mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-15 14:09:06 +00:00
010f44d264
The pool adjusts to the amount of required threads. The implementation is as simple as possible, but should be enough for future extensions. This brings down decoder thread creation/destruction even more. Also fix OpenALSystem::release() to close channels properly on shutdown, otherwise it would deadlock with the pool, because it waits until all threads have died off, which did not necessarily happen.
652 lines
20 KiB
CMake
652 lines
20 KiB
CMake
CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
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PROJECT(Aquaria)
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INCLUDE(CheckCCompilerFlag)
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INCLUDE(CheckFunctionExists)
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IF(NOT CMAKE_BUILD_TYPE)
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SET(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING "None Debug Release RelWithDebInfo MinSizeRel" FORCE)
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ENDIF(NOT CMAKE_BUILD_TYPE)
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IF(APPLE)
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SET(MACOSX TRUE)
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ENDIF(APPLE)
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IF(WIN32)
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OPTION(AQUARIA_NO_CONSOLE "No console window?" FALSE)
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ENDIF(WIN32)
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# No Steamworks SDK for Linux at the moment. Roll our own achievements.
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ADD_DEFINITIONS(-DBBGE_BUILD_ACHIEVEMENTS_INTERNAL=1)
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SET(BBGEDIR ${CMAKE_CURRENT_SOURCE_DIR}/BBGE)
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SET(SRCDIR ${CMAKE_CURRENT_SOURCE_DIR}/Aquaria)
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SET(EXTLIBDIR ${CMAKE_CURRENT_SOURCE_DIR}/ExternalLibs)
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SET(FTGLDIR ${EXTLIBDIR}/FTGL)
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SET(FTGLSRCDIR ${FTGLDIR}/src)
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SET(FREETYPE2DIR ${EXTLIBDIR}/freetype2)
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SET(FREETYPE2SRCDIR ${FREETYPE2DIR}/src)
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SET(LUADIR ${EXTLIBDIR}/lua-5.1.4)
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SET(LUASRCDIR ${LUADIR}/src)
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SET(LIBOGGDIR ${EXTLIBDIR}/libogg-1.3.0)
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SET(LIBVORBISDIR ${EXTLIBDIR}/libvorbis-1.3.2)
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SET(ZLIBDIR ${EXTLIBDIR}/glpng/zlib)
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SET(PNGDIR ${EXTLIBDIR}/glpng/png)
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################ Look for external libraries
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### zlib
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OPTION(AQUARIA_INTERNAL_ZLIB "Always use included zlib library" FALSE)
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if(NOT AQUARIA_INTERNAL_ZLIB)
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find_package(ZLIB)
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endif(NOT AQUARIA_INTERNAL_ZLIB)
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if(NOT ZLIB_FOUND)
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set(ZLIB_INCLUDE_DIRS ${ZLIBDIR})
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endif(NOT ZLIB_FOUND)
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### PNG
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OPTION(AQUARIA_INTERNAL_PNG "Always use included PNG library" FALSE)
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if(NOT AQUARIA_INTERNAL_PNG)
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find_package(PNG)
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endif(NOT AQUARIA_INTERNAL_PNG)
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if(NOT PNG_FOUND)
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set(PNG_PNG_INCLUDE_DIR ${PNGDIR})
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set(PNG_INCLUDE_DIR ${PNG_PNG_INCLUDE_DIR} ${ZLIB_INCLUDE_DIRS})
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endif(NOT PNG_FOUND)
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FILE(STRINGS "${PNG_PNG_INCLUDE_DIR}/png.h" PNG_H REGEX "^#define PNG_LIBPNG_VER[^0-9]*[0-9]+")
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STRING(REGEX REPLACE "^.*PNG_LIBPNG_VER[^0-9]*([0-9]+).*$" "\\1" PNG_LIBPNG_VER "${PNG_H}")
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### FreeType
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OPTION(AQUARIA_INTERNAL_FREETYPE "Always use included FreeType library" FALSE)
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if(NOT AQUARIA_INTERNAL_FREETYPE)
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find_package(Freetype)
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endif(NOT AQUARIA_INTERNAL_FREETYPE)
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if(NOT FREETYPE_FOUND)
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set(FREETYPE_INCLUDE_DIRS ${FREETYPE2DIR}/include)
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endif(NOT FREETYPE_FOUND)
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### Lua
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OPTION(AQUARIA_INTERNAL_LUA "Always use included Lua library" FALSE)
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if(NOT AQUARIA_INTERNAL_LUA)
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find_package(Lua51)
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endif(NOT AQUARIA_INTERNAL_LUA)
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if(NOT LUA51_FOUND)
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set(LUA_INCLUDE_DIR ${LUASRCDIR})
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endif(NOT LUA51_FOUND)
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### Ogg/Vorbis
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OPTION(AQUARIA_INTERNAL_OGGVORBIS "Always use included Ogg/Vorbis libraries" FALSE)
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if(NOT AQUARIA_INTERNAL_OGGVORBIS)
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# CMake doesn't seem to have a module for libogg or libvorbis yet, so
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# we roll our own based on existing find_package modules.
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find_path(OGG_INCLUDE_DIR ogg.h
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HINTS $ENV{OGG_DIR}
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PATH_SUFFIXES include/ogg include
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PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
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)
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find_library(OGG_LIBRARY
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NAMES ogg
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HINTS $ENV{OGG_DIR}
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PATH_SUFFIXES lib64 lib
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PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
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)
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if(OGG_LIBRARY)
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find_path(VORBIS_INCLUDE_DIR vorbisfile.h
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HINTS $ENV{VORBIS_DIR}
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PATH_SUFFIXES include/vorbis include
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PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
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)
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find_library(VORBIS_LIBRARY
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NAMES vorbis
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HINTS $ENV{VORBIS_DIR}
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PATH_SUFFIXES lib64 lib
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PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
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)
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find_library(VORBISFILE_LIBRARY
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NAMES vorbisfile
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HINTS $ENV{VORBIS_DIR}
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PATH_SUFFIXES lib64 lib
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PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt
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)
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if(VORBIS_LIBRARY AND VORBISFILE_LIBRARY)
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set(OGGVORBIS_INCLUDE_DIRS "${OGG_INCLUDE_DIR};${VORBIS_INCLUDE_DIR}" CACHE STRING "Ogg/Vorbis include directories")
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if(UNIX AND NOT APPLE)
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find_library(VORBIS_MATH_LIBRARY m)
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set(OGGVORBIS_LIBRARIES "${VORBISFILE_LIBRARY};${VORBIS_LIBRARY};${VORBIS_MATH_LIBRARY};${OGG_LIBRARY}" CACHE STRING "Ogg/Vorbis libraries")
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else(UNIX AND NOT APPLE)
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set(OGGVORBIS_LIBRARIES "${VORBISFILE_LIBRARY};${VORBIS_LIBRARY};${OGG_LIBRARY}" CACHE STRING "Ogg/Vorbis libraries")
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endif(UNIX AND NOT APPLE)
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endif(VORBIS_LIBRARY AND VORBISFILE_LIBRARY)
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endif(OGG_LIBRARY)
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find_package_handle_standard_args(OggVorbis DEFAULT_MSG OGGVORBIS_LIBRARIES OGGVORBIS_INCLUDE_DIRS)
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mark_as_advanced(OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR OGGVORBIS_INCLUDE_DIRS)
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mark_as_advanced(OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY VORBIS_MATH_LIBRARY OGGVORBIS_LIBRARIES)
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endif(NOT AQUARIA_INTERNAL_OGGVORBIS)
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if(NOT OGGVORBIS_FOUND)
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set(OGGVORBIS_INCLUDE_DIRS ${LIBOGGDIR}/include ${LIBVORBISDIR}/include)
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endif(NOT OGGVORBIS_FOUND)
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### SDL
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OPTION(AQUARIA_INTERNAL_SDL "Always use included SDL library" FALSE)
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if(NOT AQUARIA_INTERNAL_SDL)
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find_package(SDL)
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endif(NOT AQUARIA_INTERNAL_SDL)
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if(NOT SDL_FOUND)
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if(MACOSX)
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set(SDLDIR "${EXTLIBDIR}/SDL12")
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set(SDL_INCLUDE_DIR "${SDLDIR}/include")
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message(STATUS "Using internal copy of SDL")
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set(SDL_LIBRARY "${SDLDIR}/lib/macosx/libSDL-1.2.0.dylib;${SDLDIR}/lib/macosx/libSDLmain.a")
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elseif(WIN32)
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set(SDLDIR "${EXTLIBDIR}/SDL12")
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set(SDL_INCLUDE_DIR "${SDLDIR}/include" CACHE PATH "SDL include directory" FORCE)
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message(STATUS "Using internal copy of SDL")
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set(SDLMAIN_LIBRARY "${SDLDIR}/lib/win32/SDLmain.lib" CACHE FILEPATH "Where the SDLmain library can be found" FORCE)
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set(SDL_LIBRARY "${SDLDIR}/lib/win32/SDL.lib" CACHE FILEPATH "Where the SDL library can be found" FORCE)
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set(SDL_LIBRARY ${SDLMAIN_LIBRARY} ${SDL_LIBRARY}) # not seen by user
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else(MACOSX)
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message(SEND_ERROR "We don't have a prebuilt SDL for this platform.")
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endif(MACOSX)
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endif(NOT SDL_FOUND)
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### OpenAL
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OPTION(AQUARIA_INTERNAL_OPENAL "Always use included OpenAL library" FALSE)
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if(NOT AQUARIA_INTERNAL_OPENAL)
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find_package(OpenAL)
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endif(NOT AQUARIA_INTERNAL_OPENAL)
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if (NOT OPENAL_FOUND)
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if(WIN32)
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set(OPENALDIR "${EXTLIBDIR}/AL")
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set(OPENAL_INCLUDE_DIR "${OPENALDIR}/include" CACHE PATH "OpenAL include directory" FORCE)
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message(STATUS "Using internal copy of OpenAL")
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set(OPENAL_LIBRARY "${OPENALDIR}/lib/win32/OpenAL32.lib" CACHE FILEPATH "Where the OpenAL library can be found" FORCE)
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else(WIN32)
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message(SEND_ERROR "We don't have a prebuilt OpenAL for this platform.")
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endif(WIN32)
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endif (NOT OPENAL_FOUND)
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################ End of external libraries
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INCLUDE_DIRECTORIES(${BBGEDIR})
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INCLUDE_DIRECTORIES(${BBGEDIR}/GL)
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INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIRS})
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INCLUDE_DIRECTORIES(${PNG_INCLUDE_DIR})
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INCLUDE_DIRECTORIES(${SRCDIR})
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INCLUDE_DIRECTORIES(${FTGLDIR}/include)
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INCLUDE_DIRECTORIES(${FREETYPE_INCLUDE_DIRS})
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INCLUDE_DIRECTORIES(${LUA_INCLUDE_DIR})
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INCLUDE_DIRECTORIES(${OGGVORBIS_INCLUDE_DIRS})
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INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
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INCLUDE_DIRECTORIES(${OPENAL_INCLUDE_DIR})
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# Custom build ID: e.g. "-custom", " (my very own build)"
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SET(AQUARIA_CUSTOM_BUILD_ID "" CACHE STRING
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"Text to append to the Aquaria version ID on the title screen.")
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if (NOT(AQUARIA_CUSTOM_BUILD_ID STREQUAL ""))
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ADD_DEFINITIONS("-DAQUARIA_CUSTOM_BUILD_ID=\"${AQUARIA_CUSTOM_BUILD_ID}\"")
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endif (NOT(AQUARIA_CUSTOM_BUILD_ID STREQUAL ""))
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# Aquaria/BBGE specific defines...
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ADD_DEFINITIONS(-DGL_GLEXT_LEGACY=1)
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ADD_DEFINITIONS(-DHAVE_PUTENV=1)
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ADD_DEFINITIONS(-DTIXML_USE_STL=1)
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ADD_DEFINITIONS(-DBBGE_SKIP_CONFIG_HEADERS=1) # if this is not defined, it will use .h files to set the necessary defines
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ADD_DEFINITIONS(-DBBGE_BUILD_SDL=1)
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ADD_DEFINITIONS(-DBBGE_BUILD_FRAMEBUFFER=1)
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#ADD_DEFINITIONS(-DBBGE_BUILD_SHADERS=1)
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ADD_DEFINITIONS(-DBBGE_BUILD_OPENGL=1)
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ADD_DEFINITIONS(-DBBGE_BUILD_OPENGL_DYNAMIC=1)
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ADD_DEFINITIONS(-DBBGE_BUILD_WIDESCREEN=1)
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ADD_DEFINITIONS(-DBBGE_BUILD_FMOD_OPENAL_BRIDGE=1)
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ADD_DEFINITIONS(-DAQUARIA_FULL=1)
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ADD_DEFINITIONS(-DAQUARIA_BUILD_CONSOLE=1)
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ADD_DEFINITIONS(-DAQUARIA_BUILD_SCENEEDITOR=1)
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IF(CMAKE_BUILD_TYPE STREQUAL "Debug")
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ADD_DEFINITIONS(-D_DEBUG) # MSVC defines this in debug mode by default, gcc/mingw do not
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message(STATUS "This is a debug build.")
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ENDIF(CMAKE_BUILD_TYPE STREQUAL "Debug")
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IF(UNIX)
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ADD_DEFINITIONS(-DBBGE_BUILD_UNIX=1)
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ENDIF(UNIX)
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IF(MACOSX)
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ADD_DEFINITIONS(-DBBGE_BUILD_MACOSX=1)
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ENDIF(MACOSX)
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IF(WIN32)
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ADD_DEFINITIONS(-DBBGE_BUILD_WINDOWS=1)
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IF(AQUARIA_NO_CONSOLE)
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SET(EXETYPE WIN32)
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ENDIF(AQUARIA_NO_CONSOLE)
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SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} aquaria.rc)
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ENDIF(WIN32)
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# Build Lua with Unix _setjmp/_longjmp support.
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IF(UNIX)
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ADD_DEFINITIONS(-DLUA_USE_ULONGJMP=1)
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ENDIF(UNIX)
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IF(CMAKE_COMPILER_IS_GNUCC)
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ADD_DEFINITIONS(-pipe -fsigned-char)
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#ADD_DEFINITIONS(-Wall)
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# See if -fno-stack-protector is available to us.
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# It doesn't seem to work well, and it adds bulk to the binary.
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CHECK_C_COMPILER_FLAG("-fno-stack-protector" AQUARIA_GCC_HAS_STACKPROT)
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IF(AQUARIA_GCC_HAS_STACKPROT)
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ADD_DEFINITIONS(-fno-stack-protector)
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ENDIF(AQUARIA_GCC_HAS_STACKPROT)
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# !!! FIXME: probably not safe long-term.
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# CMake mailing list had this hack for getting rid of -rdynamic:
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# http://public.kitware.com/pipermail/cmake/2006-July/010404.html
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IF(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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SET(CMAKE_SHARED_LIBRARY_LINK_C_FLAGS)
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SET(CMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS)
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ENDIF(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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ENDIF(CMAKE_COMPILER_IS_GNUCC)
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CHECK_FUNCTION_EXISTS(strcasecmp HAVE_STRCASECMP)
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IF(HAVE_STRCASECMP)
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ADD_DEFINITIONS(-DHAVE_STRCASECMP)
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ENDIF(HAVE_STRCASECMP)
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# Main game source code for Aquaria, minus engine and other middleware...
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SET(AQUARIA_SRCS
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${SRCDIR}/AnimationEditor.cpp
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${SRCDIR}/AquariaComboBox.cpp
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${SRCDIR}/AquariaMenuItem.cpp
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${SRCDIR}/AquariaProgressBar.cpp
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${SRCDIR}/AquariaSaveSlot.cpp
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${SRCDIR}/AutoMap.cpp
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${SRCDIR}/Avatar.cpp
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${SRCDIR}/Beam.cpp
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${SRCDIR}/BitBlotLogo.cpp
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${SRCDIR}/BoxElement.cpp
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${SRCDIR}/CollideEntity.cpp
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${SRCDIR}/Continuity.cpp
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${SRCDIR}/Credits.cpp
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${SRCDIR}/CurrentRender.cpp
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${SRCDIR}/Demo.cpp
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${SRCDIR}/DSQ.cpp
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${SRCDIR}/Element.cpp
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${SRCDIR}/Emote.cpp
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${SRCDIR}/Entity.cpp
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${SRCDIR}/FlockEntity.cpp
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${SRCDIR}/Game.cpp
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${SRCDIR}/GameplayVariables.cpp
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${SRCDIR}/GasCloud.cpp
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${SRCDIR}/GridRender.cpp
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${SRCDIR}/Hair.cpp
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${SRCDIR}/Ingredient.cpp
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${SRCDIR}/Intro.cpp
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${SRCDIR}/Logo.cpp
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${SRCDIR}/Main.cpp
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${SRCDIR}/ManaBall.cpp
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${SRCDIR}/MiniMapRender.cpp
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${SRCDIR}/Mod.cpp
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${SRCDIR}/ModSelector.cpp
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${SRCDIR}/ParticleEditor.cpp
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${SRCDIR}/Path.cpp
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${SRCDIR}/PathFinding.cpp
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${SRCDIR}/PathRender.cpp
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${SRCDIR}/RecipeMenuEntry.cpp
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${SRCDIR}/SceneEditor.cpp
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${SRCDIR}/SchoolFish.cpp
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${SRCDIR}/ScriptedEntity.cpp
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${SRCDIR}/ScriptInterface.cpp
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${SRCDIR}/Segmented.cpp
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${SRCDIR}/SFXLoops.cpp
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${SRCDIR}/Shot.cpp
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${SRCDIR}/Spore.cpp
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${SRCDIR}/States.cpp
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${SRCDIR}/StatsAndAchievements.cpp
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${SRCDIR}/SteamRender.cpp
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${SRCDIR}/Strand.cpp
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${SRCDIR}/StringBank.cpp
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${SRCDIR}/SubtitlePlayer.cpp
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${SRCDIR}/ToolTip.cpp
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${SRCDIR}/UserSettings.cpp
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${SRCDIR}/WaterFont.cpp
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${SRCDIR}/WaterSurfaceRender.cpp
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${SRCDIR}/Web.cpp
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${SRCDIR}/WorldMapRender.cpp
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${SRCDIR}/WorldMapTiles.cpp
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)
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# Apparently not used at the moment. Listed here just for completeness.
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SET(AQUARIA_SRCS_UNUSED
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${SRCDIR}/BubbleRender.cpp
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${SRCDIR}/FFTNotes.cpp
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${SRCDIR}/StarRenderer.cpp
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)
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IF(MACOSX)
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SET(COCOA_SRCS "${BBGEDIR}/Cocoa.mm")
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ENDIF(MACOSX)
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# Bit Blot Game Engine sources...
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SET(BBGE_SRCS
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${BBGEDIR}/ActionInput.cpp
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${BBGEDIR}/ActionMapper.cpp
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${BBGEDIR}/ActionSet.cpp
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${BBGEDIR}/AfterEffect.cpp
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${BBGEDIR}/AnimatedSprite.cpp
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${BBGEDIR}/Base.cpp
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${BBGEDIR}/BitmapFont.cpp
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${BBGEDIR}/Collision.cpp
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${BBGEDIR}/Core.cpp
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${BBGEDIR}/Cube.cpp
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${BBGEDIR}/DarkLayer.cpp
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${BBGEDIR}/Datafile.cpp
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${BBGEDIR}/DebugFont.cpp
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${BBGEDIR}/DFSprite.cpp
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${BBGEDIR}/Effects.cpp
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${BBGEDIR}/Emitter.cpp
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${BBGEDIR}/Event.cpp
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${BBGEDIR}/Flags.cpp
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${BBGEDIR}/FrameBuffer.cpp
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${BBGEDIR}/Gradient.cpp
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${BBGEDIR}/Interpolator.cpp
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${BBGEDIR}/Joystick.cpp
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${BBGEDIR}/LensFlare.cpp
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${BBGEDIR}/LightCone.cpp
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${BBGEDIR}/Light.cpp
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${BBGEDIR}/Math.cpp
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${BBGEDIR}/MT.cpp
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${BBGEDIR}/ParticleEffect.cpp
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${BBGEDIR}/ParticleManager.cpp
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${BBGEDIR}/Particles.cpp
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${BBGEDIR}/Precacher.cpp
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${BBGEDIR}/ProfRender.cpp
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${BBGEDIR}/Quad.cpp
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${BBGEDIR}/QuadTrail.cpp
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${BBGEDIR}/RenderObject.cpp
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${BBGEDIR}/RenderObjectLayer.cpp
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${BBGEDIR}/RenderRect.cpp
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${BBGEDIR}/Resource.cpp
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${BBGEDIR}/RoundedRect.cpp
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${BBGEDIR}/ScreenTransition.cpp
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${BBGEDIR}/ScriptObject.cpp
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${BBGEDIR}/Shader.cpp
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${BBGEDIR}/SkeletalSprite.cpp
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${BBGEDIR}/Slider.cpp
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${BBGEDIR}/SoundManager.cpp
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${BBGEDIR}/SpawnParticleData.cpp
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${BBGEDIR}/StateMachine.cpp
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${BBGEDIR}/StateManager.cpp
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${BBGEDIR}/Strings.cpp
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${BBGEDIR}/Texture.cpp
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${BBGEDIR}/TTFFont.cpp
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${BBGEDIR}/Vector.cpp
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${BBGEDIR}/FmodOpenALBridge.cpp
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${COCOA_SRCS}
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${EXTLIBDIR}/glfont2/glfont2.cpp
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${EXTLIBDIR}/glpng/glpng.c
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${EXTLIBDIR}/tinyxml.cpp
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${EXTLIBDIR}/tinyxmlerror.cpp
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${EXTLIBDIR}/tinyxmlparser.cpp
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)
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|
if(NOT "${PNG_LIBPNG_VER}" LESS 10400)
|
|
SET_SOURCE_FILES_PROPERTIES(
|
|
${EXTLIBDIR}/glpng/glpng.c
|
|
PROPERTIES COMPILE_FLAGS "-DLIBPNG_NEW_API"
|
|
)
|
|
endif(NOT "${PNG_LIBPNG_VER}" LESS 10400)
|
|
|
|
SET(ZLIB_SRCS
|
|
${ZLIBDIR}/adler32.c
|
|
${ZLIBDIR}/crc32.c
|
|
${ZLIBDIR}/compress.c
|
|
${ZLIBDIR}/deflate.c
|
|
${ZLIBDIR}/inffast.c
|
|
${ZLIBDIR}/inflate.c
|
|
${ZLIBDIR}/inftrees.c
|
|
${ZLIBDIR}/trees.c
|
|
${ZLIBDIR}/uncompr.c
|
|
${ZLIBDIR}/zutil.c
|
|
)
|
|
|
|
SET(PNG_SRCS
|
|
${PNGDIR}/png.c
|
|
${PNGDIR}/pngerror.c
|
|
${PNGDIR}/pngget.c
|
|
${PNGDIR}/pngmem.c
|
|
${PNGDIR}/pngpread.c
|
|
${PNGDIR}/pngread.c
|
|
${PNGDIR}/pngrio.c
|
|
${PNGDIR}/pngrtran.c
|
|
${PNGDIR}/pngrutil.c
|
|
${PNGDIR}/pngset.c
|
|
${PNGDIR}/pngtrans.c
|
|
)
|
|
|
|
# Apparently not used at the moment. Listed here just for completeness.
|
|
SET(BBGE_SRCS_UNUSED
|
|
${BBGEDIR}/BloomEffect.cpp
|
|
${BBGEDIR}/CShim.cpp
|
|
${BBGEDIR}/Cutscene.cpp
|
|
${BBGEDIR}/FileVars.cpp
|
|
${BBGEDIR}/Model.cpp
|
|
${BBGEDIR}/OggStream.cpp
|
|
${BBGEDIR}/PackRead.cpp
|
|
${BBGEDIR}/PointSprites.cpp
|
|
)
|
|
|
|
IF(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
|
|
SET_SOURCE_FILES_PROPERTIES(
|
|
${BBGEDIR}/FmodOpenALBridge.cpp
|
|
PROPERTIES COMPILE_FLAGS "-fpermissive"
|
|
)
|
|
ENDIF()
|
|
|
|
SET(FTGL_SRCS
|
|
${FTGLSRCDIR}/FTCharmap.cpp
|
|
${FTGLSRCDIR}/FTContour.cpp
|
|
${FTGLSRCDIR}/FTFace.cpp
|
|
${FTGLSRCDIR}/FTFont.cpp
|
|
${FTGLSRCDIR}/FTGLTextureFont.cpp
|
|
${FTGLSRCDIR}/FTGlyph.cpp
|
|
${FTGLSRCDIR}/FTGlyphContainer.cpp
|
|
${FTGLSRCDIR}/FTLibrary.cpp
|
|
${FTGLSRCDIR}/FTPoint.cpp
|
|
${FTGLSRCDIR}/FTSize.cpp
|
|
${FTGLSRCDIR}/FTTextureGlyph.cpp
|
|
)
|
|
|
|
SET_SOURCE_FILES_PROPERTIES(
|
|
${FTGL_SRCS}
|
|
PROPERTIES COMPILE_FLAGS "-DFTGL_LIBRARY_STATIC"
|
|
)
|
|
|
|
SET(OGGVORBIS_SRCS
|
|
${LIBOGGDIR}/src/bitwise.c
|
|
${LIBOGGDIR}/src/framing.c
|
|
${LIBVORBISDIR}/lib/analysis.c
|
|
${LIBVORBISDIR}/lib/bitrate.c
|
|
${LIBVORBISDIR}/lib/block.c
|
|
${LIBVORBISDIR}/lib/codebook.c
|
|
${LIBVORBISDIR}/lib/envelope.c
|
|
${LIBVORBISDIR}/lib/floor0.c
|
|
${LIBVORBISDIR}/lib/floor1.c
|
|
${LIBVORBISDIR}/lib/info.c
|
|
${LIBVORBISDIR}/lib/lpc.c
|
|
${LIBVORBISDIR}/lib/lsp.c
|
|
${LIBVORBISDIR}/lib/mapping0.c
|
|
${LIBVORBISDIR}/lib/mdct.c
|
|
${LIBVORBISDIR}/lib/psy.c
|
|
${LIBVORBISDIR}/lib/registry.c
|
|
${LIBVORBISDIR}/lib/res0.c
|
|
${LIBVORBISDIR}/lib/sharedbook.c
|
|
${LIBVORBISDIR}/lib/smallft.c
|
|
${LIBVORBISDIR}/lib/synthesis.c
|
|
${LIBVORBISDIR}/lib/vorbisfile.c
|
|
${LIBVORBISDIR}/lib/window.c
|
|
)
|
|
|
|
SET(FREETYPE2_SRCS
|
|
${FREETYPE2SRCDIR}/base/ftsystem.c
|
|
${FREETYPE2SRCDIR}/base/ftdebug.c
|
|
${FREETYPE2SRCDIR}/base/ftinit.c
|
|
${FREETYPE2SRCDIR}/base/ftbase.c
|
|
${FREETYPE2SRCDIR}/base/ftbbox.c
|
|
${FREETYPE2SRCDIR}/base/ftbdf.c
|
|
${FREETYPE2SRCDIR}/base/ftbitmap.c
|
|
${FREETYPE2SRCDIR}/base/ftcid.c
|
|
${FREETYPE2SRCDIR}/base/ftfstype.c
|
|
${FREETYPE2SRCDIR}/base/ftgasp.c
|
|
${FREETYPE2SRCDIR}/base/ftglyph.c
|
|
${FREETYPE2SRCDIR}/base/ftgxval.c
|
|
${FREETYPE2SRCDIR}/base/ftlcdfil.c
|
|
${FREETYPE2SRCDIR}/base/ftmm.c
|
|
${FREETYPE2SRCDIR}/base/ftotval.c
|
|
${FREETYPE2SRCDIR}/base/ftpatent.c
|
|
${FREETYPE2SRCDIR}/base/ftpfr.c
|
|
${FREETYPE2SRCDIR}/base/ftstroke.c
|
|
${FREETYPE2SRCDIR}/base/ftsynth.c
|
|
${FREETYPE2SRCDIR}/base/fttype1.c
|
|
${FREETYPE2SRCDIR}/base/ftwinfnt.c
|
|
${FREETYPE2SRCDIR}/base/ftxf86.c
|
|
${FREETYPE2SRCDIR}/truetype/truetype.c
|
|
${FREETYPE2SRCDIR}/type1/type1.c
|
|
${FREETYPE2SRCDIR}/cff/cff.c
|
|
${FREETYPE2SRCDIR}/cid/type1cid.c
|
|
${FREETYPE2SRCDIR}/pfr/pfr.c
|
|
${FREETYPE2SRCDIR}/type42/type42.c
|
|
${FREETYPE2SRCDIR}/winfonts/winfnt.c
|
|
${FREETYPE2SRCDIR}/pcf/pcf.c
|
|
${FREETYPE2SRCDIR}/bdf/bdf.c
|
|
${FREETYPE2SRCDIR}/sfnt/sfnt.c
|
|
${FREETYPE2SRCDIR}/autofit/autofit.c
|
|
${FREETYPE2SRCDIR}/pshinter/pshinter.c
|
|
${FREETYPE2SRCDIR}/raster/raster.c
|
|
${FREETYPE2SRCDIR}/smooth/smooth.c
|
|
${FREETYPE2SRCDIR}/cache/ftcache.c
|
|
${FREETYPE2SRCDIR}/gzip/ftgzip.c
|
|
${FREETYPE2SRCDIR}/lzw/ftlzw.c
|
|
${FREETYPE2SRCDIR}/psaux/psaux.c
|
|
${FREETYPE2SRCDIR}/psnames/psmodule.c
|
|
)
|
|
|
|
IF(MSVC)
|
|
SET_SOURCE_FILES_PROPERTIES(
|
|
${FREETYPE2_SRCS}
|
|
PROPERTIES COMPILE_FLAGS "-DFT_CONFIG_OPTION_SYSTEM_ZLIB -DFT2_BUILD_LIBRARY -I${FREETYPE2SRCDIR} -I${FREETYPE2DIR}/include/freetype/config -DHAVE_FCNTL_H"
|
|
)
|
|
ELSE(MSVC)
|
|
# FT2 seems to not be strict-aliasing safe, so disable that in GCC.
|
|
CHECK_C_COMPILER_FLAG("-fno-strict-aliasing" COMPILER_HAS_NOSTRICTALIAS)
|
|
IF(COMPILER_HAS_NOSTRICTALIAS)
|
|
SET(NOSTRICTALIAS "-fno-strict-aliasing")
|
|
ELSE(COMPILER_HAS_NOSTRICTALIAS)
|
|
SET(NOSTRICTALIAS "")
|
|
ENDIF(COMPILER_HAS_NOSTRICTALIAS)
|
|
SET_SOURCE_FILES_PROPERTIES(
|
|
${FREETYPE2_SRCS}
|
|
PROPERTIES COMPILE_FLAGS "-DFT_CONFIG_OPTION_SYSTEM_ZLIB -DFT_CONFIG_CONFIG_H='\"${FREETYPE2DIR}/include/freetype/config/ftconfig.h\"' -DFT2_BUILD_LIBRARY -DFT_CONFIG_MODULES_H='\"${FREETYPE2DIR}/include/freetype/config/ftmodule.h\"' -I${FREETYPE2SRCDIR} -I${FREETYPE2DIR}/include/freetype/config -DHAVE_FCNTL_H ${NOSTRICTALIAS}"
|
|
)
|
|
ENDIF(MSVC)
|
|
|
|
|
|
SET(LUA_SRCS
|
|
${LUASRCDIR}/lapi.c
|
|
${LUASRCDIR}/ldblib.c
|
|
${LUASRCDIR}/ldebug.c
|
|
${LUASRCDIR}/ldo.c
|
|
${LUASRCDIR}/ldump.c
|
|
${LUASRCDIR}/lfunc.c
|
|
${LUASRCDIR}/lgc.c
|
|
${LUASRCDIR}/lmem.c
|
|
${LUASRCDIR}/lobject.c
|
|
${LUASRCDIR}/lopcodes.c
|
|
${LUASRCDIR}/lstate.c
|
|
${LUASRCDIR}/lstring.c
|
|
${LUASRCDIR}/ltable.c
|
|
${LUASRCDIR}/ltm.c
|
|
${LUASRCDIR}/lundump.c
|
|
${LUASRCDIR}/lvm.c
|
|
${LUASRCDIR}/lzio.c
|
|
${LUASRCDIR}/lauxlib.c
|
|
${LUASRCDIR}/lbaselib.c
|
|
${LUASRCDIR}/lstrlib.c
|
|
${LUASRCDIR}/ltablib.c
|
|
${LUASRCDIR}/lparser.c
|
|
${LUASRCDIR}/llex.c
|
|
${LUASRCDIR}/lcode.c
|
|
${LUASRCDIR}/lmathlib.c
|
|
)
|
|
|
|
|
|
IF(MACOSX)
|
|
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "-framework Carbon")
|
|
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "-framework Cocoa")
|
|
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} "-framework OpenAL")
|
|
ENDIF(MACOSX)
|
|
|
|
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${SDL_LIBRARY})
|
|
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${OPENAL_LIBRARY})
|
|
|
|
IF(ZLIB_FOUND)
|
|
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${ZLIB_LIBRARIES})
|
|
ELSE(ZLIB_FOUND)
|
|
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${ZLIB_SRCS})
|
|
ENDIF(ZLIB_FOUND)
|
|
|
|
IF(PNG_FOUND)
|
|
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${PNG_LIBRARIES})
|
|
ELSE(PNG_FOUND)
|
|
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${PNG_SRCS})
|
|
ENDIF(PNG_FOUND)
|
|
|
|
IF(FREETYPE_FOUND)
|
|
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${FREETYPE_LIBRARIES})
|
|
ELSE(FREETYPE_FOUND)
|
|
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${FREETYPE2_SRCS})
|
|
ENDIF(FREETYPE_FOUND)
|
|
|
|
IF(LUA51_FOUND)
|
|
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${LUA_LIBRARIES})
|
|
ELSE(LUA51_FOUND)
|
|
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${LUA_SRCS})
|
|
ENDIF(LUA51_FOUND)
|
|
|
|
IF(OGGVORBIS_FOUND)
|
|
SET(OPTIONAL_LIBS ${OPTIONAL_LIBS} ${OGGVORBIS_LIBRARIES})
|
|
ELSE(OGGVORBIS_FOUND)
|
|
SET(OPTIONAL_SRCS ${OPTIONAL_SRCS} ${OGGVORBIS_SRCS})
|
|
ENDIF(OGGVORBIS_FOUND)
|
|
|
|
ADD_EXECUTABLE(aquaria ${EXETYPE}
|
|
${AQUARIA_SRCS}
|
|
${BBGE_SRCS}
|
|
${FTGL_SRCS}
|
|
${OPTIONAL_SRCS}
|
|
)
|
|
TARGET_LINK_LIBRARIES(aquaria ${OPTIONAL_LIBS})
|
|
|
|
# end of CMakeLists.txt ...
|
|
|