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Aquaria/game_scripts/scripts/entities/_unused/fan.lua

68 lines
1.7 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.flag = 0
local STATE_BUSTED = 1001
function init(me)
setupEntity(me, "Fan", ET_ENEMY)
entity_setCollideRadius(me, 64)
entity_setHealth(me, 12)
if entity_isFlag(me, 1) then
entity_setState(me, STATE_BUSTED)
else
entity_setState(me, STATE_IDLE)
end
--[[
v.flag = f
if isFlag(f, 1) then
entity_setState(me, STATE_BUSTED)
else
entity_setState(me, STATE_IDLE)
end
]]--
end
function enterState(me, state)
if entity_isState(me, STATE_BUSTED) then
debugLog("SETTING BUSTED")
entity_setFlag(me, 1)
local node = entity_getNearestNode(me)
node_setActive(node, false)
end
end
function exitState(me, state)
end
function update(me, dt)
entity_handleShotCollisions(me, dt)
end
function damage(me, attacker, bone, damageType, dmg)
if damageType == DT_CRUSH then
if entity_isState(me, STATE_IDLE) then
entity_setState(me, STATE_BUSTED)
end
end
return false
end