mirror of
https://github.com/AquariaOSE/Aquaria.git
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149 lines
3.2 KiB
Lua
149 lines
3.2 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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v.seen = false
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local notes = { 4, 2, 3, 2, 1 }
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local numNotes = 5
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v.curNote = 1
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v.warpLoc = 0
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function init(me)
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setupEntity(me)
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entity_setEntityType(me, ET_NEUTRAL)
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entity_initSkeletal(me, "DeepWhale")
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entity_scale(me, 1.5, 1.5)
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entity_setCullRadius(me, 3500)
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if isFlag(FLAG_DEEPWHALE, 0) then
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entity_setState(me, STATE_IDLE)
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else
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entity_setState(me, STATE_OPENED)
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end
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v.warpLoc = entity_getBoneByName(me, "WarpLoc")
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loadSound("DeepWhale-Open")
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entity_setInternalOffset(me, 0, -50)
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entity_setInternalOffset(me, 0, 50, 4, -1, 1, 1)
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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end
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function update(me, dt)
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if entity_isState(me, STATE_OPENED) then
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--debugLog("opened")
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local bx, by = bone_getWorldPosition(v.warpLoc)
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if entity_isPositionInRange(v.n, bx, by, 200) then
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loadMap("WHALE", "ENTER")
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end
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end
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "idle", -1)
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elseif entity_isState(me, STATE_OPEN) then
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playSfx("DeepWhale-Open")
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v.seen = true
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entity_idle(v.n)
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entity_animate(me, "open")
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shakeCamera(10, 4)
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entity_flipToEntity(v.n, me)
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watch(1)
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emote(EMOTE_NAIJAUGH)
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watch(2)
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emote(EMOTE_NAIJAWOW)
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watch(2)
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emote(EMOTE_NAIJAGIGGLE)
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entity_setStateTime(me, 1)
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elseif entity_isState(me, STATE_OPENED) then
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entity_animate(me, "opened", -1)
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if isFlag(FLAG_DEEPWHALE, 0) then
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setFlag(FLAG_DEEPWHALE, 1)
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end
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end
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end
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function exitState(me)
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if entity_isState(me, STATE_OPEN) then
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entity_setState(me, STATE_OPENED)
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end
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end
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function damage(me, attacker, bone, damageType, dmg)
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return false
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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end
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function lightFlare(me)
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if not v.seen then
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if entity_isEntityInRange(me, v.n, 600) then
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entity_idle(v.n)
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v.seen = true
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entity_flipToEntity(v.n, me)
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watch(0.2)
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emote(EMOTE_NAIJAUGH)
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watch(1.4)
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emote(EMOTE_NAIJALAUGH)
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end
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end
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end
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function songNote(me, note)
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end
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function songNoteDone(me, note)
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if entity_isState(me, STATE_IDLE) then
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debugLog(string.format("curNote: %d", v.curNote))
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if notes[v.curNote] == note then
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v.curNote = v.curNote + 1
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elseif notes[1] == note then
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v.curNote = 2
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else
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v.curNote = 1
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end
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if v.curNote > numNotes then
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entity_setState(me, STATE_OPEN)
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end
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end
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end
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function song(me, song)
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end
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function activate(me)
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end
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