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Aquaria/game_scripts/scripts/entities/bloodcell-white.lua

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Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
dofile("scripts/entities/bloodcell-common.lua")
v.fireDelay = 0
v.fireDelayTime = 1
v.sing = false
function init(me)
v.commonInit(me, "bloodcell-white")
esetv(me, EV_TYPEID, EVT_CELLWHITE)
end
local function fire(me)
local e = getFirstEntity()
local target = 0
while e ~= 0 do
if entity_getEntityType(e)==ET_ENEMY and not eisv(e, EV_TYPEID, EVT_CELLWHITE) and not eisv(e, EV_TYPEID, EVT_PET) then
if entity_isEntityInRange(me, e, 450) then
target = e
break
end
end
e = getNextEntity()
end
if target ~= 0 then
local s = createShot("energyblast", me, target, entity_x(me), entity_y(me))
end
v.fireDelay = v.fireDelayTime + randRange(0,2)
end
function update(me, dt)
v.commonUpdate(me, dt)
if v.sing then
entity_moveTowardsTarget(me, dt, 300)
end
v.fireDelay = v.fireDelay - dt
if v.fireDelay < 0 then
fire(me)
end
local rangeNode = entity_getNearestNode(me, "KILLENTITY")
if node_isPositionIn(rangeNode, entity_x(me), entity_y(me)) then
entity_setState(me, STATE_DEAD)
end
end
function songNote(me, note)
local r,g,b = getNoteColor(note)
bone_setColor(v.glow, r*0.5+0.5, g*0.5+0.5, b*0.5+0.5)
bone_alpha(v.glow, 0.4, 1)
v.sing = true
end
function songNoteDone(me, note, t)
bone_alpha(v.glow, 0, 4)
v.sing = false
end