mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-16 14:50:01 +00:00
234 lines
6.6 KiB
Lua
234 lines
6.6 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
|
|
local STATE_CLIMBUP = 1000
|
|
local STATE_WALLATTACK = 1001
|
|
local STATE_CLIMBDOWN = 1002
|
|
local STATE_WALL = 1003
|
|
local STATE_FALLING = 1004
|
|
local STATE_DROWN = 1005
|
|
local STATE_DROWNED = 1006
|
|
|
|
v.treeNode = 0
|
|
v.moveTimer = 0
|
|
v.minNode = 0
|
|
v.maxNode = 0
|
|
v.hitSoundDelay = 0
|
|
|
|
function init(me)
|
|
v.walkSpd = 170+math.random(50)
|
|
v.soundDelay = math.random(3)+2
|
|
|
|
setupBasicEntity(me,
|
|
"", -- texture
|
|
6, -- health
|
|
1, -- manaballamount
|
|
1, -- exp
|
|
1, -- money
|
|
32, -- collideRadius (only used if hit entities is on)
|
|
STATE_IDLE, -- initState
|
|
64, -- sprite width
|
|
64, -- sprite height
|
|
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
|
|
1, -- 0/1 hit other entities off/on (uses collideRadius)
|
|
4000 -- updateCull -1: disabled, default: 4000
|
|
)
|
|
|
|
entity_initSkeletal(me, "Monkey")
|
|
entity_setDeathParticleEffect(me, "TinyRedExplode")
|
|
|
|
entity_scale(me, 0.6, 0.6)
|
|
|
|
v.minNode = entity_getNearestNode(me, "MONKEYMIN")
|
|
v.maxNode = entity_getNearestNode(me, "MONKEYMAX")
|
|
local node = entity_getNearestNode(me, "TREE")
|
|
if node ~= 0 and node_isEntityIn(node, me) then
|
|
debugLog("FOUND TREE!")
|
|
v.treeNode = node
|
|
entity_setState(me, STATE_WALL)
|
|
else
|
|
debugLog("no tree :|")
|
|
entity_clampToSurface(me)
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
|
|
entity_setCanLeaveWater(me, true)
|
|
|
|
entity_setMaxSpeed(me, 1400)
|
|
|
|
esetv(me, EV_WALLOUT, 20)
|
|
|
|
loadSound("Monkey-Idle")
|
|
loadSound("Monkey-Scream")
|
|
loadSound("Monkey-Hit")
|
|
entity_setDeathSound(me, "Monkey-Scream")
|
|
|
|
entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
|
|
entity_setDamageTarget(me, DT_AVATAR_PET, false)
|
|
end
|
|
|
|
function postInit(me)
|
|
end
|
|
|
|
function update(me, dt)
|
|
|
|
if (not entity_isState(me, STATE_DROWN) and not entity_isState(me, STATE_DROWNED)) and entity_isUnderWater(me) and entity_y(me) > getWaterLevel() + 64 then
|
|
entity_setState(me, STATE_DROWN, 6)
|
|
end
|
|
if entity_isState(me, STATE_IDLE) then
|
|
--[[
|
|
local node = entity_getNearestNode(me, "TREE")
|
|
if node ~=0 and node_isEntityIn(node, me) then
|
|
v.treeNode = node
|
|
entity_setState(me, STATE_CLIMBUP)
|
|
end
|
|
]]--
|
|
--[[
|
|
v.moveTimer = v.moveTimer + dt
|
|
if v.moveTimer > 2.2 then
|
|
entity_flipHorizontal(me)
|
|
entity_switchSurfaceDirection(me)
|
|
v.moveTimer = 0
|
|
end
|
|
]]--
|
|
if v.minNode and v.maxNode then
|
|
if entity_x(me) < node_x(v.minNode) and not entity_isfh(me) then
|
|
entity_flipHorizontal(me)
|
|
entity_switchSurfaceDirection(me, 0)
|
|
--entity_adjustPositionBySurfaceNormal(me, 2)
|
|
--entity_clampToSurface(me)
|
|
elseif entity_x(me) > node_x(v.maxNode) and entity_isfh(me) then
|
|
entity_flipHorizontal(me)
|
|
entity_switchSurfaceDirection(me, 1)
|
|
--entity_clampToSurface(me)
|
|
end
|
|
--[[
|
|
if entity_isNearObstruction(me) then
|
|
entity_adjustPositionBySurfaceNormal(me, 5)
|
|
end
|
|
]]--
|
|
end
|
|
|
|
entity_moveAlongSurface(me, dt, v.walkSpd, 6, 20)
|
|
entity_rotateToSurfaceNormal(me, 0.1)
|
|
v.soundDelay = v.soundDelay - dt
|
|
if v.soundDelay < 0 then
|
|
v.soundDelay = math.random(3)+4
|
|
entity_sound(me, "Monkey-Idle", math.random(200)+900)
|
|
end
|
|
end
|
|
if entity_isState(me, STATE_FALLING) or entity_isState(me, STATE_DROWN) or entity_isState(me, STATE_DROWNED) then
|
|
entity_updateMovement(me, dt)
|
|
end
|
|
|
|
if entity_isState(me, STATE_CLIMBUP) and not entity_isFollowingPath(me) then
|
|
entity_setState(me, STATE_CLIMBDOWN)
|
|
end
|
|
entity_checkSplash(me)
|
|
entity_handleShotCollisions(me)
|
|
|
|
if v.hitSoundDelay > 0 then
|
|
v.hitSoundDelay = v.hitSoundDelay - dt
|
|
if v.hitSoundDelay < 0 then
|
|
v.hitSoundDelay = 0
|
|
end
|
|
end
|
|
|
|
if isObstructed(entity_x(me), entity_y(me)) then
|
|
entity_adjustPositionBySurfaceNormal(me, 1)
|
|
end
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
if entity_isState(me, STATE_DROWN) or entity_isState(me, STATE_DROWNED) then
|
|
return true
|
|
end
|
|
if entity_isState(me, STATE_WALL) then
|
|
entity_setState(me, STATE_FALLING)
|
|
end
|
|
if damageType == DT_AVATAR_VINE then
|
|
if entity_isState(me, STATE_WALL) then
|
|
-- monkey knocked out of tree with vine
|
|
flingMonkey(me)
|
|
--entity_sound(me, "Monkey-Scream", math.random(200)+900)
|
|
playSfx("Monkey-Scream")
|
|
return false
|
|
end
|
|
end
|
|
if v.hitSoundDelay == 0 then
|
|
playSfx("Monkey-Hit")
|
|
v.hitSoundDelay = 0.3 + math.random(2)*0.1
|
|
end
|
|
return true
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
--entity_animate(me, "idle", LOOP_INF)
|
|
entity_animate(me, "crawl", LOOP_INF)
|
|
elseif entity_isState(me, STATE_ATTACK) then
|
|
entity_animate(me, "attack")
|
|
elseif entity_isState(me, STATE_WALLATTACK) then
|
|
entity_animate(me, "wallAttack")
|
|
elseif entity_isState(me, STATE_WALL) then
|
|
debugLog("STATEWALL!")
|
|
entity_animate(me, "wall", LOOP_INF)
|
|
elseif entity_isState(me, STATE_FALLING) then
|
|
entity_setWeight(me, 1200)
|
|
elseif entity_isState(me, STATE_DROWN) then
|
|
entity_setDeathSound(me, "")
|
|
entity_setDamageTarget(me, DT_AVATAR_LIZAP, false)
|
|
--entity_setDamageTarget(me, DT_AVATAR_PET, false)
|
|
entity_animate(me, "drown", LOOP_INF)
|
|
entity_setWeight(me, 400)
|
|
entity_setMaxSpeedLerp(me, 0.2, 0.1)
|
|
|
|
entity_setDeathSound(me, "")
|
|
elseif entity_isState(me, STATE_DROWNED) then
|
|
entity_animate(me, "drowned", LOOP_INF)
|
|
entity_rotate(me, 0, 0.1)
|
|
entity_setWeight(me, -200)
|
|
entity_setMaxSpeedLerp(me, 0.1, 1)
|
|
entity_setCanLeaveWater(me, false)
|
|
entity_setProperty(me, EP_MOVABLE, true)
|
|
entity_setDeathSound(me, "")
|
|
elseif entity_isState(me, STATE_CLIMBDOWN) then
|
|
entity_animate(me, "wall", LOOP_INF)
|
|
entity_followPath(me, v.treeNode, SPEED_VERYSLOW, 1)
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
if entity_isState(me, STATE_FALLING) then
|
|
entity_setWeight(me, 0)
|
|
elseif entity_isState(me, STATE_DROWN) then
|
|
entity_setState(me, STATE_DROWNED)
|
|
end
|
|
end
|
|
|
|
function hitSurface(me)
|
|
if entity_isState(me, STATE_FALLING) then
|
|
entity_clampToSurface(me)
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
end
|