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Aquaria/game_scripts/scripts/entities/hydrawurm.lua

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Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- H Y D R A W U R M
-- ================================================================================================
-- ================================================================================================
-- L O C A L V A R I A B L E S
-- ================================================================================================
v.chaseDelay = 0
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
function init(me)
setupBasicEntity(me,
"wurm-head", -- texture
24, -- health
1, -- manaballamount
2, -- exp
1, -- money
32, -- collideRadius (only used if hit entities is on)
STATE_IDLE, -- initState
256, -- sprite width
256, -- sprite height
0, -- particle "explosion" type, maps to particleEffects.txt -1 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
5000 -- updateCull -1: disabled, default: 4000
)
entity_flipVertical(me) -- fix the head orientation
entity_initSegments(me,
8, -- num segments
2, -- minDist
26, -- maxDist
"wurm-body", -- body tex
"wurm-tail", -- tail tex
256, -- width
256, -- height
0.05, -- taper
0 -- reverse segment direction
)
entity_setDeathParticleEffect(me, "TinyRedExplode")
end
function update(me, dt)
entity_handleShotCollisions(me)
if entity_hasTarget(me) then
if entity_isTargetInRange(me, 64) then
entity_hurtTarget(me, 1)
entity_pushTarget(me, 400)
end
end
if v.chaseDelay > 0 then
v.chaseDelay = v.chaseDelay - dt
if v.chaseDelay < 0 then
v.chaseDelay = 0
end
end
if entity_getState(me)==STATE_IDLE then
if not entity_hasTarget(me) then
entity_findTarget(me, 400)
else
--if v.chaseDelay==0 then
if entity_isTargetInRange(me, 1000) then
if entity_getHealth(me) < 6 then
entity_setMaxSpeed(me, 450)
entity_moveTowardsTarget(me, dt, 1500)
else
entity_setMaxSpeed(me, 380)
entity_moveTowardsTarget(me, dt, 1000)
end
else
entity_setMaxSpeed(me, 100)
end
--end
entity_doEntityAvoidance(me, dt, 200, 0.1)
if entity_getHealth(me) < 4 then
entity_doSpellAvoidance(me, dt, 64, 0.5);
end
entity_doCollisionAvoidance(me, dt, 5, 1)
entity_updateMovement(me, dt)
entity_rotateToVel(me, 0.1)
end
end
end
function enterState(me)
if entity_isState(me, STATE_DEAD) then
spawnParticleEffect("WurmDie", entity_getPosition(me))
end
end
function exitState(me)
end
function damage(me)
entity_findTarget(me, 1000)
return true
end
function dieNormal(me)
spawnIngredient("SmallEgg", entity_x(me), entity_y(me))
end