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1539 lines
46 KiB
C++
1539 lines
46 KiB
C++
#pragma once
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/*
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Public domain Jump Point Search implementation -- very fast pathfinding for uniform cost grids.
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Scroll down for compile config, usage tips, example code.
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License:
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Public domain, WTFPL, CC0 or your favorite permissive license; whatever is available in your country.
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Dependencies:
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libc (stdlib.h, math.h) by default, change defines below to use your own functions. (realloc(), free(), sqrt())
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Compiles as C++98, does not require C++11 nor the STL.
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Does not throw exceptions, works without RTTI, does not contain any virtual methods.
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Thread safety:
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No global state. Searcher instances are not thread-safe. Grid template class is up to you.
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If your grid access is read-only while pathfinding you may have many threads compute paths at the same time,
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each with its own Searcher instance.
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Background:
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If you want to generate paths on a map with the following properties:
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- You have a 2D grid (exactly two dimensions!), where each tile has exactly 8 neighbors (up, down, left, right + diagonals)
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- There is no "cost" -- a tile is either walkable, or not.
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then you may want to avoid full fledged A* and go for Jump Point Search (this lib).
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JPS is usually much faster than plain old A*, as long as your tile traversability check function is fast.
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Origin:
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https://github.com/fgenesis/tinypile/blob/master/jps.hh
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Based on my older implementation:
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https://github.com/fgenesis/jps/blob/master/JPS.h
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(For changes compared to that version go to the end of this file)
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Inspired by:
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http://users.cecs.anu.edu.au/~dharabor/data/papers/harabor-grastien-aaai11.pdf (The original paper)
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https://github.com/Yonaba/Jumper
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https://github.com/qiao/PathFinding.js
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Usage:
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Define a class that overloads `operator()(x, y) const`, returning a value that can be treated as boolean.
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You are responsible for bounds checking!
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You want your operator() to be as fast and small as possible, as it will be called a LOT.
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Ask your compiler to force-inline it if possible.
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// --- Begin example code ---
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struct MyGrid
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{
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inline bool operator()(unsigned x, unsigned y) const // coordinates must be unsigned; method must be const
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{
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if(x < width && y < height) // Unsigned will wrap if < 0
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... return true if terrain at (x, y) is walkable.
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// return false if terrain is not walkable or out-of-bounds.
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}
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unsigned width, height;
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};
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// Then you can retrieve a path:
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MyGrid grid(... set grid width, height, map data, whatever);
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const unsigned step = 0; // 0 compresses the path as much as possible and only records waypoints.
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// Set this to 1 if you want a detailed single-step path
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// (e.g. if you plan to further mangle the path yourself),
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// or any other higher value to output every Nth position.
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// (Waypoints are always output regardless of the step size.)
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JPS::PathVector path; // The resulting path will go here.
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// You may also use std::vector or whatever, as long as your vector type
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// has push_back(), begin(), end(), resize() methods (same semantics as std::vector).
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// Note that the path will NOT include the starting position!
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// --> If called with start == end it will report that a path has been found,
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// but the resulting path vector will be empty!
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// Single-call interface:
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// (Further remarks about this function can be found near the bottom of this file.)
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// Note that the path vector is NOT cleared! New path points are appended at the end.
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bool found = JPS::findPath(path, grid, startx, starty, endx, endy, step);
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// --- Alternatively, if you want more control & efficiency for repeated pathfinding runs: ---
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// Use a Searcher instance (can be a class member, on the stack, ...)
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// Make sure the passed grid reference stays valid throughout the searcher's lifetime.
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// If you need control over memory allocation, you may pass an extra pointer that will be
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// forwarded to your own JPS_realloc & JPS_free if you've set those. Otherwise it's ignored.
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JPS::Searcher<MyGrid> search(grid, userPtr = NULL);
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// build path incrementally from waypoints:
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JPS::Position a, b, c, d = <...>; // set some waypoints
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if (search.findPath(path, a, b)
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&& search.findPath(path, b, c)
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&& search.findPath(path, c, d))
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{
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// found path: a->b->c->d
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}
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// keep re-using existing pathfinder instance
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while(whatever)
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{
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// Set startx, starty, endx, endy = <...>
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if(!search.findPath(path, JPS::Pos(startx, starty), JPS::Pos(endx, endy), step))
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{
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// ...handle failure...
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}
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}
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// If necessary, you may free internal memory -- this is never required; neither for performance, nor for correct function.
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// If you do pathfinding after freeing memory, it'll allocate new memory.
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// Note that freeing memory aborts any incremental search currently ongoing.
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search.freeMemory();
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// If you need to know how much memory is internally allocated by a searcher:
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unsigned bytes = search.getTotalMemoryInUse();
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// -------------------------------
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// --- Incremental pathfinding ---
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// -------------------------------
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Calling JPS::findPath() or Searcher<>::findPath() always computes an entire path or returns failure.
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If the path is long or costly and you have a tight CPU budget per frame you may want to perform pathfinding incrementally,
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stretched over multiple frames.
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First, call
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### JPS_Result res = search.findPathInit(Position start, Position end) ###
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Don't forget to check the return value, as it may return:
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- JPS_NO_PATH if one or both of the points are obstructed
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- JPS_EMPTY_PATH if the points are equal and not obstructed
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- JPS_FOUND_PATH if the initial greedy heuristic could find a path quickly.
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- JPS_OUT_OF_MEMORY if... well yeah.
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If it returns JPS_NEED_MORE_STEPS then the next part can start.
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Repeatedly call
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### JPS_Result res = search.findPathStep(int limit) ###
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until it returns JPS_NO_PATH or JPS_FOUND_PATH, or JPS_OUT_OF_MEMORY.
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For consistency, you will want to ensure that the grid does not change between subsequent calls;
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if the grid changes, parts of the path may go through a now obstructed area or may be no longer optimal.
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If limit is 0, it will perform the pathfinding in one go. Values > 0 pause the search
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as soon as possible after the number of steps was exceeded, returning NEED_MORE_STEPS.
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Use search.getStepsDone() after some test runs to find a good value for the limit.
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After getting JPS_FOUND_PATH, generate the actual path points via
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### JPS_Result res = search.findPathFinish(PathVector& path, unsigned step = 0) ###
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As described above, path points are appended, and granularity can be adjusted with the step parameter.
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Returns JPS_FOUND_PATH if the path was successfully built and appended to the path vector.
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Returns JPS_NO_PATH if the pathfinding did not finish or generating the path failed.
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May return JPS_OUT_OF_MEMORY if the path vector must be resized but fails to allocate.
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If findPathInit() or findPathStep() return JPS_OUT_OF_MEMORY, the current searcher progress becomes undefined.
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To recover, free some memory elsewhere and call findPathInit() to try again.
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If findPathFinish() returns out-of-memory but previous steps finished successfully,
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then the found path is still valid for generating the path vector.
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In that case you may call findPathFinish() again after making some memory available.
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If you do not worry about memory, treat JPS_OUT_OF_MEMORY as if JPS_NO_PATH was returned.
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You may pass JPS::PathVector, std::vector, or your own to findPathFinish().
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Note that if the path vector type you pass throws exceptions in case of allocation failures (std::vector does, for example),
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you'll get that exception, and the path vector will be in whatever state it was in when the last element was successfully inserted.
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If no exception is thrown (ie. you used JPS::PathVector) then the failure cases do not modify the path vector.
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You may abort a search anytime by starting a new one via findPathInit(), calling freeMemory(), or by destroying the searcher instance.
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Aborting or starting a search resets the values returned by .getStepsDone() and .getNodesExpanded() to 0.
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*/
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// ============================
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// ====== COMPILE CONFIG ======
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// ============================
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// If you want to avoid sqrt() or floats in general, define this.
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// Turns out in some testing this was ~12% faster, so it's the default.
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#define JPS_NO_FLOAT
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// ------------------------------------------------
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#include <stddef.h> // for size_t (needed for operator new)
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// Assertions
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#ifndef JPS_ASSERT
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# ifdef _DEBUG
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# include <assert.h>
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# define JPS_ASSERT(cond) assert(cond)
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# else
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# define JPS_ASSERT(cond)
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# endif
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#endif
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// The default allocator uses realloc(), free(). Change if necessary.
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// You will get the user pointer that you passed to findPath() or the Searcher ctor.
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#if !defined(JPS_realloc) || !defined(JPS_free)
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# include <stdlib.h> // for realloc, free
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# ifndef JPS_realloc
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# define JPS_realloc(p, newsize, oldsize, user) realloc(p, newsize)
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# endif
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# ifndef JPS_free
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# define JPS_free(p, oldsize, user) free(p)
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# endif
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#endif
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#ifdef JPS_NO_FLOAT
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#define JPS_HEURISTIC_ACCURATE(a, b) (Heuristic::Chebyshev(a, b))
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#else
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# ifndef JPS_sqrt
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// for Euclidean heuristic.
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# include <math.h>
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# define JPS_sqrt(x) sqrtf(float(x)) // float cast here avoids a warning about implicit int->float cast
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# endif
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#endif
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// Which heuristics to use.
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// Basic property: Distance estimate, returns values >= 0. Smaller is better.
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// The accurate heuristic should always return guesses less or equal than the estimate heuristic,
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// otherwise the resulting paths may not be optimal.
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// (The rule of thumb is that the estimate is fast but can overestimate)
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// For the implementation of heuristics, scroll down.
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#ifndef JPS_HEURISTIC_ACCURATE
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#define JPS_HEURISTIC_ACCURATE(a, b) (Heuristic::Euclidean(a, b))
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#endif
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#ifndef JPS_HEURISTIC_ESTIMATE
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#define JPS_HEURISTIC_ESTIMATE(a, b) (Heuristic::Manhattan(a, b))
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#endif
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// --- Data types ---
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namespace JPS {
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// unsigned integer type wide enough to store a position on one grid axis.
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// Note that on x86, u32 is actually faster than u16.
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typedef unsigned PosType;
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// Result of heuristics. can also be (unsigned) int but using float by default since that's what sqrtf() returns
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// and we don't need to cast float->int that way. Change if you use integer-only heuristics.
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// (Euclidean heuristic using sqrt() works fine even if cast to int. Your choice really.)
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#ifdef JPS_NO_FLOAT
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typedef int ScoreType;
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#else
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typedef float ScoreType;
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#endif
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// Size type; used internally for vectors and the like. You can set this to size_t if you want, but 32 bits is more than enough.
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typedef unsigned SizeT;
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} // end namespace JPS
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// ================================
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// ====== COMPILE CONFIG END ======
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// ================================
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// ----------------------------------------------------------------------------------------
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typedef unsigned JPS_Flags;
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enum JPS_Flags_
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{
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// No special behavior
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JPS_Flag_Default = 0x00,
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// If this is defined, disable the greedy direct-short-path check that avoids the large area scanning that JPS does.
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// This is just a performance tweak. May save a lot of CPU when constantly re-planning short paths without obstacles
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// (e.g. an entity follows close behind another).
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// Does not change optimality of results. If you perform your own line-of-sight checks
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// before starting a pathfinding run you can disable greedy since checking twice isn't needed,
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// but otherwise it's better to leave it enabled.
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JPS_Flag_NoGreedy = 0x01,
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// If this is set, use standard A* instead of JPS (e.g. if you want to compare performance in your scenario).
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// In most cases this will be MUCH slower, but might be beneficial if your grid lookup
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// is slow (aka worse than O(1) or more than a few inlined instructions),
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// as it avoids the large area scans that the JPS algorithm does.
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// (Also increases memory usage as each checked position is expanded into a node.)
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JPS_Flag_AStarOnly = 0x02,
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// Don't check whether start position is walkable.
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// This makes the start position always walkable, even if the map data say otherwise.
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JPS_Flag_NoStartCheck = 0x04,
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// Don't check whether end position is walkable.
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JPS_Flag_NoEndCheck = 0x08,
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};
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enum JPS_Result
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{
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JPS_NO_PATH,
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JPS_FOUND_PATH,
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JPS_NEED_MORE_STEPS,
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JPS_EMPTY_PATH,
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JPS_OUT_OF_MEMORY
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};
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// operator new() without #include <new>
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// Unfortunately the standard mandates the use of size_t, so we need stddef.h the very least.
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// Trick via https://github.com/ocornut/imgui
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// "Defining a custom placement new() with a dummy parameter allows us to bypass including <new>
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// which on some platforms complains when user has disabled exceptions."
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struct JPS__NewDummy {};
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inline void* operator new(size_t, JPS__NewDummy, void* ptr) { return ptr; }
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inline void operator delete(void*, JPS__NewDummy, void*) {}
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#define JPS_PLACEMENT_NEW(p) new(JPS__NewDummy(), p)
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namespace JPS {
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struct Position
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{
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PosType x, y;
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inline bool operator==(const Position& p) const
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{
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return x == p.x && y == p.y;
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}
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inline bool operator!=(const Position& p) const
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{
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return x != p.x || y != p.y;
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}
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inline bool isValid() const { return x != PosType(-1); }
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};
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// The invalid position. Used internally to mark non-walkable points.
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static const Position npos = {PosType(-1), PosType(-1)};
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static const SizeT noidx = SizeT(-1);
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// ctor function to keep Position a real POD struct.
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inline static Position Pos(PosType x, PosType y)
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{
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Position p;
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p.x = x;
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p.y = y;
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return p;
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}
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template<typename T> inline static T Max(T a, T b) { return a < b ? b : a; }
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template<typename T> inline static T Min(T a, T b) { return a < b ? a : b; }
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template<typename T> inline static T Abs(T a) { return a < T(0) ? -a : a; }
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template<typename T> inline static int Sgn(T val) { return (T(0) < val) - (val < T(0)); }
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// Heuristics. Add new ones if you need them.
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namespace Heuristic
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{
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inline ScoreType Manhattan(const Position& a, const Position& b)
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{
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const int dx = Abs(int(a.x - b.x));
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const int dy = Abs(int(a.y - b.y));
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return static_cast<ScoreType>(dx + dy);
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}
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inline ScoreType Chebyshev(const Position& a, const Position& b)
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{
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const int dx = Abs(int(a.x - b.x));
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const int dy = Abs(int(a.y - b.y));
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return static_cast<ScoreType>(Max(dx, dy));
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}
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#ifdef JPS_sqrt
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inline ScoreType Euclidean(const Position& a, const Position& b)
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{
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const int dx = (int(a.x - b.x));
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const int dy = (int(a.y - b.y));
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return static_cast<ScoreType>(JPS_sqrt(dx*dx + dy*dy));
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}
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#endif
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} // end namespace heuristic
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// --- Begin infrastructure, data structures ---
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namespace Internal {
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// Never allocated outside of a PodVec<Node> --> All nodes are linearly adjacent in memory.
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struct Node
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{
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ScoreType f, g; // heuristic distances
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Position pos;
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int parentOffs; // no parent if 0
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unsigned _flags;
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inline int hasParent() const { return parentOffs; }
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inline void setOpen() { _flags |= 1; }
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inline void setClosed() { _flags |= 2; }
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inline unsigned isOpen() const { return _flags & 1; }
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inline unsigned isClosed() const { return _flags & 2; }
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// We know nodes are allocated sequentially in memory, so this is fine.
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inline Node& getParent() { JPS_ASSERT(parentOffs); return this[parentOffs]; }
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inline const Node& getParent() const { JPS_ASSERT(parentOffs); return this[parentOffs]; }
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inline const Node *getParentOpt() const { return parentOffs ? this + parentOffs : 0; }
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inline void setParent(const Node& p) { JPS_ASSERT(&p != this); parentOffs = static_cast<int>(&p - this); }
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};
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template<typename T>
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class PodVec
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{
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public:
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PodVec(void *user = 0)
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: _data(0), used(0), cap(0), _user(user)
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{}
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~PodVec() { dealloc(); }
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inline void clear()
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{
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used = 0;
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}
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void dealloc()
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{
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JPS_free(_data, cap * sizeof(T), _user);
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_data = 0;
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used = 0;
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cap = 0;
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}
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T *alloc()
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{
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T *e = 0;
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if(used < cap || _grow())
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{
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e = _data + used;
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++used;
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}
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return e;
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}
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inline void push_back(const T& e)
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{
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if(T *dst = alloc()) // yes, this silently fails when OOM. this is handled internally.
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*dst = e;
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}
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inline void pop_back() { JPS_ASSERT(used); --used; }
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inline T& back() { JPS_ASSERT(used); return _data[used-1]; }
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inline SizeT size() const { return used; }
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inline bool empty() const { return !used; }
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inline T *data() { return _data; }
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inline const T *data() const { return _data; }
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inline T& operator[](size_t idx) const { JPS_ASSERT(idx < used); return _data[idx]; }
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inline SizeT getindex(const T *e) const
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{
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JPS_ASSERT(e && _data <= e && e < _data + used);
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return static_cast<SizeT>(e - _data);
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}
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void *_reserve(SizeT newcap) // for internal use
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{
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return cap < newcap ? _grow(newcap) : _data;
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}
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void resize(SizeT sz)
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{
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if(_reserve(sz))
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used = sz;
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}
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SizeT _getMemSize() const
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{
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return cap * sizeof(T);
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}
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// minimal iterator interface
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typedef T* iterator;
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typedef const T* const_iterator;
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typedef SizeT size_type;
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typedef T value_type;
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inline iterator begin() { return data(); }
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inline iterator end() { return data() + size(); }
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inline const_iterator cbegin() const { return data(); }
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inline const_iterator cend() const { return data() + size(); }
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private:
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void *_grow(SizeT newcap)
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{
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void *p = JPS_realloc(_data, newcap * sizeof(T), cap * sizeof(T), _user);
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if(p)
|
|
{
|
|
_data = (T*)p;
|
|
cap = newcap;
|
|
}
|
|
return p;
|
|
}
|
|
void * _grow()
|
|
{
|
|
const SizeT newcap = cap + (cap / 2) + 32;
|
|
return _grow(newcap);
|
|
}
|
|
T *_data;
|
|
SizeT used, cap;
|
|
|
|
public:
|
|
void * const _user;
|
|
|
|
private:
|
|
// forbid ops
|
|
PodVec<T>& operator=(const PodVec<T>&);
|
|
PodVec(const PodVec<T>&);
|
|
};
|
|
|
|
template<typename T>
|
|
inline static void Swap(T& a, T& b)
|
|
{
|
|
const T tmp = a;
|
|
a = b;
|
|
b = tmp;
|
|
}
|
|
|
|
template<typename IT>
|
|
inline static void Reverse(IT first, IT last)
|
|
{
|
|
while((first != last) && (first != --last))
|
|
{
|
|
Swap(*first, *last);
|
|
++first;
|
|
}
|
|
}
|
|
|
|
typedef PodVec<Node> Storage;
|
|
|
|
|
|
class NodeMap
|
|
{
|
|
private:
|
|
static const unsigned LOAD_FACTOR = 8; // estimate: {CPU cache line size (64)} / sizeof(HashLoc)
|
|
static const unsigned INITIAL_BUCKETS = 16; // must be > 1 and power of 2
|
|
|
|
struct HashLoc
|
|
{
|
|
unsigned hash2; // for early-out check only
|
|
SizeT idx; // index in central storage
|
|
};
|
|
typedef PodVec<HashLoc> Bucket;
|
|
|
|
// hash function to determine bucket. only uses lower few bits. should jumble lower bits nicely.
|
|
static inline unsigned Hash(PosType x, PosType y)
|
|
{
|
|
return x ^ y;
|
|
}
|
|
|
|
// hash function designed to lose as little data as possible. for early-out checks. all bits used.
|
|
static inline unsigned Hash2(PosType x, PosType y)
|
|
{
|
|
return (y << 16) ^ x;
|
|
}
|
|
|
|
public:
|
|
|
|
NodeMap(Storage& storage)
|
|
: _storageRef(storage), _buckets(storage._user)
|
|
{}
|
|
|
|
~NodeMap()
|
|
{
|
|
dealloc();
|
|
}
|
|
|
|
void dealloc()
|
|
{
|
|
for(SizeT i = 0; i < _buckets.size(); ++i)
|
|
_buckets[i].~Bucket();
|
|
_buckets.dealloc();
|
|
}
|
|
void clear()
|
|
{
|
|
// clear the buckets, but *not* the bucket vector
|
|
for(SizeT i = 0; i < _buckets.size(); ++i)
|
|
_buckets[i].clear();
|
|
}
|
|
|
|
Node *operator()(PosType x, PosType y)
|
|
{
|
|
const unsigned h = Hash(x, y);
|
|
const unsigned h2 = Hash2(x, y);
|
|
const SizeT ksz = _buckets.size(); // known to be power-of-2
|
|
Bucket *b = 0; // MSVC /W4 complains that this was uninitialized and used, so we init it...
|
|
if (ksz)
|
|
{
|
|
b = &_buckets[h & (ksz - 1)];
|
|
const SizeT bsz = b->size();
|
|
const HashLoc * const bdata = b->data();
|
|
for (SizeT i = 0; i < bsz; ++i)
|
|
{
|
|
// this is the only place where HashLoc::hash2 is used; it *could*be removed, which means:
|
|
// - twice as much space for indexes per cache line
|
|
// - but also higher chances for a cache miss because for each entry in the bucket we still need to check the node's X/Y coords,
|
|
// and we'll likely end up in a random location in RAM for each node.
|
|
// Quick benchmarking showed that *with* the hash2 check it's almost immeasurably (less than 1%) faster.
|
|
if (bdata[i].hash2 == h2)
|
|
{
|
|
Node &n = _storageRef[bdata[i].idx];
|
|
if(n.pos.x == x && n.pos.y == y)
|
|
return &n;
|
|
}
|
|
}
|
|
}
|
|
|
|
// enlarge hashmap if necessary; fix bucket if so
|
|
SizeT newbsz = _enlarge();
|
|
if(newbsz > 1)
|
|
b = &_buckets[h & (newbsz - 1)];
|
|
else if(newbsz == 1) // error case
|
|
return 0;
|
|
|
|
HashLoc *loc = b->alloc(); // ... see above. b is always initialized here. when ksz==0, _enlarge() will do its initial allocation, so it can never return 0.
|
|
|
|
if(!loc)
|
|
return 0;
|
|
|
|
loc->hash2 = h2;
|
|
loc->idx = _storageRef.size();
|
|
|
|
// no node at (x, y), create new one
|
|
Node *n = _storageRef.alloc();
|
|
if(n)
|
|
{
|
|
n->f = 0;
|
|
n->g = 0;
|
|
n->pos.x = x;
|
|
n->pos.y = y;
|
|
n->parentOffs = 0;
|
|
n->_flags = 0;
|
|
}
|
|
return n;
|
|
}
|
|
|
|
SizeT _getMemSize() const
|
|
{
|
|
SizeT sum = _buckets._getMemSize();
|
|
for(Buckets::const_iterator it = _buckets.cbegin(); it != _buckets.cend(); ++it)
|
|
sum += it->_getMemSize();
|
|
return sum;
|
|
}
|
|
|
|
private:
|
|
|
|
// return values: 0 = nothing to do; 1 = error; >1: internal storage was enlarged to this many buckets
|
|
SizeT _enlarge()
|
|
{
|
|
const SizeT n = _storageRef.size();
|
|
const SizeT oldsz = _buckets.size();
|
|
if (n < oldsz * LOAD_FACTOR)
|
|
return 0;
|
|
|
|
// pre-allocate bucket storage that we're going to use
|
|
const SizeT newsz = oldsz ? oldsz * 2 : INITIAL_BUCKETS; // stays power of 2
|
|
|
|
if(!_buckets._reserve(newsz))
|
|
return 0; // early out if realloc fails; this not a problem and we can continue.
|
|
|
|
// forget everything
|
|
for(SizeT i = 0; i < oldsz; ++i)
|
|
_buckets[i].clear();
|
|
|
|
// resize and init
|
|
for(SizeT i = oldsz; i < newsz; ++i)
|
|
{
|
|
void *p = _buckets.alloc(); // can't fail since the space was reserved
|
|
JPS_PLACEMENT_NEW(p) PodVec<HashLoc>(_buckets._user);
|
|
}
|
|
|
|
const SizeT mask = _buckets.size() - 1;
|
|
for(SizeT i = 0; i < n; ++i)
|
|
{
|
|
const Position p = _storageRef[i].pos;
|
|
HashLoc *loc = _buckets[Hash(p.x, p.y) & mask].alloc();
|
|
if(!loc)
|
|
return 1; // error case
|
|
|
|
loc->hash2 = Hash2(p.x, p.y);
|
|
loc->idx = i;
|
|
}
|
|
return newsz;
|
|
}
|
|
|
|
Storage& _storageRef;
|
|
typedef PodVec<Bucket> Buckets;
|
|
Buckets _buckets;
|
|
};
|
|
|
|
class OpenList
|
|
{
|
|
private:
|
|
const Storage& _storageRef;
|
|
PodVec<SizeT> idxHeap;
|
|
|
|
public:
|
|
|
|
OpenList(const Storage& storage)
|
|
: _storageRef(storage), idxHeap(storage._user)
|
|
{}
|
|
|
|
|
|
inline void pushNode(Node *n)
|
|
{
|
|
_heapPushIdx(_storageRef.getindex(n));
|
|
}
|
|
|
|
inline Node& popNode()
|
|
{
|
|
return _storageRef[_popIdx()];
|
|
}
|
|
|
|
// re-heapify after node changed its order
|
|
inline void fixNode(const Node& n)
|
|
{
|
|
const unsigned ni = _storageRef.getindex(&n);
|
|
const unsigned sz = idxHeap.size();
|
|
unsigned *p = idxHeap.data();
|
|
for(unsigned i = 0; i < sz; ++i) // TODO: if this ever becomes a perf bottleneck: make it so that each node knows its heap index
|
|
if(p[i] == ni)
|
|
{
|
|
_fixIdx(i);
|
|
return;
|
|
}
|
|
JPS_ASSERT(false); // expect node to be found
|
|
}
|
|
|
|
inline void dealloc() { idxHeap.dealloc(); }
|
|
inline void clear() { idxHeap.clear(); }
|
|
inline bool empty() const { return idxHeap.empty(); }
|
|
|
|
inline SizeT _getMemSize() const
|
|
{
|
|
return idxHeap._getMemSize();
|
|
}
|
|
|
|
private:
|
|
|
|
inline bool _heapLess(SizeT a, SizeT b)
|
|
{
|
|
return _storageRef[idxHeap[a]].f > _storageRef[idxHeap[b]].f;
|
|
}
|
|
|
|
inline bool _heapLessIdx(SizeT a, SizeT idx)
|
|
{
|
|
return _storageRef[idxHeap[a]].f > _storageRef[idx].f;
|
|
}
|
|
|
|
void _percolateUp(SizeT i)
|
|
{
|
|
const SizeT idx = idxHeap[i];
|
|
SizeT p;
|
|
goto start;
|
|
do
|
|
{
|
|
idxHeap[i] = idxHeap[p]; // parent is smaller, move it down
|
|
i = p; // continue with parent
|
|
start:
|
|
p = (i - 1) >> 1;
|
|
}
|
|
while(i && _heapLessIdx(p, idx));
|
|
idxHeap[i] = idx; // found correct place for idx
|
|
}
|
|
|
|
void _percolateDown(SizeT i)
|
|
{
|
|
const SizeT idx = idxHeap[i];
|
|
const SizeT sz = idxHeap.size();
|
|
SizeT child;
|
|
goto start;
|
|
do
|
|
{
|
|
// pick right sibling if exists and larger or equal
|
|
if(child + 1 < sz && !_heapLess(child+1, child))
|
|
++child;
|
|
idxHeap[i] = idxHeap[child];
|
|
i = child;
|
|
start:
|
|
child = (i << 1) + 1;
|
|
}
|
|
while(child < sz);
|
|
idxHeap[i] = idx;
|
|
_percolateUp(i);
|
|
}
|
|
|
|
void _heapPushIdx(SizeT idx)
|
|
{
|
|
SizeT i = idxHeap.size();
|
|
idxHeap.push_back(idx);
|
|
_percolateUp(i);
|
|
}
|
|
|
|
SizeT _popIdx()
|
|
{
|
|
SizeT sz = idxHeap.size();
|
|
JPS_ASSERT(sz);
|
|
const SizeT root = idxHeap[0];
|
|
idxHeap[0] = idxHeap[--sz];
|
|
idxHeap.pop_back();
|
|
if(sz > 1)
|
|
_percolateDown(0);
|
|
return root;
|
|
}
|
|
|
|
// re-heapify node at index i
|
|
inline void _fixIdx(SizeT i)
|
|
{
|
|
_percolateDown(i);
|
|
_percolateUp(i);
|
|
}
|
|
};
|
|
|
|
#undef JPS_PLACEMENT_NEW
|
|
|
|
// --- End infrastructure, data structures ---
|
|
|
|
// All those things that don't depend on template parameters...
|
|
class SearcherBase
|
|
{
|
|
protected:
|
|
Storage storage;
|
|
OpenList open;
|
|
NodeMap nodemap;
|
|
|
|
Position endPos;
|
|
SizeT endNodeIdx;
|
|
JPS_Flags flags;
|
|
int stepsRemain;
|
|
SizeT stepsDone;
|
|
|
|
|
|
SearcherBase(void *user)
|
|
: storage(user)
|
|
, open(storage)
|
|
, nodemap(storage)
|
|
, endPos(npos), endNodeIdx(noidx)
|
|
, flags(0)
|
|
, stepsRemain(0), stepsDone(0)
|
|
{}
|
|
|
|
void clear()
|
|
{
|
|
open.clear();
|
|
nodemap.clear();
|
|
storage.clear();
|
|
endNodeIdx = noidx;
|
|
stepsDone = 0;
|
|
}
|
|
|
|
void _expandNode(const Position jp, Node& jn, const Node& parent)
|
|
{
|
|
JPS_ASSERT(jn.pos == jp);
|
|
ScoreType extraG = JPS_HEURISTIC_ACCURATE(jp, parent.pos);
|
|
ScoreType newG = parent.g + extraG;
|
|
if(!jn.isOpen() || newG < jn.g)
|
|
{
|
|
jn.g = newG;
|
|
jn.f = jn.g + JPS_HEURISTIC_ESTIMATE(jp, endPos);
|
|
jn.setParent(parent);
|
|
if(!jn.isOpen())
|
|
{
|
|
open.pushNode(&jn);
|
|
jn.setOpen();
|
|
}
|
|
else
|
|
open.fixNode(jn);
|
|
}
|
|
}
|
|
|
|
public:
|
|
|
|
template <typename PV>
|
|
JPS_Result generatePath(PV& path, unsigned step) const;
|
|
|
|
void freeMemory()
|
|
{
|
|
open.dealloc();
|
|
nodemap.dealloc();
|
|
storage.dealloc();
|
|
endNodeIdx = noidx;
|
|
}
|
|
|
|
// --- Statistics ---
|
|
|
|
inline SizeT getStepsDone() const { return stepsDone; }
|
|
inline SizeT getNodesExpanded() const { return storage.size(); }
|
|
|
|
SizeT getTotalMemoryInUse() const
|
|
{
|
|
return storage._getMemSize()
|
|
+ nodemap._getMemSize()
|
|
+ open._getMemSize();
|
|
}
|
|
};
|
|
|
|
template <typename GRID> class Searcher : public SearcherBase
|
|
{
|
|
public:
|
|
Searcher(const GRID& g, void *user = 0)
|
|
: SearcherBase(user), grid(g)
|
|
{}
|
|
|
|
// single-call
|
|
template<typename PV>
|
|
bool findPath(PV& path, Position start, Position end, unsigned step, JPS_Flags flags = JPS_Flag_Default);
|
|
|
|
// incremental pathfinding
|
|
JPS_Result findPathInit(Position start, Position end, JPS_Flags flags = JPS_Flag_Default);
|
|
JPS_Result findPathStep(int limit);
|
|
// generate path after one was found
|
|
template<typename PV>
|
|
JPS_Result findPathFinish(PV& path, unsigned step) const;
|
|
|
|
private:
|
|
|
|
const GRID& grid;
|
|
|
|
Node *getNode(const Position& pos);
|
|
bool identifySuccessors(const Node& n);
|
|
|
|
bool findPathGreedy(Node *start, Node *end);
|
|
|
|
unsigned findNeighborsAStar(const Node& n, Position *wptr);
|
|
|
|
unsigned findNeighborsJPS(const Node& n, Position *wptr) const;
|
|
Position jumpP(const Position& p, const Position& src);
|
|
Position jumpD(Position p, int dx, int dy);
|
|
Position jumpX(Position p, int dx);
|
|
Position jumpY(Position p, int dy);
|
|
|
|
// forbid any ops
|
|
Searcher& operator=(const Searcher<GRID>&);
|
|
Searcher(const Searcher<GRID>&);
|
|
};
|
|
|
|
|
|
// -----------------------------------------------------------------------
|
|
|
|
template<typename PV> JPS_Result SearcherBase::generatePath(PV& path, unsigned step) const
|
|
{
|
|
if(endNodeIdx == noidx)
|
|
return JPS_NO_PATH;
|
|
const SizeT offset = path.size();
|
|
SizeT added = 0;
|
|
const Node& endNode = storage[endNodeIdx];
|
|
const Node *next = &endNode;
|
|
if(!next->hasParent())
|
|
return JPS_NO_PATH;
|
|
if(step)
|
|
{
|
|
const Node *prev = endNode.getParentOpt();
|
|
if(!prev)
|
|
return JPS_NO_PATH;
|
|
do
|
|
{
|
|
const unsigned x = next->pos.x, y = next->pos.y;
|
|
int dx = int(prev->pos.x - x);
|
|
int dy = int(prev->pos.y - y);
|
|
const int adx = Abs(dx);
|
|
const int ady = Abs(dy);
|
|
JPS_ASSERT(!dx || !dy || adx == ady); // known to be straight, if diagonal
|
|
const int steps = Max(adx, ady);
|
|
dx = int(step) * Sgn(dx);
|
|
dy = int(step) * Sgn(dy);
|
|
int dxa = 0, dya = 0;
|
|
for(int i = 0; i < steps; i += step)
|
|
{
|
|
path.push_back(Pos(x+dxa, y+dya));
|
|
++added;
|
|
dxa += dx;
|
|
dya += dy;
|
|
}
|
|
next = prev;
|
|
prev = prev->getParentOpt();
|
|
}
|
|
while (prev);
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
JPS_ASSERT(next != &next->getParent());
|
|
path.push_back(next->pos);
|
|
++added;
|
|
next = &next->getParent();
|
|
}
|
|
while (next->hasParent());
|
|
}
|
|
|
|
// JPS::PathVector silently discards push_back() when memory allocation fails;
|
|
// detect that case and roll back.
|
|
if(path.size() != offset + added)
|
|
{
|
|
path.resize(offset);
|
|
return JPS_OUT_OF_MEMORY;
|
|
}
|
|
|
|
// Nodes were traversed backwards, fix that
|
|
Reverse(path.begin() + offset, path.end());
|
|
return JPS_FOUND_PATH;
|
|
}
|
|
|
|
//-----------------------------------------
|
|
|
|
template <typename GRID> inline Node *Searcher<GRID>::getNode(const Position& pos)
|
|
{
|
|
JPS_ASSERT(grid(pos.x, pos.y));
|
|
return nodemap(pos.x, pos.y);
|
|
}
|
|
|
|
template <typename GRID> Position Searcher<GRID>::jumpP(const Position &p, const Position& src)
|
|
{
|
|
JPS_ASSERT(grid(p.x, p.y));
|
|
|
|
int dx = int(p.x - src.x);
|
|
int dy = int(p.y - src.y);
|
|
JPS_ASSERT(dx || dy);
|
|
|
|
if(dx && dy)
|
|
return jumpD(p, dx, dy);
|
|
else if(dx)
|
|
return jumpX(p, dx);
|
|
else if(dy)
|
|
return jumpY(p, dy);
|
|
|
|
// not reached
|
|
JPS_ASSERT(false);
|
|
return npos;
|
|
}
|
|
|
|
template <typename GRID> Position Searcher<GRID>::jumpD(Position p, int dx, int dy)
|
|
{
|
|
JPS_ASSERT(grid(p.x, p.y));
|
|
JPS_ASSERT(dx && dy);
|
|
|
|
const Position endpos = endPos;
|
|
unsigned steps = 0;
|
|
|
|
while(true)
|
|
{
|
|
if(p == endpos)
|
|
break;
|
|
|
|
++steps;
|
|
const PosType x = p.x;
|
|
const PosType y = p.y;
|
|
|
|
if( (grid(x-dx, y+dy) && !grid(x-dx, y)) || (grid(x+dx, y-dy) && !grid(x, y-dy)) )
|
|
break;
|
|
|
|
const bool gdx = !!grid(x+dx, y);
|
|
const bool gdy = !!grid(x, y+dy);
|
|
|
|
if(gdx && jumpX(Pos(x+dx, y), dx).isValid())
|
|
break;
|
|
|
|
if(gdy && jumpY(Pos(x, y+dy), dy).isValid())
|
|
break;
|
|
|
|
if((gdx || gdy) && grid(x+dx, y+dy))
|
|
{
|
|
p.x += dx;
|
|
p.y += dy;
|
|
}
|
|
else
|
|
{
|
|
p = npos;
|
|
break;
|
|
}
|
|
}
|
|
stepsDone += steps;
|
|
stepsRemain -= steps;
|
|
return p;
|
|
}
|
|
|
|
template <typename GRID> inline Position Searcher<GRID>::jumpX(Position p, int dx)
|
|
{
|
|
JPS_ASSERT(dx);
|
|
JPS_ASSERT(grid(p.x, p.y));
|
|
|
|
const PosType y = p.y;
|
|
const Position endpos = endPos;
|
|
unsigned steps = 0;
|
|
|
|
unsigned a = ~((!!grid(p.x, y+1)) | ((!!grid(p.x, y-1)) << 1));
|
|
|
|
while(true)
|
|
{
|
|
const unsigned xx = p.x + dx;
|
|
const unsigned b = (!!grid(xx, y+1)) | ((!!grid(xx, y-1)) << 1);
|
|
|
|
if((b & a) || p == endpos)
|
|
break;
|
|
if(!grid(xx, y))
|
|
{
|
|
p = npos;
|
|
break;
|
|
}
|
|
|
|
p.x += dx;
|
|
a = ~b;
|
|
++steps;
|
|
}
|
|
|
|
stepsDone += steps;
|
|
stepsRemain -= steps;
|
|
return p;
|
|
}
|
|
|
|
template <typename GRID> inline Position Searcher<GRID>::jumpY(Position p, int dy)
|
|
{
|
|
JPS_ASSERT(dy);
|
|
JPS_ASSERT(grid(p.x, p.y));
|
|
|
|
const PosType x = p.x;
|
|
const Position endpos = endPos;
|
|
unsigned steps = 0;
|
|
|
|
unsigned a = ~((!!grid(x+1, p.y)) | ((!!grid(x-1, p.y)) << 1));
|
|
|
|
while(true)
|
|
{
|
|
const unsigned yy = p.y + dy;
|
|
const unsigned b = (!!grid(x+1, yy)) | ((!!grid(x-1, yy)) << 1);
|
|
|
|
if((a & b) || p == endpos)
|
|
break;
|
|
if(!grid(x, yy))
|
|
{
|
|
p = npos;
|
|
break;
|
|
}
|
|
|
|
p.y += dy;
|
|
a = ~b;
|
|
++steps;
|
|
}
|
|
|
|
stepsDone += steps;
|
|
stepsRemain -= steps;
|
|
return p;
|
|
}
|
|
|
|
#define JPS_CHECKGRID(dx, dy) (grid(x+(dx), y+(dy)))
|
|
#define JPS_ADDPOS(dx, dy) do { *w++ = Pos(x+(dx), y+(dy)); } while(0)
|
|
#define JPS_ADDPOS_CHECK(dx, dy) do { if(JPS_CHECKGRID(dx, dy)) JPS_ADDPOS(dx, dy); } while(0)
|
|
#define JPS_ADDPOS_NO_TUNNEL(dx, dy) do { if(grid(x+(dx),y) || grid(x,y+(dy))) JPS_ADDPOS_CHECK(dx, dy); } while(0)
|
|
|
|
template <typename GRID> unsigned Searcher<GRID>::findNeighborsJPS(const Node& n, Position *wptr) const
|
|
{
|
|
Position *w = wptr;
|
|
const unsigned x = n.pos.x;
|
|
const unsigned y = n.pos.y;
|
|
|
|
if(!n.hasParent())
|
|
{
|
|
// straight moves
|
|
JPS_ADDPOS_CHECK(-1, 0);
|
|
JPS_ADDPOS_CHECK(0, -1);
|
|
JPS_ADDPOS_CHECK(0, 1);
|
|
JPS_ADDPOS_CHECK(1, 0);
|
|
|
|
// diagonal moves + prevent tunneling
|
|
JPS_ADDPOS_NO_TUNNEL(-1, -1);
|
|
JPS_ADDPOS_NO_TUNNEL(-1, 1);
|
|
JPS_ADDPOS_NO_TUNNEL(1, -1);
|
|
JPS_ADDPOS_NO_TUNNEL(1, 1);
|
|
|
|
return unsigned(w - wptr);
|
|
}
|
|
const Node& p = n.getParent();
|
|
// jump directions (both -1, 0, or 1)
|
|
const int dx = Sgn<int>(x - p.pos.x);
|
|
const int dy = Sgn<int>(y - p.pos.y);
|
|
|
|
if(dx && dy)
|
|
{
|
|
// diagonal
|
|
// natural neighbors
|
|
const bool walkX = !!grid(x+dx, y);
|
|
if(walkX)
|
|
*w++ = Pos(x+dx, y);
|
|
const bool walkY = !!grid(x, y+dy);
|
|
if(walkY)
|
|
*w++ = Pos(x, y+dy);
|
|
|
|
if(walkX || walkY)
|
|
JPS_ADDPOS_CHECK(dx, dy);
|
|
|
|
// forced neighbors
|
|
if(walkY && !JPS_CHECKGRID(-dx,0))
|
|
JPS_ADDPOS_CHECK(-dx, dy);
|
|
|
|
if(walkX && !JPS_CHECKGRID(0,-dy))
|
|
JPS_ADDPOS_CHECK(dx, -dy);
|
|
}
|
|
else if(dx)
|
|
{
|
|
// along X axis
|
|
if(JPS_CHECKGRID(dx, 0))
|
|
{
|
|
JPS_ADDPOS(dx, 0);
|
|
|
|
// Forced neighbors (+ prevent tunneling)
|
|
if(!JPS_CHECKGRID(0, 1))
|
|
JPS_ADDPOS_CHECK(dx, 1);
|
|
if(!JPS_CHECKGRID(0,-1))
|
|
JPS_ADDPOS_CHECK(dx,-1);
|
|
}
|
|
}
|
|
else if(dy)
|
|
{
|
|
// along Y axis
|
|
if(JPS_CHECKGRID(0, dy))
|
|
{
|
|
JPS_ADDPOS(0, dy);
|
|
|
|
// Forced neighbors (+ prevent tunneling)
|
|
if(!JPS_CHECKGRID(1, 0))
|
|
JPS_ADDPOS_CHECK(1, dy);
|
|
if(!JPS_CHECKGRID(-1, 0))
|
|
JPS_ADDPOS_CHECK(-1,dy);
|
|
}
|
|
}
|
|
|
|
return unsigned(w - wptr);
|
|
}
|
|
|
|
//-------------- Plain old A* search ----------------
|
|
template <typename GRID> unsigned Searcher<GRID>::findNeighborsAStar(const Node& n, Position *wptr)
|
|
{
|
|
Position *w = wptr;
|
|
const int x = n.pos.x;
|
|
const int y = n.pos.y;
|
|
const int d = 1;
|
|
JPS_ADDPOS_NO_TUNNEL(-d, -d);
|
|
JPS_ADDPOS_CHECK ( 0, -d);
|
|
JPS_ADDPOS_NO_TUNNEL(+d, -d);
|
|
JPS_ADDPOS_CHECK (-d, 0);
|
|
JPS_ADDPOS_CHECK (+d, 0);
|
|
JPS_ADDPOS_NO_TUNNEL(-d, +d);
|
|
JPS_ADDPOS_CHECK ( 0, +d);
|
|
JPS_ADDPOS_NO_TUNNEL(+d, +d);
|
|
stepsDone += 8;
|
|
return unsigned(w - wptr);
|
|
}
|
|
|
|
//-------------------------------------------------
|
|
#undef JPS_ADDPOS
|
|
#undef JPS_ADDPOS_CHECK
|
|
#undef JPS_ADDPOS_NO_TUNNEL
|
|
#undef JPS_CHECKGRID
|
|
|
|
|
|
template <typename GRID> bool Searcher<GRID>::identifySuccessors(const Node& n_)
|
|
{
|
|
const SizeT nidx = storage.getindex(&n_);
|
|
const Position np = n_.pos;
|
|
Position buf[8];
|
|
|
|
const int num = (flags & JPS_Flag_AStarOnly)
|
|
? findNeighborsAStar(n_, &buf[0])
|
|
: findNeighborsJPS(n_, &buf[0]);
|
|
|
|
for(int i = num-1; i >= 0; --i)
|
|
{
|
|
// Invariant: A node is only a valid neighbor if the corresponding grid position is walkable (asserted in jumpP)
|
|
Position jp;
|
|
if(flags & JPS_Flag_AStarOnly)
|
|
jp = buf[i];
|
|
else
|
|
{
|
|
jp = jumpP(buf[i], np);
|
|
if(!jp.isValid())
|
|
continue;
|
|
}
|
|
// Now that the grid position is definitely a valid jump point, we have to create the actual node.
|
|
Node *jn = getNode(jp); // this might realloc the storage
|
|
if(!jn)
|
|
return false; // out of memory
|
|
|
|
Node& n = storage[nidx]; // get valid ref in case we realloc'd
|
|
JPS_ASSERT(jn != &n);
|
|
if(!jn->isClosed())
|
|
_expandNode(jp, *jn, n);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
template <typename GRID> template<typename PV> bool Searcher<GRID>::findPath(PV& path, Position start, Position end, unsigned step, JPS_Flags flags)
|
|
{
|
|
JPS_Result res = findPathInit(start, end, flags);
|
|
|
|
// If this is true, the resulting path is empty (findPathFinish() would fail, so this needs to be checked before)
|
|
if(res == JPS_EMPTY_PATH)
|
|
return true;
|
|
|
|
while(true)
|
|
{
|
|
switch(res)
|
|
{
|
|
case JPS_NEED_MORE_STEPS:
|
|
res = findPathStep(0);
|
|
break; // the switch
|
|
|
|
case JPS_FOUND_PATH:
|
|
return findPathFinish(path, step) == JPS_FOUND_PATH;
|
|
|
|
case JPS_EMPTY_PATH:
|
|
JPS_ASSERT(false); // can't happen
|
|
// fall through
|
|
case JPS_NO_PATH:
|
|
case JPS_OUT_OF_MEMORY:
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
template <typename GRID> JPS_Result Searcher<GRID>::findPathInit(Position start, Position end, JPS_Flags flags)
|
|
{
|
|
// This just resets a few counters; container memory isn't touched
|
|
this->clear();
|
|
|
|
this->flags = flags;
|
|
endPos = end;
|
|
|
|
// FIXME: check this
|
|
if(start == end && !(flags & (JPS_Flag_NoStartCheck|JPS_Flag_NoEndCheck)))
|
|
{
|
|
// There is only a path if this single position is walkable.
|
|
// But since the starting position is omitted in the output, there is nothing to do here.
|
|
return grid(end.x, end.y) ? JPS_EMPTY_PATH : JPS_NO_PATH;
|
|
}
|
|
|
|
if(!(flags & JPS_Flag_NoStartCheck))
|
|
if(!grid(start.x, start.y))
|
|
return JPS_NO_PATH;
|
|
|
|
if(!(flags & JPS_Flag_NoEndCheck))
|
|
if(!grid(end.x, end.y))
|
|
return JPS_NO_PATH;
|
|
|
|
Node *endNode = getNode(end); // this might realloc the internal storage...
|
|
if(!endNode)
|
|
return JPS_OUT_OF_MEMORY;
|
|
endNodeIdx = storage.getindex(endNode); // .. so we keep this for later
|
|
|
|
Node *startNode = getNode(start); // this might also realloc
|
|
if(!startNode)
|
|
return JPS_OUT_OF_MEMORY;
|
|
endNode = &storage[endNodeIdx]; // startNode is valid, make sure that endNode is valid too in case we reallocated
|
|
|
|
if(!(flags & JPS_Flag_NoGreedy))
|
|
{
|
|
// Try the quick way out first
|
|
if(findPathGreedy(startNode, endNode))
|
|
return JPS_FOUND_PATH;
|
|
}
|
|
|
|
open.pushNode(startNode);
|
|
|
|
return JPS_NEED_MORE_STEPS;
|
|
}
|
|
|
|
template <typename GRID> JPS_Result Searcher<GRID>::findPathStep(int limit)
|
|
{
|
|
stepsRemain = limit;
|
|
do
|
|
{
|
|
if(open.empty())
|
|
return JPS_NO_PATH;
|
|
Node& n = open.popNode();
|
|
n.setClosed();
|
|
if(n.pos == endPos)
|
|
return JPS_FOUND_PATH;
|
|
if(!identifySuccessors(n))
|
|
return JPS_OUT_OF_MEMORY;
|
|
}
|
|
while(stepsRemain >= 0);
|
|
return JPS_NEED_MORE_STEPS;
|
|
}
|
|
|
|
template<typename GRID> template<typename PV> JPS_Result Searcher<GRID>::findPathFinish(PV& path, unsigned step) const
|
|
{
|
|
return this->generatePath(path, step);
|
|
}
|
|
|
|
template<typename GRID> bool Searcher<GRID>::findPathGreedy(Node *n, Node *endnode)
|
|
{
|
|
Position midpos = npos;
|
|
PosType x = n->pos.x;
|
|
PosType y = n->pos.y;
|
|
const Position endpos = endnode->pos;
|
|
|
|
JPS_ASSERT(x != endpos.x || y != endpos.y); // must not be called when start==end
|
|
JPS_ASSERT(n != endnode);
|
|
|
|
int dx = int(endpos.x - x);
|
|
int dy = int(endpos.y - y);
|
|
const int adx = Abs(dx);
|
|
const int ady = Abs(dy);
|
|
dx = Sgn(dx);
|
|
dy = Sgn(dy);
|
|
|
|
// go diagonally first
|
|
if(x != endpos.x && y != endpos.y)
|
|
{
|
|
JPS_ASSERT(dx && dy);
|
|
const int minlen = Min(adx, ady);
|
|
const PosType tx = x + dx * minlen;
|
|
while(x != tx)
|
|
{
|
|
if(grid(x, y) && (grid(x+dx, y) || grid(x, y+dy))) // prevent tunneling as well
|
|
{
|
|
x += dx;
|
|
y += dy;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
if(!grid(x, y))
|
|
return false;
|
|
|
|
midpos = Pos(x, y);
|
|
}
|
|
|
|
// at this point, we're aligned to at least one axis
|
|
JPS_ASSERT(x == endpos.x || y == endpos.y);
|
|
|
|
if(!(x == endpos.x && y == endpos.y))
|
|
{
|
|
while(x != endpos.x)
|
|
if(!grid(x += dx, y))
|
|
return false;
|
|
|
|
while(y != endpos.y)
|
|
if(!grid(x, y += dy))
|
|
return false;
|
|
|
|
JPS_ASSERT(x == endpos.x && y == endpos.y);
|
|
}
|
|
|
|
if(midpos.isValid())
|
|
{
|
|
const unsigned nidx = storage.getindex(n);
|
|
Node *mid = getNode(midpos); // this might invalidate n, endnode
|
|
if(!mid)
|
|
return false;
|
|
n = &storage[nidx]; // reload pointers
|
|
endnode = &storage[endNodeIdx];
|
|
JPS_ASSERT(mid && mid != n);
|
|
mid->setParent(*n);
|
|
if(mid != endnode)
|
|
endnode->setParent(*mid);
|
|
}
|
|
else
|
|
endnode->setParent(*n);
|
|
|
|
return true;
|
|
}
|
|
|
|
#undef JPS_ASSERT
|
|
#undef JPS_realloc
|
|
#undef JPS_free
|
|
#undef JPS_sqrt
|
|
#undef JPS_HEURISTIC_ACCURATE
|
|
#undef JPS_HEURISTIC_ESTIMATE
|
|
|
|
|
|
} // end namespace Internal
|
|
|
|
using Internal::Searcher;
|
|
|
|
typedef Internal::PodVec<Position> PathVector;
|
|
|
|
// Single-call convenience function. For efficiency, do NOT use this if you need to compute paths repeatedly.
|
|
//
|
|
// Returns: 0 if failed or no path could be found, otherwise number of steps taken.
|
|
//
|
|
// path: If the function returns success, the path is appended to this vector.
|
|
// The path does NOT contain the starting position, i.e. if start and end are the same,
|
|
// the resulting path has no elements.
|
|
// The vector does not have to be empty. The function does not clear it;
|
|
// instead, the new path positions are appended at the end.
|
|
// This allows building a path incrementally.
|
|
//
|
|
// grid: Functor, expected to overload operator()(x, y), return true if position is walkable, false if not.
|
|
//
|
|
// step: If 0, only return waypoints.
|
|
// If 1, create exhaustive step-by-step path.
|
|
// If N, put in one position for N blocks travelled, or when a waypoint is hit.
|
|
// All returned points are guaranteed to be on a straight line (vertically, horizontally, or diagonally),
|
|
// and there is no obstruction between any two consecutive points.
|
|
// Note that this parameter does NOT influence the pathfinding in any way;
|
|
// it only controls the coarseness of the output path.
|
|
template <typename GRID, typename PV>
|
|
SizeT findPath(PV& path, const GRID& grid, PosType startx, PosType starty, PosType endx, PosType endy,
|
|
unsigned step = 0, // optional
|
|
JPS_Flags flags = JPS_Flag_Default,
|
|
void *user = 0) // memory allocation userdata
|
|
{
|
|
Searcher<GRID> search(grid, user);
|
|
if(!search.findPath(path, Pos(startx, starty), Pos(endx, endy), step, flags))
|
|
return 0;
|
|
const SizeT done = search.getStepsDone();
|
|
return done + !done; // report at least 1 step; as 0 would indicate failure
|
|
}
|
|
|
|
} // end namespace JPS
|
|
|
|
|
|
/*
|
|
Changes compared to the older JPS.h at https://github.com/fgenesis/jps:
|
|
|
|
- Explicitly freeing memory is no longer necessary. The freeMemory() method is still there
|
|
and does its thing (drop all internal storage), but you never have to call it explicitly.
|
|
Unlike the old version, there will be no performance degradation if you don't free memory every now and then.
|
|
Actually it'll be slightly slower if you free memory and pathfind again for the first time,
|
|
as it has to re-allocate internal data structures.
|
|
|
|
- Searcher::getNodesExpanded() is now reset to 0 upon starting a search.
|
|
|
|
- Added optional JPS_Flags parameter to pathfind (-init) functions to control search
|
|
behavior. Compile-time #defines are gone.
|
|
|
|
- Removed skip parameter. Imho that one just added confusion and no real benefit.
|
|
If you want it back for some reason: poke me, open an issue, whatever.
|
|
|
|
- Renamed JPS::Result to JPS_Result. Enum values gained JPS_ prefix, so JPS::NO_PATH is now JPS_NO_PATH, and so on.
|
|
|
|
- Added one more JPS_Result value: JPS_OUT_OF_MEMORY. See info block at the top how to handle this.
|
|
|
|
- Changed signature of Searcher<>::findPathFinish() to return JPS_Result (was bool).
|
|
This is more in line with the other 2 methods, as it can now return JPS_OUT_OF_MEMORY.
|
|
|
|
- Changed signature of JPS::findPath(). Nonzero return is still success. Pointers to output stats are gone.
|
|
Use a Searcher instance if you need the details.
|
|
|
|
- This version no longer depends on the C++ STL: <algorithm>, <vector>, <map>, operator new(), all gone.
|
|
Makes things more memory- and cache-friendly, and quite a bit faster, too.
|
|
|
|
- The canonical file name is now "jps.hh" instead of "JPS.h"
|
|
*/
|
|
|
|
|
|
/*
|
|
TODO:
|
|
- make int -> DirType
|
|
- make possible to call findPathStep()/findPathFinish() even when JPS_EMPTY_PATH was returned on init (simplifies switch-case)
|
|
- make node know its heap index
|
|
- optional diagonals (make runtime param)
|
|
*/
|