/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _statemachine_ #define _statemachine_ #include "Base.h" class StateMachine { public: StateMachine (); virtual ~StateMachine() {} void setState(int state, float time = -1, bool force = false); void stopState(int state); bool isState(int state); int getState(); int getPrevState(); int getEnqueuedState() { return enqueuedState; } float getStateTime(); void setStateTime(float t); float getStateCounter(); enum { STATE_NONE = -1 }; virtual bool canSetState(int state); protected: void perform(int state, float time = -1); virtual void onEnterState(int state); virtual void onExitState(int state); int currentState, nextState, prevState, enqueuedState; float stateTime, enqueuedTime, stateExtraDT; void onUpdate (float dt); void resetStateCounter() { stateCounter = 0; } private: float stateCounter; }; #endif