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Aquaria/game_scripts/scripts/entities/entityinclude.lua

746 lines
16 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
-- emotes
EMOTE_NAIJAEVILLAUGH = 0
EMOTE_NAIJAGIGGLE = 1
EMOTE_NAIJALAUGH = 2
EMOTE_NAIJASADSIGH = 3
EMOTE_NAIJASIGH = 4
EMOTE_NAIJAWOW = 5
EMOTE_NAIJAUGH = 6
EMOTE_NAIJALOW = 7
EMOTE_NAIJALI = 8
EMOTE_NAIJAEW = 9
-- Li expressions
EXPRESSION_NORMAL = 0
EXPRESSION_ANGRY = 1
EXPRESSION_HAPPY = 2
EXPRESSION_HURT = 3
EXPRESSION_LAUGH = 4
EXPRESSION_SURPRISE = 5
OVERRIDE_NONE = 315
--actions
ACTION_MENULEFT = 6
ACTION_MENURIGHT = 7
ACTION_MENUUP = 8
ACTION_MENUDOWN = 9
WATCH_QUIT = 1
BEACON_HOMECAVE = 1
BEACON_ENERGYTEMPLE = 2
BEACON_MITHALAS = 3
BEACON_FOREST = 4
BEACON_LI = 5
BEACON_SUNTEMPLE = 6
BEACON_SONGCAVE = 7
PLAT_WIN = 0
PLAT_MAC = 1
PLAT_LNX = 2
-- ingredient effect types
IET_NONE = -1
IET_HP = 0
IET_DEFENSE = 1
IET_SPEED = 2
IET_RANDOM = 3
IET_MAXHP = 4
IET_INVINCIBLE = 5
IET_TRIP = 6
IET_REGEN = 7
IET_LI = 8
IET_FISHPOISON = 9
IET_BITE = 10
IET_EAT = 11
IET_LIGHT = 12
IET_YUM = 13
IET_PETPOWER = 14
IET_WEB = 15
IET_ENERGY = 16
IET_POISON = 17
IET_BLIND = 18
IET_ALLSTATUS = 19
IET_MAX = 20
-- menu pages
MENUPAGE_NONE = -1
MENUPAGE_SONGS = 0
MENUPAGE_FOOD = 1
MENUPAGE_TREASURES = 2
MENUPAGE_PETS = 3
-- Entity States
STATE_DEAD = 0
STATE_IDLE = 1
STATE_PUSH = 2
STATE_PUSHDELAY = 3
STATE_PLANTED = 4
STATE_TRANSFORM = 5
STATE_PULLED = 6
STATE_FOLLOWNAIJA = 7
STATE_DEATHSCENE = 8
STATE_ATTACK = 9
STATE_CHARGE0 = 10
STATE_CHARGE1 = 11
STATE_CHARGE2 = 12
STATE_CHARGE3 = 13
STATE_WAIT = 20
STATE_HUG = 21
STATE_EATING = 22
STATE_FOLLOW = 23
STATE_TITLE = 24
STATE_HATCH = 25
STATE_CARRIED = 26
STATE_HOSTILE = 100
STATE_CLOSE = 200
STATE_OPEN = 201
STATE_CLOSED = 202
STATE_OPENED = 203
STATE_CHARGED = 300
STATE_INHOLDER = 301
STATE_DISABLED = 302
STATE_FLICKER = 303
STATE_ACTIVE = 304
STATE_USED = 305
STATE_BLOATED = 306
STATE_DELAY = 307
STATE_DONE = 309
STATE_RAGE = 310
STATE_CALM = 311
STATE_DESCEND = 312
STATE_SING = 313
STATE_TRANSFORM = 314
STATE_GROW = 315
STATE_MATING = 316
STATE_SHRINK = 317
STATE_MOVE = 319
STATE_TRANSITION = 320
STATE_TRANSITION2 = 321
STATE_TRAPPEDINCREATOR = 322
STATE_GRAB = 323
STATE_FIGURE = 324
STATE_CUTSCENE = 325
STATE_WAITFORCUTSCENE = 326
STATE_FIRE = 327
STATE_FIRING = 328
STATE_PREP = 329
STATE_INTRO = 330
STATE_PUPPET = 331
STATE_COLLECT = 400
STATE_COLLECTED = 401
STATE_COLLECTEDINHOUSE = 402
--STATE_ATTACK = 500
STATE_STEP = 501
STATE_AWAKEN = 502
STATE_WEAK = 600
STATE_BREAK = 601
STATE_BROKEN = 602
STATE_PULSE = 700
STATE_ON = 701
STATE_OFF = 702
STATE_SEED = 703
STATE_PLANTED = 704
STATE_SK_RED = 705
STATE_SK_GREEN = 706
STATE_SK_BLUE = 707
STATE_SK_YELLOW = 708
STATE_WAITFORKISS = 710
STATE_KISS = 711
STATE_START = 712
STATE_RACE = 714
STATE_RESTART = 715
STATE_APPEAR = 716
STATE_MOVETOWEED = 2000
STATE_PULLWEED = 2001
STATE_DONEWEED = 2002
ORIENT_NONE = -1
ORIENT_LEFT = 0
ORIENT_RIGHT = 1
ORIENT_UP = 2
ORIENT_DOWN = 3
ORIENT_HORIZONTAL =4
ORIENT_VERTICAL = 5
-- for entity_isNearObstruction
OBSCHECK_RANGE = 0
OBSCHECK_4DIR = 1
OBSCHECK_DOWN = 2
EV_WALLOUT = 0
EV_WALLTRANS = 1
EV_CLAMPING = 2
EV_SWITCHCLAMP = 3
EV_CLAMPTRANSF = 4
EV_MOVEMENT = 5
EV_COLLIDE = 6
EV_TOUCHDMG = 7
EV_FRICTION = 8
EV_LOOKAT = 9
EV_CRAWLING = 10
EV_ENTITYDIED = 11
EV_TYPEID = 12
EV_COLLIDELEVEL = 13
EV_BONELOCKED = 14
EV_FLIPTOPATH = 15
EV_NOINPUTNOVEL = 16
EV_VINEPUSH = 17
EV_BEASTBURST = 18
EV_MINIMAP = 19
EV_SOULSCREAMRADIUS = 20
EV_WEBSLOW = 21
EV_MAX = 22
EVT_NONE = 0
EVT_THERMALVENT = 1
EVT_GLOBEJELLY = 2
EVT_CELLWHITE = 3
EVT_CELLRED = 4
EVT_PET = 5
EVT_DARKLISHOT = 6
EVT_ROCK = 7
EVT_FORESTGODVINE = 8
EVT_CONTAINER = 9
EVT_PISTOLSHRIMP = 10
EVT_GATEWAYMUTANT = 11
-- PATH/node types
PATH_NONE = 0
PATH_CURRENT = 1
PATH_STEAM = 2
PATH_LI = 3
PATH_SAVEPOINT = 4
PATH_WARP = 5
PATH_SPIRITPORTAL = 6
PATH_BGSFXLOOP = 7
PATH_RADARHIDE = 8
PATH_COOK = 9
PATH_WATERBUBBLE = 10
PATH_GEM = 11
PATH_SETING = 12
PATH_SETENT = 13
-- Entity Types
ET_AVATAR =0
ET_ENEMY =1
ET_PET =2
ET_FLOCK =3
ET_NEUTRAL =4
ET_INGREDIENT =5
EP_SOLID =0
EP_MOVABLE =1
EP_BATTERY =2
EP_BLOCKER =3
-- Entity Behaviors
BT_NORMAL =0
BT_MOTHER =1
BT_ACTIVEPET =2
-- ACTIVATION TYPES
AT_NONE =-1
AT_NORMAL =0
AT_CLICK =0
AT_RANGE =1
WT_NORMAL = 0
WT_SPIRIT = 1
SPEED_NORMAL = 0
SPEED_SLOW = 1
SPEED_FAST = 2
SPEED_VERYFAST = 3
SPEED_MODSLOW = 4
SPEED_VERYSLOW = 5
SPEED_FAST2 = 6
SPEED_LITOCAVE = 7
BOUNCE_NONE = -1
BOUNCE_SIMPLE = 0
BOUNCE_REAL = 1
LOOP_INFINITE = -1
LOOP_INF = -1
LAYER_BODY = 0
LAYER_UPPERBODY = 1
LAYER_HEAD = 2
LAYER_OVERRIDE = 3
SONG_NONE = -1
SONG_HEAL = 0
SONG_ENERGYFORM = 1
SONG_SONGDOOR1 = 2
SONG_SPIRITFORM = 3
SONG_BIND = 4
SONG_PULL = 4
SONG_NATUREFORM = 5
SONG_BEASTFORM = 6
SONG_SHIELDAURA = 7
SONG_SHIELD = 7
SONG_SONGDOOR2 = 8
SONG_DUALFORM = 9
SONG_FISHFORM = 10
SONG_LIGHTFORM = 11
SONG_SUNFORM = 11
SONG_LI = 12
SONG_TIME = 13
SONG_LANCE = 14
SONG_MAP = 15
SONG_ANIMA = 16
SONG_MAX = 17
BLEND_DEFAULT = 0
BLEND_ADD = 1
BLEND_ADDITIVE = 1
SAY_NORMAL = 0
SAY_QUEUE = 1
SAY_INTERUPT = 2
--[[
VO_BEGIN = 200
FLAG_VO_TITLE = 200
FLAG_VO_NAIJACAVE = 201
FLAG_VO_SINGING = 202
FLAG_VO_MINIMAP = 203
FLAG_VO_SPEEDBOOST = 204
FLAG_VO_VERSE = 205
FLAG_VO_VEDHACAVE = 206
FLAG_VO_SHIELDSONG = 207
FLAG_VO_VEDHAEXPLORE = 208
FLAG_VO_MEMORYCRYSTALS = 209
FLAG_VO_SONGCAVEENTER = 210
FLAG_VO_SONGDOOR = 211
FLAG_VO_SONGCRYSTAL = 212
FLAG_VO_ENERGYTEMPLEENTER = 213
FLAG_VO_ENERGYFORM = 214
FLAG_VO_ENERGYFORMSHOT = 215
FLAG_VO_ENERGYFORMCHARGE = 216
FLAG_VO_RETURNTONORMALFORM = 217
FLAG_VO_ENERGYTEMPLEBOSSOVER = 218
]]--
ENDING_NAIJACAVE = 10
ENDING_NAIJACAVEDONE = 11
ENDING_SECRETCAVE = 12
ENDING_MAINAREA = 13
ENDING_DONE = 14
FLAG_SONGCAVECRYSTAL = 20
FLAG_TEIRA = 50
FLAG_SHARAN = 51
FLAG_DRASK = 52
FLAG_VEDHA = 53
FLAG_ENERGYTEMPLE01DOOR = 100
FLAG_ENERGYDOOR02 = 101
FLAG_ENERGYSLOT01 = 102
FLAG_ENERGYSLOT02 = 103
FLAG_ENERGYSLOT_MAINAREA = 104
FLAG_MAINAREA_ENERGYTEMPLE_ROCK = 105
FLAG_ENERGYSLOT_FIRST = 106
FLAG_ENERGYDOOR03 = 107
FLAG_ENERGYGODENCOUNTER = 108
FLAG_ENERGYBOSSDEAD = 109
FLAG_MAINAREA_ETENTER2 = 110
FLAG_SUNTEMPLE_WATERLEVEL = 111
FLAG_SUNTEMPLE_LIGHTCRYSTAL = 112
FLAG_SUNKENCITY_PUZZLE = 113
FLAG_SUNKENCITY_BOSS = 114
FLAG_MITHALAS_THRONEROOM = 115
FLAG_BOSS_MITHALA = 116
FLAG_BOSS_FOREST = 117
FLAG_FISHCAVE = 118
FLAG_VISION_VEIL = 119
FLAG_MITHALAS_PRIESTS = 120
FLAG_FIRSTTRANSTURTLE = 121
FLAG_13PROGRESSION = 122
FLAG_FINAL = 123
FLAG_SPIRIT_ERULIAN = 124
FLAG_SPIRIT_KROTITE = 125
FLAG_SPIRIT_DRASK = 126
FLAG_SPIRIT_DRUNIAD = 127
FLAG_BOSS_SUNWORM = 128
FLAG_WHALELAMPPUZZLE = 129
FLAG_TRANSTURTLE_VEIL01 = 130
FLAG_TRANSTURTLE_OPENWATER06 = 131
FLAG_TRANSTURTLE_FOREST04 = 132
FLAG_TRANSTURTLE_OPENWATER03 = 133
FLAG_TRANSTURTLE_FOREST05 = 134
FLAG_TRANSTURTLE_MAINAREA = 135
FLAG_TRANSTURTLE_SEAHORSE = 136
FLAG_TRANSTURTLE_VEIL02 = 137
FLAG_TRANSTURTLE_ABYSS03 = 138
FLAG_TRANSTURTLE_FINALBOSS = 139
FLAG_NAIJA_SWIM = 200
FLAG_NAIJA_MINIMAP = 201
FLAG_NAIJA_SPEEDBOOST = 202
FLAG_NAIJA_MEMORYCRYSTAL = 203
FLAG_NAIJA_SINGING = 204
FLAG_NAIJA_LEAVESVEDHA = 205
FLAG_NAIJA_SONGDOOR = 206
FLAG_NAIJA_ENTERVEDHACAVE = 207
FLAG_NAIJA_INTERACT = 208
FLAG_NAIJA_ENTERSONGCAVE = 209
FLAG_NAIJA_ENERGYFORMSHOT = 210
FLAG_NAIJA_ENERGYFORMCHARGE = 211
FLAG_NAIJA_RETURNTONORMALFORM = 212
FLAG_NAIJA_ENERGYBARRIER = 213
FLAG_NAIJA_SOLIDENERGYBARRIER = 214
FLAG_NAIJA_ENTERENERGYTEMPLE = 215
FLAG_NAIJA_OPENWATERS = 216
FLAG_NAIJA_SINGING = 217
FLAG_NAIJA_INGAMEMENU = 218
FLAG_NAIJA_SINGINGHINT = 219
FLAG_NAIJA_LOOK = 220
FLAG_HINT_MINIMAP = 221
FLAG_HINT_HEALTHPLANT = 222
FLAG_HINT_SLEEP = 223
FLAG_HINT_COLLECTIBLE = 224
FLAG_HINT_IGFDEMO = 225
FLAG_HINT_BEASTFORM1 = 226
FLAG_HINT_BEASTFORM2 = 227
FLAG_HINT_LISONG = 228
FLAG_HINT_ENERGYTARGET = 229
FLAG_HINT_NATUREFORMABILITY = 230
FLAG_HINT_LICOMBAT = 231
FLAG_HINT_COOKING = 232
FLAG_NAIJA_FIRSTVINE = 233
FLAG_SECRET01 = 234
FLAG_SECRET02 = 235
FLAG_SECRET03 = 236
FLAG_DEEPWHALE = 237
FLAG_OMPO = 238
FLAG_HINT_SINGBULB = 239
FLAG_ENDING = 240
FLAG_NAIJA_BINDSHELL = 241
FLAG_NAIJA_BINDROCK = 242
FLAG_HINT_ROLLGEAR = 243
FLAG_FIRSTHEALTHUPGRADE = 244
FLAG_MAINAREA_TRANSTURTLE_ROCK = 245
FLAG_SKIPSECRETCHECK = 246
FLAG_SEAHORSEBESTTIME = 247
FLAG_SEAHORSETIMETOBEAT = 248
FLAG_HINT_BINDMERMEN = 249
FLAG_CREATORVOICE = 250
FLAG_HINT_DUALFORMCHANGE = 251
FLAG_HINT_DUALFORMCHARGE = 252
FLAG_HINT_HEALTHUPGRADE = 253
FLAG_VISION_ENERGYTEMPLE = 300
FLAG_COLLECTIBLE_START = 500
FLAG_COLLECTIBLE_SONGCAVE = 500
FLAG_COLLECTIBLE_ENERGYTEMPLE = 501
FLAG_COLLECTIBLE_ENERGYSTATUE = 502
FLAG_COLLECTIBLE_ENERGYBOSS = 503
FLAG_COLLECTIBLE_NAIJACAVE = 504
FLAG_COLLECTIBLE_CRABCOSTUME = 505
FLAG_COLLECTIBLE_JELLYPLANT = 506
FLAG_COLLECTIBLE_MITHALASPOT = 507
FLAG_COLLECTIBLE_SEAHORSECOSTUME = 508
--FLAG_COLLECTIBLE_TURTLESHELL = 508
FLAG_COLLECTIBLE_CHEST = 509
FLAG_COLLECTIBLE_BANNER = 510
FLAG_COLLECTIBLE_MITHALADOLL = 511
FLAG_COLLECTIBLE_WALKERBABY = 512
FLAG_COLLECTIBLE_SEEDBAG = 513
FLAG_COLLECTIBLE_ARNASSISTATUE = 514
FLAG_COLLECTIBLE_GEAR = 515
FLAG_COLLECTIBLE_SUNKEY = 516
FLAG_COLLECTIBLE_URCHINCOSTUME = 517
FLAG_COLLECTIBLE_TEENCOSTUME = 518
FLAG_COLLECTIBLE_MUTANTCOSTUME = 519
FLAG_COLLECTIBLE_JELLYCOSTUME = 520
FLAG_COLLECTIBLE_MITHALANCOSTUME = 521
FLAG_COLLECTIBLE_ANEMONESEED = 522
FLAG_COLLECTIBLE_BIOSEED = 523
FLAG_COLLECTIBLE_TURTLEEGG = 524
FLAG_COLLECTIBLE_SKULL = 525
FLAG_COLLECTIBLE_TRIDENTHEAD = 526
FLAG_COLLECTIBLE_SPORESEED = 527
FLAG_COLLECTIBLE_UPSIDEDOWNSEED = 528
FLAG_COLLECTIBLE_STONEHEAD = 529
FLAG_COLLECTIBLE_STARFISH = 530
FLAG_COLLECTIBLE_BLACKPEARL = 531
--FLAG_COLLECTIBLE_BABYCRIB = 532
FLAG_COLLECTIBLE_END = 600
FLAG_PET_ACTIVE = 600
FLAG_PET_NAMESTART = 601
FLAG_PET_NAUTILUS = 601
FLAG_PET_DUMBO = 602
FLAG_PET_BLASTER = 603
FLAG_PET_PIRANHA = 604
FLAG_UPGRADE_WOK = 620
-- does the player have access to 3 slots all the time?
FLAG_COLLECTIBLE_NAUTILUSPRIME = 630
FLAG_COLLECTIBLE_DUMBOEGG = 631
FLAG_COLLECTIBLE_BLASTEREGG = 632
FLAG_COLLECTIBLE_PIRANHAEGG = 633
FLAG_ENTER_HOMEWATERS = 650
FLAG_ENTER_SONGCAVE = 651
FLAG_ENTER_ENERGYTEMPLE = 652
FLAG_ENTER_OPENWATERS = 653
FLAG_ENTER_HOMECAVE = 654
FLAG_ENTER_FOREST = 655
FLAG_ENTER_VEIL = 656
FLAG_ENTER_MITHALAS = 657
FLAG_ENTER_MERMOGCAVE = 658
FLAG_ENTER_MITHALAS = 659
FLAG_ENTER_SUNTEMPLE = 660
FLAG_ENTER_ABYSS = 661
FLAG_ENTER_SUNKENCITY = 662
FLAG_ENTER_FORESTSPRITECAVE = 663
FLAG_ENTER_FISHCAVE = 664
FLAG_ENTER_MITHALASCATHEDRAL = 665
FLAG_ENTER_TURTLECAVE = 666
FLAG_ENTER_FROZENVEIL = 667
FLAG_ENTER_ICECAVE = 668
FLAG_ENTER_SEAHORSE = 669
FLAG_MINIBOSS_START = 700
FLAG_MINIBOSS_NAUTILUSPRIME = 700
FLAG_MINIBOSS_KINGJELLY = 701
FLAG_MINIBOSS_MERGOG = 702
FLAG_MINIBOSS_CRAB = 703
FLAG_MINIBOSS_OCTOMUN = 704
FLAG_MINIBOSS_MANTISSHRIMP = 705
FLAG_MINIBOSS_PRIESTS = 706
FLAG_MINIBOSS_END = 720
FLAG_MAMATURTLE_RESCUE1 = 750
FLAG_MAMATURTLE_RESCUE2 = 751
FLAG_MAMATURTLE_RESCUE3 = 752
FLAG_SONGDOOR1 = 800
FLAG_SEALOAFANNOYANCE = 801
FLAG_SEAL_KING = 900
FLAG_SEAL_QUEEN = 901
FLAG_SEAL_PRINCE = 902
FLAG_HEALTHUPGRADES = 950
FLAG_HEALTHUPGRADES_END = 960
FLAG_LI = 1000
FLAG_LICOMBAT = 1001
MAX_FLAGS = 1024
ALPHA_NEARZERO = 0.001
SUNKENCITY_START = 0
SUNKENCITY_CLIMBDOWN = 1
SUNKENCITY_RUNAWAY = 2
SUNKENCITY_INHOLE = 3
SUNKENCITY_GF = 4
SUNKENCITY_BULLIES = 5
SUNKENCITY_ANIMA = 6
SUNKENCITY_BOSSWAIT = 7
SUNKENCITY_CLAY1 = 8
SUNKENCITY_CLAY2 = 9
SUNKENCITY_CLAY3 = 10
SUNKENCITY_CLAY4 = 11
SUNKENCITY_CLAY5 = 12
SUNKENCITY_CLAY6 = 13
SUNKENCITY_CLAYDONE = 14
SUNKENCITY_BOSSFIGHT = 15
SUNKENCITY_BOSSDONE = 16
SUNKENCITY_FINALTONGUE = 17
FINAL_START = 0
FINAL_SOMETHING = 1
FINAL_FREEDLI = 2
ANIM_NONE = 0
ANIM_POS = 1
ANIM_ROT = 2
ANIM_ALL = 10
FORM_NORMAL = 0
FORM_ENERGY = 1
FORM_BEAST = 2
FORM_NATURE = 3
FORM_SPIRIT = 4
FORM_DUAL = 5
FORM_FISH = 6
FORM_LIGHT = 7
FORM_SUN = 7
FORM_MAX = 8
VFX_SHOCK = 0
VFX_RIPPLE = 1
EAT_NONE = -1
EAT_DEFAULT = 0
EAT_FILE = 1
EAT_MAX = 2
--[[
DT_ENEMY = 0
DT_ENEMY_ENERGYBLAST = 1
DT_ENEMY_SHOCK = 2
DT_ENEMY_BITE = 3
DT_ENEMY_TRAP = 4
DT_ENEMY_WEB = 5
DT_ENEMY_BEAM = 6
DT_ENEMY_GAS = 100
DT_ENEMY_INK = 101
DT_ENEMY_POISON = 102
DT_ENEMY_ACTIVEPOISON = 103
DT_ENEMY_CREATOR = 600
DT_AVATAR = 1000
DT_AVATAR_ENERGYBLAST = 1001
DT_AVATAR_SHOCK = 1002
DT_AVATAR_BITE = 1003
DT_AVATAR_VOMIT = 1004
DT_AVATAR_ACID = 1005
DT_AVATAR_SPORECHILD = 1006
DT_AVATAR_LIZAP = 1007
DT_AVATAR_NATURE = 1008
DT_AVATAR_ENERGYROLL = 1009
DT_AVATAR_VINE = 1010
DT_AVATAR_EAT = 1011
DT_AVATAR_EAT_BASICSHOT = 1011
DT_AVATAR_EAT_MAX = 1012
DT_AVATAR_LANCEATTACH = 1013
DT_AVATAR_LANCE = 1014
DT_AVATAR_CREATORSHOT = 1015
DT_AVATAR_DUALFORMLI = 1016
DT_AVATAR_DUALFORMNAIJA = 1017
DT_AVATAR_BUBBLE = 1018
DT_AVATAR_SEED = 1019
DT_AVATAR_PETNAUTILUS = 1020
DT_AVATAR_END = 2000
DT_TOUCH = 2000
DT_CRUSH = 2001
DT_SPIKES = 2002
]]--
DT_NONE = -1
DT_ENEMY = 0
DT_ENEMY_ENERGYBLAST = 1
DT_ENEMY_SHOCK = 2
DT_ENEMY_BITE = 3
DT_ENEMY_TRAP = 4
DT_ENEMY_WEB = 5
DT_ENEMY_BEAM = 6
DT_ENEMY_GAS = 7
DT_ENEMY_INK = 8
DT_ENEMY_POISON = 9
DT_ENEMY_ACTIVEPOISON = 10
DT_ENEMY_CREATOR = 11
DT_ENEMY_MANTISBOMB = 12
DT_ENEMY_MAX = 13
DT_ENEMY_END = 13
DT_AVATAR = 1000
DT_AVATAR_ENERGYBLAST = 1001
DT_AVATAR_SHOCK = 1002
DT_AVATAR_BITE = 1003
DT_AVATAR_VOMIT = 1004
DT_AVATAR_ACID = 1005
DT_AVATAR_SPORECHILD = 1006
DT_AVATAR_LIZAP = 1007
DT_AVATAR_NATURE = 1008
DT_AVATAR_ENERGYROLL = 1009
DT_AVATAR_VINE = 1010
DT_AVATAR_EAT = 1011
DT_AVATAR_EAT_BASICSHOT = 1011
DT_AVATAR_EAT_MAX = 1012
DT_AVATAR_LANCEATTACH = 1013
DT_AVATAR_LANCE = 1014
DT_AVATAR_CREATORSHOT = 1015
DT_AVATAR_DUALFORMLI = 1016
DT_AVATAR_DUALFORMNAIJA = 1017
DT_AVATAR_BUBBLE = 1018
DT_AVATAR_SEED = 1019
DT_AVATAR_PET = 1020
DT_AVATAR_PETNAUTILUS = 1021
DT_AVATAR_PETBITE = 1022
DT_AVATAR_MAX = 1030
DT_AVATAR_END = 1030
DT_TOUCH = 1031
DT_CRUSH = 1032
DT_SPIKES = 1033
DT_STEAM = 1034
-- collide radius
-- must match value in ScriptedEntity::setupConversationEntity
CR_DEFAULT = 40
FRAME_TIME = 0.04
FORMUPGRADE_ENERGY1 = 0
FORMUPGRADE_ENERGY2 = 1
FORMUPGRADE_BEAST = 2
TILE_SIZE = 20
function watchForVoice()
while isStreamingVoice() do watch(FRAME_TIME) end
end
function entity_watchSwimToEntitySide(ent1, ent2)
local xoff=entity_getCollideRadius(ent2)+64
if entity_x(ent1) < entity_x(ent2) then
xoff = -xoff
end
entity_swimToPosition(ent1, entity_x(ent2)+xoff, entity_y(ent2))
entity_watchForPath(ent1)
entity_idle(ent1)
entity_clearVel(ent1)
entity_flipToEntity(ent1, ent2)
entity_flipToEntity(ent2, ent1)
end