mirror of
https://github.com/AquariaOSE/Aquaria.git
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113 lines
3.1 KiB
Lua
113 lines
3.1 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- ================================================================================================
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-- S E A S L U G
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-- ================================================================================================
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-- ================================================================================================
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-- L O C A L V A R I A B L E S
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-- ================================================================================================
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v.fireDelay = 2
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v.moveTimer = 0
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v.shellOff = 0
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-- ================================================================================================
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-- FUNCTIONS
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-- ================================================================================================
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function init()
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setupBasicEntity(
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"seaslug", -- texture
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15, -- health
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2, -- manaballamount
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2, -- exp
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1, -- money
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32, -- collideRadius (for hitting entities + spells)
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STATE_IDLE, -- initState
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128, -- sprite width
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64, -- sprite height
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1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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1, -- 0/1 hit other entities off/on (uses collideRadius)
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4000 -- updateCull -1: disabled, default: 4000
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)
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entity_initPart(
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"Shell",
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"seaslug-shell",
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22,
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-10,
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1,
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0,
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0)
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entity_clampToSurface()
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end
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function update(dt)
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-- dt, pixelsPerSecond, climbHeight, outfromwall
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entity_moveAlongSurface(dt, 80, 6, 24)
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-- entity_rotateToSurfaceNormal(0.1)
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v.moveTimer = v.moveTimer + dt*80
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if v.moveTimer > 800 then
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entity_flipHorizontal()
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entity_switchSurfaceDirection()
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v.moveTimer = 0
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end
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if v.shellOff==0 and entity_getHealth() < 10 then
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v.shellOff = 1
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entity_partAlpha("Shell", 0, 1)
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end
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if not(entity_hasTarget()) then
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entity_findTarget(1200)
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else
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if entity_isTargetInRange(64) then
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entity_pushTarget(500)
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entity_hurtTarget(1)
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end
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if v.shellOff==1 then
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if v.fireDelay > 0 then
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v.fireDelay = v.fireDelay - dt
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if v.fireDelay < 0 then
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-- FIXME: obsolete function
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-- dmg, mxspd, homing, numsegs, out
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--entity_fireAtTarget(1, 400, 200, 3, 64)
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v.fireDelay = 2
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end
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end
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end
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end
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end
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function enterState()
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if entity_getState()==STATE_IDLE then
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end
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end
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function exitState()
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end
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function hitSurface()
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end
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