc, fragSrc; #ifdef BBGE_BUILD_OPENGL GLuint g_programObj; int numUniforms; #endif private: static void staticInit(); static bool _wasInited; static bool _useShaders; static unsigned int _compileShader(int type, const char *src, char *errbuf, size_t errbufsize); struct Uniform { int location; // GL location variable int type; bool dirty; // need to flush if true union { struct { int i[4]; }; struct { float f[4]; }; } data; char name[64]; bool operator< (const Uniform&) const; }; static bool _sortUniform(const Uniform& a, const char *bname); void _queryUniforms(); void _flushUniforms(); void _registerUniform(); void _setUniform(Uniform *u); int _getUniformIndex(const char *name); typedef std::vector UniformVec; UniformVec uniforms; bool uniformsDirty; }; #endif