mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-28 07:45:49 +00:00
106 lines
2.4 KiB
Lua
106 lines
2.4 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
v.n = 0
|
|
v.life = -1
|
|
|
|
function init(me)
|
|
setupEntity(me)
|
|
entity_setAllDamageTargets(me, false)
|
|
entity_setEntityType(me, ET_ENEMY)
|
|
entity_setCollideRadius(me, 12)
|
|
entity_setState(me, STATE_IDLE)
|
|
entity_addVel(me, randVector(200))
|
|
entity_addVel(me, 0, -100)
|
|
entity_setMaxSpeed(me, 1000)
|
|
entity_setWeight(me, 500)
|
|
entity_setBounce(me, 0.5)
|
|
entity_setBounceType(me, BOUNCE_REAL)
|
|
entity_setDeathSound(me, "")
|
|
|
|
entity_setUpdateCull(me, 2000)
|
|
|
|
esetv(me, EV_LOOKAT, 0)
|
|
|
|
entity_setCanLeaveWater(me, true)
|
|
end
|
|
|
|
function postInit(me)
|
|
v.n = getNaija()
|
|
entity_setTarget(me, v.n)
|
|
end
|
|
|
|
function update(me, dt)
|
|
if avatar_isRolling() and entity_isEntityInRange(me, v.n, 256) then
|
|
local vx, vy = entity_getPosition(v.n) - entity_getPosition(me)
|
|
vx, vy = vector_setLength(vx, vy, 1000*dt)
|
|
entity_addVel(me, vx, vy)
|
|
end
|
|
|
|
if entity_isEntityInRange(me, v.n, 40) then
|
|
entity_addVel(me, entity_velx(v.n)*0.75, entity_vely(v.n)*0.75)
|
|
end
|
|
|
|
local vx = entity_velx(me)
|
|
entity_rotate(me, entity_getRotation(me)+dt*vx)
|
|
|
|
entity_updateMovement(me, dt)
|
|
|
|
if v.life > -1 then
|
|
v.life = v.life - dt
|
|
if v.life < 0 then
|
|
entity_setHealth(me, 0)
|
|
entity_setState(me, STATE_DEAD)
|
|
end
|
|
end
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
return false
|
|
end
|
|
|
|
function animationKey(me, key)
|
|
end
|
|
|
|
function hitSurface(me)
|
|
end
|
|
|
|
function songNote(me, note)
|
|
end
|
|
|
|
function songNoteDone(me, note)
|
|
end
|
|
|
|
function song(me, song)
|
|
end
|
|
|
|
function activate(me)
|
|
end
|
|
|