1
0
Fork 0
mirror of https://github.com/AquariaOSE/Aquaria.git synced 2024-12-29 00:05:50 +00:00
Aquaria/game_scripts/scripts/entities/_unused/queenhydra.lua

129 lines
3.6 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- Q U E E N H Y D R A
-- ================================================================================================
-- ================================================================================================
-- L O C A L V A R I A B L E S
-- ================================================================================================
chaseDelay = 0
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
function init()
setupBasicEntity(
"wurm-head", -- texture
15, -- health
1, -- manaballamount
2, -- exp
1, -- money
32, -- collideRadius (only used if hit entities is on)
STATE_IDLE, -- initState
256, -- sprite width
256, -- sprite height
0, -- particle "explosion" type, maps to particleEffects.txt -1 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
5000 -- updateCull -1: disabled, default: 4000
)
entity_flipVertical() -- fix the head orientation
if getFlag("Q1")==1 then
entity_delete()
else
entity_initSegments(
8, -- num segments
2, -- minDist
26, -- maxDist
"wurm-body", -- body tex
"wurm-tail", -- tail tex
256, -- width
256, -- height
0.05, -- taper
0 -- reverse segment direction
)
end
end
function update(dt)
if entity_hasTarget() then
if entity_isTargetInRange(64) then
entity_hurtTarget(1);
entity_pushTarget(400);
end
end
if chaseDelay > 0 then
chaseDelay = chaseDelay - dt
if chaseDelay < 0 then
chaseDelay = 0
end
end
if entity_getState()==STATE_IDLE then
if not entity_hasTarget() then
entity_findTarget(800)
else
if chaseDelay==0 then
if entity_isTargetInRange(1000) then
if entity_getHealth() < 4 then
entity_setMaxSpeed(600)
entity_moveTowardsTarget(dt, 1500)
else
entity_setMaxSpeed(400)
entity_moveTowardsTarget(dt, 1000)
end
else
entity_setMaxSpeed(100)
end
end
end
end
entity_doEntityAvoidance(dt, 200, 0.1)
if entity_getHealth() < 4 then
entity_doSpellAvoidance(dt, 64, 0.5);
end
entity_doCollisionAvoidance(dt, 5, 1)
entity_updateMovement(dt)
entity_rotateToVel(0.1)
end
function enterState()
if entity_getState()==STATE_IDLE then
elseif entity_getState()==STATE_DEAD then
conversation("Q1-BossDead")
setFlag("TransitActive", 1)
setFlag("Q1", 1)
end
end
function exitState()
end
function hitSurface()
end