#include "Localization.h" #ifdef BBGE_BUILD_WINDOWS #define WIN32_LEAN_AND_MEAN #include #endif #ifdef BBGE_BUILD_UNIX #include #include #include #endif #ifdef BBGE_BUILD_MACOSX #include #include #include // veeery clunky. static std::string _CFToStdString(CFStringRef cs) { char buf[1024]; CFStringGetCString(cs, &buf[0], 1024, kCFStringEncodingUTF8); return &buf[0]; } #endif static std::string s_locale; void setUsedLocale(const std::string& s) { s_locale = s; } const char *getUsedLocale() { return s_locale.c_str(); } std::string localisePath(const std::string &path, const std::string& modpath /* = "" */) { if (s_locale.empty()) return path; const std::string fname = path.substr(modpath.length()); /* we first try with complete locale name, i.e "locales/en_US/" */ std::string localisedPath = modpath + "locales/" + s_locale + "/" + fname; if (exists(localisedPath.c_str())) return localisedPath; /* ok didn't work, let's retry with only language part of locale name, i.e "locales/en/" */ const size_t found = s_locale.find('_'); /* hmm, seems like we didn't have a full locale name anyway, use original path */ if (found == std::string::npos) return path; localisedPath = modpath + "locales/" + s_locale.substr(0,found) + "/" + fname; /* hooray we found a file! */ if (exists(localisedPath.c_str())) return localisedPath; /* seems like we don't have a localized version of the file available, use original path */ return path; } std::string getSystemLocale() { std::string localeStr; #ifdef BBGE_BUILD_WINDOWS LCID lcid = GetThreadLocale(); char buf[100]; char ctry[100]; if (GetLocaleInfo(lcid, LOCALE_SISO639LANGNAME, buf, sizeof buf) != 0) { localeStr = buf; if (GetLocaleInfo(lcid, LOCALE_SISO3166CTRYNAME, ctry, sizeof ctry) != 0) { localeStr += "_"; localeStr += ctry; } } #elif BBGE_BUILD_MACOSX CFLocaleRef locale = CFLocaleCopyCurrent(); CFStringRef buf; if ((buf = (CFStringRef)CFLocaleGetValue(locale, kCFLocaleLanguageCode)) != NULL) { localeStr = _CFToStdString(buf); CFRelease(buf); if ((buf = (CFStringRef)CFLocaleGetValue(locale, kCFLocaleCountryCode)) != NULL) { localeStr += "_"; localeStr += _CFToStdString(buf); CFRelease(buf); } } CFRelease(locale); #else const char *lang = (const char *)getenv("LANG"); if (lang && *lang) { localeStr = lang; size_t found = localeStr.find('.'); if (found != std::string::npos) localeStr.resize(found); } #endif return localeStr; }