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Aquaria/files/scripts/maps/node_energygodencounter.lua

288 lines
6.7 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.energyGod = 0
v.naija = 0
v.noteSung1 = 0
v.noteSung2 = 0
v.noteSung3 = 0
v.foundSong = false
v.songDelay = 0
v.singDelay = 8
v.maxSingDelay = 10
v.running = false
-- SEE ENERGYTEMPLE_FIRSTSLOT
local function singSong(me)
local node = getNode("SONGMOUTH")
spawnParticleEffect("EnergyGodSong", node_x(node), node_y(node))
playSfx("EnergyGodSong")
end
function init(me)
loadSound("EnergyGodSong")
v.naija = getNaija()
if isFlag(FLAG_ENERGYGODENCOUNTER, 3) then
local templeStatue = getEntity("TempleStatue")
entity_setState(templeStatue, STATE_BROKEN)
local door = node_getNearestEntity(getNode("STATUEEXITDOOR"), "energydoor")
entity_setState(door, STATE_OPENED)
end
loadSound("CrumbleFall")
if isFlag(FLAG_ENERGYGODENCOUNTER, 1) then
local pn = getNode("SONGMOUTH")
local ent = createEntity("EnergyGodSpirit", "", node_x(pn), node_y(pn))
fadeOutMusic(1)
end
--debugLog(string.format("%d flag is %d", FLAG_ENERGYGODENCOUNTER, getFlag(FLAG_ENERGYGODENCOUNTER)))
--[[
if getFlag(FLAG_ENERGYGODENCOUNTER) > 0 then
debugLog("setting door... closed")
energyDoor = node_getNearestEntity(me, "EnergyDoor")
if energyDoor ~= 0 then
entity_setState(energyDoor, STATE_CLOSED)
else
debugLog("Could not find door")
end
else
debugLog("FLAG NOT SET")
end
]]--
--[[
i = 0
while (i < 100) do
debugLog("BLAH")
i = i + 1
end
]]--
--[[
v.energyGod = getEntity("EnergyGod")
FLAG_ENERGYGODENCOUNTER
if getStory() >= 5.1 then
entity_delete(v.energyGod)
v.energyGod = 0
end
]]--
end
local function transformScene(me)
setCutscene(1,1)
setFlag(FLAG_ENERGYGODENCOUNTER, 3)
local camNode = getNode("ENERGYGODCAM")
local particleNode = getNode("ENERGYGODPARTICLES")
local particleNode2 = getNode("ENERGYGODPARTICLES2")
entity_swimToNode(v.naija, me)
entity_watchForPath(v.naija)
entity_flipToNode(v.naija, camNode)
entity_idle(v.naija)
entity_clearVel(v.naija)
watch(0.5)
cam_toNode(camNode)
local templeStatue = getEntity("TempleStatue")
entity_setState(templeStatue, STATE_BREAK)
playSfx("CrumbleFall")
local crumbleNode = getNode("CRUMBLEPARTICLES")
spawnParticleEffect("EnergyGodStatueCrumble", node_x(crumbleNode), node_y(crumbleNode))
watch(2.3)
esetv(v.naija, EV_LOOKAT, 0)
playSfx("RockHit-Big")
shakeCamera(8, 2)
spawnParticleEffect("EnergyGodStatueDust", node_x(particleNode), node_y(particleNode))
entity_animate(v.naija, "look-45", LOOP_INF, LAYER_HEAD)
cam_toNode(getNode("ENERGYGODPARTICLESCAM"))
while entity_isAnimating(templeStatue) do
watch(FRAME_TIME)
end
watch(2)
setSceneColor(1, 0.6, 0.5, 4)
spawnParticleEffect("EnergyGodEnergy", node_x(particleNode), node_y(particleNode))
watch(2)
spawnParticleEffect("EnergyGodSend", node_x(particleNode2), node_y(particleNode2))
watch(0.5)
voice("EnergyGodTransfer")
entity_animate(v.naija, "checkoutEnergy")
watch(1.5)
watch(0.5)
cam_toEntity(v.naija)
setNaijaHeadTexture("Pain")
entity_idle(v.naija)
playSfx("NaijaZapped")
setSceneColor(1, 0.5, 0.5, 1)
entity_animate(v.naija, "energyStruggle", LOOP_INF)
spawnParticleEffect("EnergyGodTransfer", entity_x(v.naija), entity_y(v.naija))
watch(3.5)
entity_animate(v.naija, "energyStruggle2", LOOP_INF)
watch(1.0)
learnSong(SONG_ENERGYFORM)
changeForm(FORM_ENERGY)
setSceneColor(1, 1, 1, 10)
entity_idle(v.naija)
playMusic("archaic")
voice("NAIJA_ENERGYFORM")
watch(2)
entity_animate(v.naija, "checkoutEnergy")
while entity_isAnimating(v.naija) do
watch(FRAME_TIME)
end
watch(0.5)
setCutscene(0)
esetv(v.naija, EV_LOOKAT, 1)
setControlHint(getStringBank(37), 0, 0, 0, 10, "", SONG_ENERGYFORM)
local door = node_getNearestEntity(getNode("STATUEEXITDOOR"), "EnergyDoor")
entity_setState(door, STATE_OPEN)
end
function songNote(me, songNote)
if isFlag(FLAG_ENERGYGODENCOUNTER, 2) then
v.noteSung1 = v.noteSung2
v.noteSung2 = v.noteSung3
v.noteSung3 = songNote
v.songDelay = 0
if v.noteSung1 == 7 and v.noteSung2 == 6 and v.noteSung3 == 5 then
v.foundSong = true
v.songDelay = 1.2
end
end
end
function update(me, dt)
if v.running then return end
v.running = true
if isFlag(FLAG_ENERGYGODENCOUNTER, 0) then
if node_isEntityIn(me, v.naija) then
local dc = getNode("ENERGYDOORCAM")
local energyDoor = node_getNearestEntity(dc, "EnergyDoor")
if energyDoor ~= 0 then
entity_setState(energyDoor, STATE_CLOSE)
end
entity_idle(v.naija)
entity_clearVel(v.naija)
cam_toNode(getNode("ENERGYDOORCAM"))
watch(1)
emote(EMOTE_NAIJAUGH)
watch(2.1)
cam_toNode(getNode("ENERGYGODCAM"))
entity_flipToNode(v.naija, getNode("ENERGYGODCAM"))
fadeOutMusic(5)
watch(2)
--[[
local sn = getNode("ENERGYSPIRIT")
spawnParticleEffect("EnergySpirit", node_x(sn), node_y(sn))
]]--
--entity_sound(v.naija, "EnergyGodSong")
--singSong(me)
local pn = getNode("SONGMOUTH")
local ent = createEntity("EnergyGodSpirit", "", node_x(pn), node_y(pn))
emote(EMOTE_NAIJAWOW)
watch(1)
emote(EMOTE_NAIJAWOW)
watch(1)
--[[
v.singDelay = v.maxSingDelay
]]--
cam_toEntity(v.naija)
setFlag(FLAG_ENERGYGODENCOUNTER, 1)
end
elseif isFlag(FLAG_ENERGYGODENCOUNTER, 2) then
if node_isEntityInRange(me, v.naija, 1000) then
if v.singDelay > 0 then
v.singDelay = v.singDelay - dt
if v.singDelay < 0 then
v.singDelay = v.maxSingDelay
singSong(me)
end
end
end
if v.songDelay > 0 then
v.songDelay = v.songDelay - dt
if v.songDelay < 0 then
v.songDelay = 0
transformScene(me)
end
end
end
v.running = false
end
function activate(me)
entity_idle(v.naija)
entity_clearVel(v.naija)
cam_toNode(getNode("ENERGYGODCAM"))
entity_flipToNode(v.naija, getNode("ENERGYGODCAM"))
v.singDelay = v.maxSingDelay
watch(2)
singSong(me)
v.singDelay = v.maxSingDelay
watch(3)
cam_toEntity(v.naija)
end