mirror of
https://github.com/AquariaOSE/Aquaria.git
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149 lines
2.9 KiB
Lua
149 lines
2.9 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.boss = 0
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v.ompo = 0
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v.start = 0
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v.goto = 0
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v.eatPos = 0
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function init(me)
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v.start = getNode("OMPOSTART")
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v.goto = getNode("OMPOGOTO")
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v.boss = getEntity("EnergyBoss")
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v.eatPos = getNode("EATPOS")
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v.n = getNaija()
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if isFlag(FLAG_OMPO, 4) then
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entity_alpha(v.boss, 0)
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end
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end
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v.c = false
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function update(me)
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if v.c then return end
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if node_isEntityIn(me, v.n) and isFlag(FLAG_OMPO, 4) and isFlag(FLAG_ENERGYBOSSDEAD, 0) then
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v.c = true
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entity_idle(v.n)
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if entity_isfh(v.n) then entity_fh(v.n) end
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musicVolume(0.5, 1)
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watch(1)
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v.ompo = createEntity("Ompo", "", node_x(v.start), node_y(v.start))
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entity_alpha(v.ompo, 0)
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entity_alpha(v.ompo, 1, 1)
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entity_setState(v.ompo, STATE_INTRO)
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entity_flipToEntity(v.ompo, v.n)
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playSfx("Ompo")
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watch(0.5)
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--cam_toEntity(v.ompo)
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entity_setPosition(v.ompo, node_x(v.goto), node_y(v.goto), 3, 0, 0, 1)
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--entity_setEntityLayer(v.ompo, 0)
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watch(3)
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musicVolume(0, 5)
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watch(1)
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-- do animation stuff
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entity_alpha(v.boss, 1, 0.1)
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entity_setPosition(v.boss, node_x(v.eatPos), node_y(v.eatPos))
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--
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entity_setState(v.boss, STATE_APPEAR)
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watch(1.3)
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emote(EMOTE_NAIJAUGH)
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setGameSpeed(0.5)
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watch(0.5)
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setGameSpeed(1)
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entity_alpha(v.ompo, 0)
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entity_setPosition(v.ompo, 0, 0)
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-- now, set the bone on
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local boneOmpo = entity_getBoneByName(v.boss, "Ompo")
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bone_setVisible(boneOmpo, true)
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bone_scale(boneOmpo, 0.4, 0.4)
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watch(0.1)
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playSfx("Bite")
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cam_toEntity(v.boss)
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--[[
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watch(0.5)
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local ct = 0
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while entity_isAnimating(boss) do
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watch(0.2)
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--playSfx("Bite")
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ct = ct + 1
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if ct >= 2 then
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break
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end
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end
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watch(2)
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playSfx("Gulp")
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]]--
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while entity_isAnimating(v.boss) do
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watch(FRAME_TIME)
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end
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bone_scale(boneOmpo, 0, 0, 0.5)
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--watch(0.5)
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cam_toEntity(v.boss)
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entity_setState(v.boss, STATE_INTRO)
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watch(1.5)
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playMusic("BigBoss")
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cam_toEntity(v.n)
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setFlag(FLAG_OMPO, 5)
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v.c = false
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end
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end
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