////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) ////////////////////////////////////////////////////////////////////////////////// // Created : 2007-09-28 // Updated : 2008-10-07 // Licence : This source is under MIT License // File : glm/gtx/normalize_dot.hpp ////////////////////////////////////////////////////////////////////////////////// // Dependency: // - GLM core // - GLM_GTX_fast_square_root ////////////////////////////////////////////////////////////////////////////////// #ifndef glm_gtx_normalize_dot #define glm_gtx_normalize_dot // Dependency: #include "../glm.hpp" #include "../gtx/fast_square_root.hpp" #if(defined(GLM_MESSAGES) && !defined(glm_ext)) # pragma message("GLM: GLM_GTX_normalize_dot extension included") #endif namespace glm{ namespace gtx{ namespace normalize_dot ///< GLM_GTX_normalize_dot extension: Dot product of vectors that need to be normalize with a single square root. { using namespace gtx::fast_square_root; /// \addtogroup gtx_normalize_dot /// @{ //! Normalize parameters and returns the dot product of x and y. //! It's faster that dot(normalize(x), normalize(y)). //! From GLM_GTX_normalize_dot extension. template typename genType::value_type normalizeDot( genType const & x, genType const & y); //! Normalize parameters and returns the dot product of x and y. //! Faster that dot(fastNormalize(x), fastNormalize(y)). //! From GLM_GTX_normalize_dot extension. template typename genType::value_type fastNormalizeDot( genType const & x, genType const & y); /// @} }//namespace normalize_dot }//namespace gtx }//namespace glm #include "normalize_dot.inl" namespace glm{using namespace gtx::normalize_dot;} #endif//glm_gtx_normalize_dot