-- Copyright (C) 2007, 2010 - Bit-Blot -- -- This file is part of Aquaria. -- -- Aquaria is free software; you can redistribute it and/or -- modify it under the terms of the GNU General Public License -- as published by the Free Software Foundation; either version 2 -- of the License, or (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -- -- See the GNU General Public License for more details. -- -- You should have received a copy of the GNU General Public License -- along with this program; if not, write to the Free Software -- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. if not v then v = {} end if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end v.openTimer = 8 function v.commonInit(me, gfx) setupEntity(me) entity_setEntityType(me, ET_ENEMY) entity_setName(me, "SporeChildFlower") entity_initSkeletal(me, gfx) entity_setState(me, STATE_IDLE) --entity_setDamageTarget(me, DT_AVATAR_NATURE, true) entity_setAllDamageTargets(me, false) --entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false) entity_setDamageTarget(me, DT_AVATAR_NATURE, true) entity_setCullRadius(me, 1024) end function postInit(me) end function v.commonUpdate(me, dt) if entity_isState(me, STATE_OPEN) and not entity_isAnimating(me) then entity_setState(me, STATE_OPENED) end if entity_isState(me, STATE_CLOSE) and not entity_isAnimating(me) then entity_setState(me, STATE_CLOSED) end end function songNote(me, note) --[[ if entity_isState(me, STATE_IDLE) then entity_setState(me, STATE_OPEN) end ]]-- end function sporesDropped(me, x, y) if entity_isState(me, STATE_IDLE) or entity_isState(me, STATE_CLOSED) then if entity_isPositionInRange(me, x, y, 128) then entity_setState(me, STATE_OPEN) end end end function damage(me, attacker, bone, damageType, dmg) --[[ if damageType == DT_AVATAR_NATURE then if entity_isState(me, STATE_IDLE) then entity_setState(me, STATE_OPEN) end return false end ]]-- return false end function songNoteDone(me, note, len) end function v.commonEnterState(me, state) if entity_isState(me, STATE_OPEN) then playSfx("plant-open") entity_animate(me, "open") elseif entity_isState(me, STATE_CLOSE) then entity_animate(me, "close") end end function exitState(me, state) end