mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-16 14:50:01 +00:00
140 lines
3.9 KiB
Lua
140 lines
3.9 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
-- WISKER
|
|
|
|
-- ================================================================================================
|
|
-- L O C A L V A R I A B L E S
|
|
-- ================================================================================================
|
|
|
|
v.fireDelay = 2
|
|
v.moveTimer = 0
|
|
v.charge = 0
|
|
|
|
local STATE_CHARGE = 1000
|
|
local STATE_DELAY = 1001
|
|
v.inited = false
|
|
|
|
-- ================================================================================================
|
|
-- FUNCTIONS
|
|
-- ================================================================================================
|
|
|
|
function init(me)
|
|
setupBasicEntity(
|
|
me,
|
|
"", -- texture
|
|
6, -- health
|
|
2, -- manaballamount
|
|
2, -- exp
|
|
1, -- money
|
|
64, -- collideRadius (for hitting entities + spells)
|
|
STATE_IDLE, -- initState
|
|
256, -- sprite width
|
|
256, -- sprite height
|
|
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
|
|
1, -- 0/1 hit other entities off/on (uses collideRadius)
|
|
3000 -- updateCull -1: disabled, default: 4000
|
|
)
|
|
entity_scale(me, 0.75, 0.75)
|
|
entity_setDropChance(me, 25)
|
|
entity_clampToSurface(me)
|
|
entity_setDeathParticleEffect(me, "TinyGreenExplode")
|
|
entity_initSkeletal(me, "Wisker")
|
|
entity_setState(me, STATE_IDLE)
|
|
esetv(me, EV_WALLOUT, 10)
|
|
entity_setEatType(me, EAT_FILE, "Wisker")
|
|
end
|
|
|
|
function update(me, dt)
|
|
|
|
|
|
if entity_isState(me, STATE_IDLE) then
|
|
entity_moveAlongSurface(me, dt, 140, 6, 30)
|
|
entity_rotateToSurfaceNormal(me, 0.1)
|
|
|
|
-- entity_rotateToSurfaceNormal(0.1)
|
|
v.moveTimer = v.moveTimer + dt
|
|
if v.moveTimer > 4 then
|
|
entity_switchSurfaceDirection(me)
|
|
v.moveTimer = 0
|
|
end
|
|
if not(entity_hasTarget(me)) then
|
|
entity_findTarget(me, 1200)
|
|
else
|
|
if v.fireDelay > 0 then
|
|
v.fireDelay = v.fireDelay - dt
|
|
if v.fireDelay < 0 then
|
|
v.fireDelay = 3
|
|
entity_setState(me, STATE_CHARGE)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
if entity_isState(me, STATE_DELAY) then
|
|
entity_moveAlongSurface(me, dt, 60, 6, 10)
|
|
entity_rotateToSurfaceNormal(me, 0.1)
|
|
end
|
|
entity_handleShotCollisions(me)
|
|
if entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1, 500) then
|
|
setPoison(1, 12)
|
|
end
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_getState(me)==STATE_IDLE then
|
|
entity_animate(me, "waddle", -1)
|
|
elseif entity_isState(me, STATE_CHARGE) then
|
|
entity_setStateTime(me, entity_animate(me, "charge"))
|
|
elseif entity_isState(me, STATE_DELAY) then
|
|
entity_animate(me, "idle", -1)
|
|
entity_setStateTime(me, 1)
|
|
end
|
|
end
|
|
|
|
local function fireShot(me, a)
|
|
local s = createShot("WiskerShot", me, entity_getTarget(me))
|
|
shot_setAimVector(s, entity_getAimVector(me, a, 1))
|
|
shot_setOut(s, 32)
|
|
|
|
end
|
|
|
|
function exitState(me)
|
|
if entity_isState(me, STATE_CHARGE) then
|
|
--entity_doGlint(me, "Particles/PurpleFlare")
|
|
|
|
entity_sound(me, "SpineFire")
|
|
fireShot(me, -45)
|
|
fireShot(me, 0)
|
|
fireShot(me, 45)
|
|
|
|
entity_setState(me, STATE_DELAY)
|
|
elseif entity_isState(me, STATE_DELAY) then
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
end
|
|
|
|
function damage(me)
|
|
return true
|
|
end
|
|
|
|
function hitSurface(me)
|
|
end
|