mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-28 07:45:49 +00:00
175 lines
4.9 KiB
Lua
175 lines
4.9 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
-- ================================================================================================
|
|
-- Rood Shrimp
|
|
-- ================================================================================================
|
|
|
|
-- specific
|
|
local STATE_JUMP = 1000
|
|
local STATE_TRANSITION = 1001
|
|
local STATE_RETURNTOWALL = 1002
|
|
local STATE_SURFACE = 1003
|
|
|
|
-- ================================================================================================
|
|
-- L O C A L V A R I A B L E S
|
|
-- ================================================================================================
|
|
|
|
v.moveTimer = 0
|
|
v.moveDir = 0
|
|
v.avoidCollisionsTimer = 0
|
|
v.glow = 0
|
|
|
|
-- ================================================================================================
|
|
-- FUNCTIONS
|
|
-- ================================================================================================
|
|
|
|
function init(me)
|
|
setupBasicEntity(
|
|
me,
|
|
"BabyDeepShrimp", -- texture
|
|
3, -- health
|
|
2, -- manaballamount
|
|
2, -- exp
|
|
10, -- money
|
|
16, -- collideRadius (for hitting entities + spells)
|
|
STATE_IDLE, -- initState
|
|
64, -- sprite width
|
|
64, -- sprite height
|
|
1, -- particle "explosion" type, 0 = none
|
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
|
3000, -- updateCull -1: disabled, default: 4000
|
|
1
|
|
)
|
|
|
|
entity_setMaxSpeed(me, 500)
|
|
--entity_clampToSurface(me)
|
|
entity_setState(me, STATE_IDLE)
|
|
entity_setDropChance(me, 10)
|
|
|
|
entity_setDeathParticleEffect(me, "PurpleExplode")
|
|
|
|
v.glow = createQuad("Naija/LightFormGlow", 13)
|
|
quad_scale(v.glow, 1, 1)
|
|
quad_scale(v.glow, 1.2, 1.2, 0.5, -1, 1, 1)
|
|
|
|
|
|
entity_offset(me, 0, -40, 1, -1, 1)
|
|
|
|
entity_setDamageTarget(me, DT_AVATAR_PET, false)
|
|
end
|
|
|
|
function update(me, dt)
|
|
entity_handleShotCollisions(me)
|
|
|
|
if entity_isState(me, STATE_IDLE) then
|
|
v.avoidCollisionsTimer = v.avoidCollisionsTimer + dt
|
|
if v.avoidCollisionsTimer > 5 then
|
|
v.avoidCollisionsTimer = 0
|
|
end
|
|
v.moveTimer = v.moveTimer + dt
|
|
if v.moveTimer < 1.5 then
|
|
-- move
|
|
local amount = 2000*dt
|
|
if v.moveDir == 0 then
|
|
entity_addVel(me, -amount, 0)
|
|
if entity_isFlippedHorizontal(me) then
|
|
entity_flipHorizontal(me)
|
|
end
|
|
elseif v.moveDir == 1 then
|
|
entity_addVel(me, 0, amount)
|
|
elseif v.moveDir == 2 then
|
|
entity_addVel(me, amount, 0)
|
|
if not entity_isFlippedHorizontal(me) then
|
|
entity_flipHorizontal(me)
|
|
end
|
|
elseif v.moveDir == 3 then
|
|
entity_addVel(me, 0, amount)
|
|
end
|
|
elseif v.moveTimer > 3 then
|
|
-- stop
|
|
--entity_clearVel(me)
|
|
v.moveTimer = 0
|
|
v.moveDir = v.moveDir + 1
|
|
if v.moveDir >= 4 then
|
|
v.moveDir = 0
|
|
end
|
|
elseif v.moveTimer > 2.5 then
|
|
local factor = 5*dt
|
|
entity_addVel(me, -entity_velx(me)*factor, -entity_vely(me)*factor)
|
|
end
|
|
if v.avoidCollisionsTimer < 4 then
|
|
entity_doCollisionAvoidance(me, dt, 4, 1.0)
|
|
end
|
|
entity_updateMovement(me, dt)
|
|
elseif entity_isState(me, STATE_SURFACE) then
|
|
entity_moveAlongSurface(me, dt, 20, 2)
|
|
entity_rotateToSurfaceNormal(me, 0.1)
|
|
if not entity_isFlippedHorizontal(me) then
|
|
entity_flipHorizontal(me)
|
|
end
|
|
--entity_rotateToVel(me, 0.1)
|
|
end
|
|
|
|
local x, y = entity_getPosition(me)
|
|
quad_setPosition(v.glow, x, y, 0.05)
|
|
|
|
end
|
|
|
|
function hitSurface(me)
|
|
entity_clampToSurface(me)
|
|
entity_setState(me, STATE_SURFACE, 3+math.random(2))
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
v.avoidCollisionsTimer = 0
|
|
elseif entity_isState(me, STATE_SURFACE) then
|
|
entity_clearVel(me)
|
|
if chance(50) then
|
|
entity_switchSurfaceDirection(me, 1)
|
|
if entity_isFlippedHorizontal(me) then
|
|
entity_flipHorizontal(me)
|
|
end
|
|
else
|
|
entity_switchSurfaceDirection(me, 0)
|
|
if not entity_isFlippedHorizontal(me) then
|
|
entity_flipHorizontal(me)
|
|
end
|
|
end
|
|
elseif entity_isState(me, STATE_DEAD) then
|
|
if v.glow ~= 0 then
|
|
quad_delete(v.glow)
|
|
end
|
|
end
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
return true
|
|
end
|
|
|
|
function exitState(me)
|
|
if entity_isState(me, STATE_SURFACE) then
|
|
entity_rotate(me, 0, 1)
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
end
|