/* Copyright (C) 2007, 2010 - Bit-Blot This file is part of Aquaria. Aquaria is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "TTFFont.h" TTFFont::TTFFont() { font = 0; } TTFFont::~TTFFont() { if (font) { delete font; font = 0; } } void TTFFont::destroy() { if (font) { delete font; font = 0; } } void TTFFont::load(const std::string &str, int sz) { font = new FTGLTextureFont(str.c_str()); font->FaceSize(sz); } void TTFFont::create(const unsigned char *data, unsigned long datalen, int sz) { font = new FTGLTextureFont(data, datalen); font->FaceSize(sz); } TTFText::TTFText(TTFFont *f) : font(f) { align = ALIGN_LEFT; hw = 0; h = 0; width = 0; shadow = false; } void TTFText::setText(const std::string &txt) { originalText = txt; updateAlign(); updateFormatting(); } void TTFText::setAlign(Align align) { this->align = align; updateAlign(); updateFormatting(); } void TTFText::updateAlign() { float llx, lly, llz, urx, ury, urz; font->font->BBox(originalText.c_str(), llx, lly, llz, urx, ury, urz); if (align == ALIGN_CENTER) { float w = urx - llx; hw = w/2; h = ury - lly; } else { hw = 0; } } float TTFText::getWidth() { return getStringWidth(originalText); } float TTFText::getHeight() { float llx, lly, llz, urx, ury, urz; font->font->BBox(originalText.c_str(), llx, lly, llz, urx, ury, urz); return ury - lly; } float TTFText::getStringWidth(const std::string& s) { float llx, lly, llz, urx, ury, urz; font->font->BBox(s.c_str(), llx, lly, llz, urx, ury, urz); return urx - llx; } float TTFText::getFullHeight() { /* float llx, lly, llz, urx, ury, urz; font->font->BBox(originalText.c_str(), llx, lly, llz, urx, ury, urz); float diff = ury - lly; */ return text.size()*lineHeight; } void TTFText::setWidth(int width) { this->width = width; updateAlign(); updateFormatting(); } void TTFText::setFontSize(int) { } void TTFText::updateFormatting() { int start = 0, lastSpace = -1; text.clear(); int i=0; int sz = originalText.size(); for (i = 0; i < sz; i++) { if (originalText[i] == '\n') { text.push_back(originalText.substr(start, i-start)); start = i+1; } else { if (originalText[i] == ' ') { lastSpace = i; } float llx, lly, llz, urx, ury, urz; font->font->BBox(originalText.substr(start, i-start).c_str(), llx, lly, llz, urx, ury, urz); int w = urx - llx; if (width != 0 && w >= width) { if (lastSpace != -1) { text.push_back(originalText.substr(start, lastSpace-start)); i = lastSpace+1; lastSpace = -1; start = i; } else { text.push_back(originalText.substr(start, i-start)); } } } } if (i == sz) { text.push_back(originalText.substr(start, i-start)); } lineHeight = font->font->LineHeight(); } void TTFText::onUpdate(float dt) { RenderObject::onUpdate(dt); } int TTFText::getLineHeight() { return lineHeight; } int TTFText::findLine(const std::string &label) { for (int i = 0; i < text.size(); i++) { if (text[i].find(label) != std::string::npos) { return i; } } return 0; } void TTFText::onRender() { /* glColor4f(0,0,0,0.5); glBegin(GL_QUADS); glVertex2f(-hw, h/2); glVertex2f(hw, h/2); glVertex2f(hw, -h/2); glVertex2f(-hw, -h/2); glEnd(); */ for (int i = 0; i < text.size(); i++) { if (shadow) { glColor4f(0,0,0,0.75f*alpha.x*alphaMod); glPushMatrix(); glScalef(1, -1, 0); glTranslatef(1 -hw, -1 + (i*-lineHeight), 0); font->font->Render(text[i].c_str()); glPopMatrix(); } glColor4f(color.x, color.y, color.z, alpha.x*alphaMod); glPushMatrix(); glScalef(1, -1, 0); glTranslatef(-hw, 0 + (i*-lineHeight), 0); font->font->Render(text[i].c_str()); glPopMatrix(); } glBindTexture(GL_TEXTURE_2D, 0); RenderObject::lastTextureApplied = 0; /* glBindTexture(GL_TEXTURE_2D, 0); glLineWidth(2); glBegin(GL_LINES); glVertex2f(-hw, 5); glVertex2f(hw, 5); glEnd(); */ }