/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "ActionInput.h" #include "ActionMapper.h" #include "Core.h" #include "SDL.h" #include "GameKeyNames.h" static std::string inputcode2string(int k) { if(k <= 0) return std::string(); if(k < KEY_MAXARRAY) { // Returns KEY_* or NULL const std::string& str = getKeyNameFromInputCode(k); if(str.length()) return str; // fallback std::ostringstream os; os << "K:" << k; return os.str(); } if(k >= JOY_BUTTON_0 && k < JOY_BUTTON_END) { std::ostringstream os; os << "JB:" << (k - JOY_BUTTON_0); return os.str(); } if(k >= JOY_AXIS_0_POS && k < JOY_AXIS_END_POS) { std::ostringstream os; os << "AX:+" << (k - JOY_AXIS_0_POS); return os.str(); } if(k >= JOY_AXIS_0_NEG && k < JOY_AXIS_END_NEG) { std::ostringstream os; os << "AX:-" << (k - JOY_AXIS_0_NEG); return os.str(); } switch(k) { case MOUSE_BUTTON_LEFT: return "LMB"; case MOUSE_BUTTON_RIGHT: return "RMB"; case MOUSE_BUTTON_MIDDLE: return "MMB"; default: if(k >= MOUSE_BUTTON_EXTRA_START && k < MOUSE_BUTTON_EXTRA_START+mouseExtraButtons) { std::ostringstream os; os << "MB:" << (k - MOUSE_BUTTON_LEFT); return os.str(); } } return std::string(); } static const char *jaxisname(int joystickID, int axis) { Joystick *j = core->getJoystick(joystickID); return j ? j->getAxisName(axis) : NULL; } static const char *jbtnname(int joystickID, int btn) { Joystick *j = core->getJoystick(joystickID); return j ? j->getButtonName(btn) : NULL; } std::string getInputCodeToString(int k) { std::string s = inputcode2string(k); return s.empty() ? "0" : s; } std::string getInputCodeToUserString(unsigned int k, size_t joystickID) { const char *pretty = NULL, *tail = NULL; // Special case keyboard input: // Return key name for current keyboard layout! // It's just confusing to see Y instead of Z with a german keyboard layout... if(k && k < KEY_MAXARRAY) { #ifdef BBGE_BUILD_SDL2 pretty = SDL_GetScancodeName((SDL_Scancode)k); const SDL_Keycode kcode = SDL_GetKeyFromScancode((SDL_Scancode)k); if(kcode != SDLK_UNKNOWN) pretty = SDL_GetKeyName(kcode); #else pretty = SDL_GetKeyName((SDLKey)k); #endif } if(k >= JOY_AXIS_0_POS && k < JOY_AXIS_END_POS) { pretty = jaxisname(joystickID, k - JOY_AXIS_0_POS); tail = "(+)"; } else if(k >= JOY_AXIS_0_NEG && k < JOY_AXIS_END_NEG) { pretty = jaxisname(joystickID, k - JOY_AXIS_0_NEG); tail = "(-)"; } else if(k >= JOY_BUTTON_0 && k < JOY_BUTTON_END) pretty = jbtnname(joystickID, k - JOY_BUTTON_0); if(pretty && *pretty) { std::string s = pretty; if(tail) s += tail; return s; } std::string s = inputcode2string(k); return s.empty() ? "•" : s; // Ø • // Actually, • looks interesting. // It shows up as a box, presumably because the font doesn't have that character. // I'll leave this as it is, because those boxes are kinda cool. -- fg } int getStringToInputCode(const std::string& s) { if(s == "LMB") return MOUSE_BUTTON_LEFT; if(s == "RMB") return MOUSE_BUTTON_RIGHT; if(s == "MMB") return MOUSE_BUTTON_MIDDLE; if(!strncmp(s.c_str(), "K:", 2)) return atoi(s.c_str() + 2); if(!strncmp(s.c_str(), "JB:", 3)) return JOY_BUTTON_0 + atoi(s.c_str() + 3); if(!strncmp(s.c_str(), "MB:", 3)) return MOUSE_BUTTON_LEFT + atoi(s.c_str() + 3); if(s.length() > 4 && !strncmp(s.c_str(), "AX:", 3)) { int n = atoi(s.c_str() + 4); switch(s[3]) { case '+': return JOY_AXIS_0_POS + n; case '-': return JOY_AXIS_0_NEG + n; default: return 0; } } // Maybe we're upgrading from an old config? // This handles KEY_* and some old mouse/joystick names. if(int k = getInputCodeFromKeyName(s.c_str())) return k; return 0; } ActionInput::ActionInput() { for (int i = 0; i < INP_COMBINED_SIZE; i++) data.all[i] = 0; } std::string ActionInput::toString() const { std::ostringstream os; for (int i = 0; i < INP_MSESIZE; i++) { os << getInputCodeToString(data.single.mse[i]) << " "; } for (int i = 0; i < INP_KEYSIZE; i++) { os << getInputCodeToString(data.single.key[i]) << " "; } for (int i = 0; i < INP_JOYSIZE; i++) { os << getInputCodeToString(data.single.joy[i]) << " "; } return os.str(); } void ActionInput::fromString(const std::string &read) { std::istringstream is(read); std::string str; for (int i = 0; i < INP_MSESIZE; i++) { is >> str; data.single.mse[i] = getStringToInputCode(str); } for (int i = 0; i < INP_KEYSIZE; i++) { is >> str; data.single.key[i] = getStringToInputCode(str); } for (int i = 0; i < INP_JOYSIZE; i++) { is >> str; data.single.joy[i] = getStringToInputCode(str); } }