mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 09:44:02 +00:00
332 lines
7.5 KiB
C++
332 lines
7.5 KiB
C++
/*
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Copyright (C) 2007, 2010 - Bit-Blot
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This file is part of Aquaria.
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Aquaria is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "ActionInput.h"
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#include "ActionMapper.h"
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#include "Core.h"
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#include "SDL.h"
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#include "GameKeyNames.h"
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#include "StringBank.h"
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static std::string inputcode2string(int k)
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{
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if(k <= 0)
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return std::string();
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if(k < KEY_MAXARRAY)
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{
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// Returns KEY_* or NULL
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const std::string& str = getKeyNameFromInputCode(k);
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if(str.length())
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return str;
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// fallback
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std::ostringstream os;
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os << "K:" << k;
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return os.str();
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}
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if(k >= JOY_BUTTON_0 && k < JOY_BUTTON_END)
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{
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std::ostringstream os;
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os << "JB:" << (k - JOY_BUTTON_0);
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return os.str();
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}
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if(k >= JOY_AXIS_0_POS && k < JOY_AXIS_END_POS)
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{
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std::ostringstream os;
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os << "AX:+" << (k - JOY_AXIS_0_POS);
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return os.str();
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}
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if(k >= JOY_AXIS_0_NEG && k < JOY_AXIS_END_NEG)
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{
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std::ostringstream os;
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os << "AX:-" << (k - JOY_AXIS_0_NEG);
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return os.str();
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}
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if(k >= JOY_HAT_BEGIN && k < JOY_HAT_END)
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{
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if(k >= JOY_HAT_0_LEFT && k < JOY_HAT_END_LEFT)
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{
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std::ostringstream os;
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os << "HL" << (k - JOY_HAT_0_LEFT);
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return os.str();
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}
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else if(k >= JOY_HAT_0_RIGHT && k < JOY_HAT_END_RIGHT)
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{
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std::ostringstream os;
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os << "HR" << (k - JOY_HAT_0_RIGHT);
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return os.str();
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}
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else if(k >= JOY_HAT_0_UP && k < JOY_HAT_END_UP)
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{
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std::ostringstream os;
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os << "HU" << (k - JOY_HAT_0_UP);
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return os.str();
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}
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else if(k >= JOY_HAT_0_DOWN && k < JOY_HAT_END_DOWN)
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{
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std::ostringstream os;
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os << "HD" << (k - JOY_HAT_0_DOWN);
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return os.str();
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}
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}
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switch(k)
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{
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case MOUSE_BUTTON_LEFT:
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return "LMB";
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case MOUSE_BUTTON_RIGHT:
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return "RMB";
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case MOUSE_BUTTON_MIDDLE:
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return "MMB";
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default:
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if(k >= MOUSE_BUTTON_EXTRA_START && k < MOUSE_BUTTON_EXTRA_START+mouseExtraButtons)
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{
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std::ostringstream os;
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os << "MB:" << (k - MOUSE_BUTTON_LEFT);
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return os.str();
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}
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}
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return std::string();
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}
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static const char *jaxisname(int joystickID, int axis)
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{
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Joystick *j = core->getJoystick(joystickID);
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return j ? j->getAxisName(axis) : NULL;
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}
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static const char *jbtnname(int joystickID, int btn)
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{
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Joystick *j = core->getJoystick(joystickID);
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return j ? j->getButtonName(btn) : NULL;
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}
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std::string getInputCodeToString(int k)
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{
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std::string s = inputcode2string(k);
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return s.empty() ? "0" : s;
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}
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std::string getInputCodeToUserString(unsigned int k, size_t joystickID)
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{
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const char *pretty = NULL, *tail = NULL;
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// Special case keyboard input:
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// Return key name for current keyboard layout!
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// It's just confusing to see Y instead of Z with a german keyboard layout...
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if(k && k < KEY_MAXARRAY)
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{
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#ifdef BBGE_BUILD_SDL2
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pretty = SDL_GetScancodeName((SDL_Scancode)k);
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const SDL_Keycode kcode = SDL_GetKeyFromScancode((SDL_Scancode)k);
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if(kcode != SDLK_UNKNOWN)
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pretty = SDL_GetKeyName(kcode);
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#else
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pretty = SDL_GetKeyName((SDLKey)k);
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#endif
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}
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if(k >= JOY_AXIS_0_POS && k < JOY_AXIS_END_POS)
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{
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pretty = jaxisname(joystickID, k - JOY_AXIS_0_POS);
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tail = "(+)";
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}
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else if(k >= JOY_AXIS_0_NEG && k < JOY_AXIS_END_NEG)
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{
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pretty = jaxisname(joystickID, k - JOY_AXIS_0_NEG);
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tail = "(-)";
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}
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else if(k >= JOY_BUTTON_0 && k < JOY_BUTTON_END)
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pretty = jbtnname(joystickID, k - JOY_BUTTON_0);
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std::string s;
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if(pretty && *pretty)
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{
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s = pretty;
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if(tail)
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s += tail;
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return s;
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}
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if(k >= JOY_HAT_BEGIN && k < JOY_HAT_END)
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{
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if(k >= JOY_HAT_0_LEFT && k < JOY_HAT_END_LEFT)
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{
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std::ostringstream os;
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os << "H" << (k - JOY_HAT_0_LEFT) << "<";
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return os.str();
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}
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else if(k >= JOY_HAT_0_RIGHT && k < JOY_HAT_END_RIGHT)
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{
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std::ostringstream os;
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os << "H" << (k - JOY_HAT_0_RIGHT) << ">";
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return os.str();
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}
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else if(k >= JOY_HAT_0_UP && k < JOY_HAT_END_UP)
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{
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std::ostringstream os;
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os << "H" << (k - JOY_HAT_0_UP) << "^";
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return os.str();
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}
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else if(k >= JOY_HAT_0_DOWN && k < JOY_HAT_END_DOWN)
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{
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std::ostringstream os;
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os << "H" << (k - JOY_HAT_0_DOWN) << "v";
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return os.str();
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}
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}
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s = inputcode2string(k);
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return s.empty() ? stringbank.get(SB_BBGE_NO_KEY) : s;
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}
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static int checkInp(const char *s, int category, int limit, StringBankIndexBBGE errid)
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{
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const int k = atoi(s);
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if(!k)
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return 0;
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if(k < limit)
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return k + category;
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std::ostringstream os;
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os << stringbank.get(errid) << k;
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errorLog(os.str());
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return 0;
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}
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int getStringToInputCode(const std::string& s)
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{
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int k = 0;
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if(s == "LMB")
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k = MOUSE_BUTTON_LEFT;
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else if(s == "RMB")
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k = MOUSE_BUTTON_RIGHT;
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else if(s == "MMB")
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k = MOUSE_BUTTON_MIDDLE;
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else if(!strncmp(s.c_str(), "K:", 2))
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k = checkInp(s.c_str() + 2, 0, KEY_MAXARRAY, SB_BBGE_INVALID_KEY_ID);
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else if(!strncmp(s.c_str(), "JB:", 3))
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k = checkInp(s.c_str() + 3, JOY_BUTTON_0, JOY_BUTTON_END, SB_BBGE_INVALID_JOY_BTN);
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else if(!strncmp(s.c_str(), "MB:", 3))
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k = checkInp(s.c_str() + 3, MOUSE_BUTTON_LEFT, MOUSE_BUTTON_EXTRA_END, SB_BBGE_INVALID_MOUSE_BTN);
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else if(s.length() > 4 && !strncmp(s.c_str(), "AX:", 3))
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{
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switch(s[3])
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{
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case '+':
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k = checkInp(s.c_str() + 4, JOY_AXIS_0_POS, JOY_AXIS_END_POS, SB_BBGE_INVALID_JOY_AXIS_POS);
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break;
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case '-':
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k = checkInp(s.c_str() + 4, JOY_AXIS_0_NEG, JOY_AXIS_END_NEG, SB_BBGE_INVALID_JOY_AXIS_NEG);
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break;
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default:
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return 0;
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}
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}
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else if(s.length() > 2 && s[0] == 'H') // joystick hat
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{
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JoyHatDirection hd;
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switch(s[1])
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{
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case 'L': hd = JOY_HAT_DIR_LEFT; break;
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case 'R': hd = JOY_HAT_DIR_RIGHT; break;
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case 'U': hd = JOY_HAT_DIR_UP; break;
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case 'D': hd = JOY_HAT_DIR_DOWN; break;
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default: return 0;
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}
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unsigned hatID = atoi(s.c_str() + 2);
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return joyHatToActionButton(hatID, hd);
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}
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else
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{
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// Maybe we're upgrading from an old config?
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// This handles KEY_* and some old mouse/joystick names.
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k = getInputCodeFromKeyName(s.c_str());
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}
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// Non-configurable keys
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if(k == KEY_ESCAPE)
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return 0;
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if(k < ACTION_BUTTON_ENUM_SIZE)
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return k;
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std::ostringstream os;
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os << "ActionButton out of range: [" << s << "] = " << k;
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errorLog(os.str());
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return 0;
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}
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ActionInput::ActionInput()
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{
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for (int i = 0; i < INP_COMBINED_SIZE; i++)
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data.all[i] = 0;
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}
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std::string ActionInput::toString() const
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{
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std::ostringstream os;
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for (int i = 0; i < INP_MSESIZE; i++)
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{
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os << getInputCodeToString(data.single.mse[i]) << " ";
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}
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for (int i = 0; i < INP_KEYSIZE; i++)
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{
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os << getInputCodeToString(data.single.key[i]) << " ";
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}
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for (int i = 0; i < INP_JOYSIZE; i++)
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{
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os << getInputCodeToString(data.single.joy[i]) << " ";
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}
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return os.str();
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}
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void ActionInput::fromString(const std::string &read)
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{
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std::istringstream is(read);
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std::string str;
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for (int i = 0; i < INP_MSESIZE; i++)
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{
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is >> str;
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data.single.mse[i] = getStringToInputCode(str);
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}
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for (int i = 0; i < INP_KEYSIZE; i++)
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{
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is >> str;
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data.single.key[i] = getStringToInputCode(str);
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}
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for (int i = 0; i < INP_JOYSIZE; i++)
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{
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is >> str;
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data.single.joy[i] = getStringToInputCode(str);
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}
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}
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