mirror of
https://github.com/AquariaOSE/Aquaria.git
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138 lines
3.9 KiB
Lua
138 lines
3.9 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.containedEntity = 0
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v.naija = 0
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v.button = 0
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v.door = 0
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v.sacrificed = false
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function init(me)
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entity_setEntityType(me, ET_NEUTRAL)
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entity_initSkeletal(me, "Altar", "")
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--entity_animate(me, "open")
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entity_setEntityLayer(me, 0)
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entity_setState(me, STATE_OPEN)
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--entity_generateCollisionMask(me)
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--entity_setPasses(me, 2)
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v.naija = getNaija()
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end
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function postInit(me)
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v.door = entity_getNearestEntity(me, "EnergyDoor")
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if entity_isFlag(me, 1) then
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entity_setState(v.door, STATE_OPENED)
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end
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end
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function update(me, dt)
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if v.button == 0 then
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v.button = entity_getNearestEntity(me, "SacrificeButton")
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end
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if entity_isState(me, STATE_OPEN) and not entity_isAnimating(me) then
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entity_setState(me, STATE_OPENED)
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end
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if entity_isState(me, STATE_CLOSE) and not entity_isAnimating(me) then
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entity_setState(me, STATE_ON, 5)
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end
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if entity_isState(me, STATE_OFF) and not entity_isInterpolating(me) then
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entity_setState(me, STATE_OPEN)
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end
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if entity_isState(me, STATE_ON) then
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end
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if v.containedEntity ~= 0 then
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entity_setPosition(v.containedEntity, entity_x(me), entity_y(me))
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end
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if entity_isState(me, STATE_OPENED) then
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if v.containedEntity == 0 then
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local victim = entity_getNearestEntity(me, "SacrificeVictim")
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if victim ~=0 then
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--debugLog("victim!")
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if entity_isEntityInRange(me, victim, 128) then
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v.containedEntity = victim
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entity_stopPull(v.containedEntity)
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end
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end
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end
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end
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end
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function enterState(me, state)
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if entity_isState(me, STATE_OPEN) then
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entity_setState(v.button, STATE_OPEN)
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entity_animate(me, "open")
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if v.sacrificed then
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if v.door ~= 0 then
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cam_toEntity(v.door)
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entity_setState(v.door, STATE_OPEN)
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watch(1.5)
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cam_toEntity(getNaija())
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end
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v.sacrificed = false
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end
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elseif entity_isState(me, STATE_CLOSE) then
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entity_animate(me, "close")
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entity_setState(v.button, STATE_CLOSE)
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elseif entity_isState(me, STATE_CLOSED) then
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elseif entity_isState(me, STATE_ON) then
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-- uncomment to catch naija
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--[[
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if v.containedEntity == 0 then
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if entity_isEntityInRange(me, v.naija, 128) then
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v.containedEntity = v.naija
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end
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end
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]]--
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entity_move(me, entity_x(me), entity_y(me)+2000, 4, 0, 0, 0, 1)
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elseif entity_isState(me, STATE_OFF) then
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entity_move(me, entity_x(me), entity_y(me)-2000, 4, 0, 0, 0, 1)
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end
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end
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function exitState(me, state)
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if entity_isState(me, STATE_CLOSE) then
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--entity_setState(me, STATE_ON, 5)
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elseif entity_isState(me, STATE_ON) then
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if v.containedEntity ~= 0 and entity_isName(v.containedEntity, "SacrificeVictim") then
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v.sacrificed = true
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playSfx("HellBeast-Roar")
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shakeCamera(5, 3)
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entity_setFlag(me, 1)
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entity_setState(me, STATE_DELAY, 4)
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else
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entity_setState(me, STATE_DELAY, 2)
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end
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if entity_getEntityType(v.containedEntity) ~= ET_AVATAR then
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entity_setFlag(v.containedEntity, 1)
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end
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v.containedEntity = 0
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elseif entity_isState(me, STATE_DELAY) then
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entity_setState(me, STATE_OFF)
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elseif entity_isState(me, STATE_OFF) then
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--entity_setState(me, STATE_OPEN)
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end
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end
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