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https://github.com/AquariaOSE/Aquaria.git
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184 lines
4.9 KiB
C++
184 lines
4.9 KiB
C++
// VFSDir.h - basic directory interface + classes
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// For conditions of distribution and use, see copyright notice in VFS.h
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#ifndef VFSDIR_H
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#define VFSDIR_H
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#include "VFSBase.h"
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#include <map>
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#include <cstring>
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#ifdef VFS_USE_HASHMAP
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# include "VFSHashmap.h"
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# include "VFSTools.h"
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#endif
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VFS_NAMESPACE_START
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#ifdef VFS_IGNORE_CASE
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struct ci_less
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{
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inline bool operator() (const char *a, const char *b) const
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{
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return VFS_STRICMP(a, b) < 0;
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}
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};
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typedef ci_less map_compare;
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inline int casecmp(const char *a, const char *b)
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{
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return VFS_STRICMP(a, b);
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}
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#else // VFS_IGNORE_CASE
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struct cs_less
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{
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inline bool operator() (const char *a, const char *b) const
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{
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return strcmp(a, b) < 0;
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}
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};
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typedef cs_less map_compare;
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inline int casecmp(const char *a, const char *b)
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{
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return strcmp(a, b);
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}
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#endif // VFS_IGNORE_CASE
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class Dir;
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class DirBase;
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class DirView;
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class File;
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class VFSLoader;
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// Avoid using std::string as key.
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// The file names are known to remain constant during each object's lifetime,
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// so just keep the pointers and use an appropriate comparator function.
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typedef std::map<const char *, CountedPtr<DirBase>, map_compare> Dirs;
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typedef std::map<const char *, CountedPtr<File>, map_compare> Files;
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class DirBase : public VFSBase
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{
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public:
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DirBase(const char *fullpath);
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virtual ~DirBase();
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/** Returns a file for this dir's subtree. Descends if necessary.
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Returns NULL if the file is not found. */
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File *getFile(const char *fn);
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/** Returns a subdir, descends if necessary. If forceCreate is true,
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create directory tree if it does not exist, and return the originally requested
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subdir. Otherwise return NULL if not found. */
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DirBase *getDir(const char *subdir);
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std::pair<DirBase*, DirBase*> _getDirEx(const char *subdir, const char * const fullpath, bool forceCreate = false, bool lazyLoad = true, bool useSubtrees = true);
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/** Returns a file from this dir's file map.
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Expects the actual file name without path - does NOT descend. */
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virtual File *getFileByName(const char *fn, bool lazyLoad = true) = 0;
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virtual DirBase *getDirByName(const char *fn, bool lazyLoad = true, bool useSubtrees = true);
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virtual File *getFileFromSubdir(const char *subdir, const char *file) = 0;
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/** Iterate over all files or directories, calling a callback function,
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optionally with additional userdata. If safe is true, iterate over a copy.
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This is useful if the callback function modifies the tree, e.g.
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adds or removes files. */
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virtual void forEachDir(DirEnumCallback f, void *user = NULL, bool safe = false);
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virtual void forEachFile(FileEnumCallback f, void *user = NULL, bool safe = false) = 0;
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virtual void clearGarbage();
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virtual bool _addToView(char *path, DirView& view) = 0;
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DirBase *_createNewSubdir(const char *name) const;
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DirBase *_createAndInsertSubtree(const char *name);
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protected:
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/** Creates a new dir of the same type to be used as child of this. */
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virtual DirBase *createNew(const char *dir) const = 0;
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Dirs _subdirs;
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};
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class Dir : public DirBase
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{
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public:
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Dir(const char *fullpath, VFSLoader *ldr);
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virtual ~Dir();
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/** Adds a file directly to this directory, allows any name.
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If the file name contains a path, descend the tree to the target dir.
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Not-existing subdirs are created on the way.
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If another file with this name already exists, drop the old one out.
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Returns whether the file was actually added (false if the same file already existed) */
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bool add(File *f);
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/** Enumerate directory with given path. Clears previously loaded entries. */
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virtual void load() = 0;
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void forEachFile(FileEnumCallback f, void *user = NULL, bool safe = false);
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void forEachDir(DirEnumCallback f, void *user = NULL, bool safe = false);
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virtual void clearGarbage();
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bool _addToView(char *path, DirView& view);
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DirBase *getDirByName(const char *dn, bool lazyLoad = true, bool useSubtrees = true);
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File *getFileByName(const char *fn, bool lazyLoad = true);
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File *getFileFromSubdir(const char *subdir, const char *file);
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bool _addRecursiveSkip(File *f, size_t skip = 0);
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protected:
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bool _addSingle(File *f);
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inline VFSLoader *getLoader() const { return _loader; }
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Files _files;
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private:
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VFSLoader *_loader;
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};
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class DiskDir : public Dir
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{
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public:
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DiskDir(const char *path, VFSLoader *ldr);
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virtual ~DiskDir() {};
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// virtual overloads
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void load();
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DiskDir *createNew(const char *dir) const;
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const char *getType() const { return "DiskDir"; }
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};
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class MemDir : public Dir
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{
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public:
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MemDir(const char *fullpath) : Dir(fullpath, NULL) {}
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virtual ~MemDir() {}
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// virtual overloads
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void load() {}
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MemDir *createNew(const char *dir) const;
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const char *getType() const { return "MemDir"; }
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};
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VFS_NAMESPACE_END
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#endif
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