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Aquaria/ExternalLibs/glm/gtx/number_precision.hpp
2015-07-12 22:07:27 +02:00

69 lines
3 KiB
C++

///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2007-05-10
// Updated : 2009-06-04
// Licence : This source is under MIT License
// File : glm/gtx/number_precision.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
// - GLM_GTC_type_precision
// - GLM_GTC_quaternion
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_number_precision
#define glm_gtx_number_precision
// Dependency:
#include "../glm.hpp"
#include "../gtc/type_precision.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_number_precision extension included")
#endif
namespace glm{
namespace gtx{
namespace number_precision ///< GLM_GTX_number_precision extension: Defined size types.
{
using namespace gtc::type_precision;
/////////////////////////////
// Unsigned int vector types
/// \addtogroup gtx_number_precision
/// @{
typedef u8 u8vec1; //!< \brief 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
typedef u16 u16vec1; //!< \brief 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
typedef u32 u32vec1; //!< \brief 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
typedef u64 u64vec1; //!< \brief 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
//////////////////////
// Float vector types
typedef f16 f16vec1; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_number_precision extension)
typedef f32 f32vec1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
typedef f64 f64vec1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
//////////////////////
// Float matrix types
typedef f16 f16mat1; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_number_precision extension)
typedef f16 f16mat1x1; //!< \brief Half-precision floating-point scalar. (from GLM_GTX_number_precision extension)
typedef f32 f32mat1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
typedef f32 f32mat1x1; //!< \brief Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
typedef f64 f64mat1; //!< \brief Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)
typedef f64 f64mat1x1; //!< \brief Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)
/// @}
}//namespace number_precision
}//namespace gtx
}//namespace glm
#include "number_precision.inl"
namespace glm{using namespace gtx::number_precision;}
#endif//glm_gtx_number_precision