mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-28 07:45:49 +00:00
224 lines
6.4 KiB
Lua
224 lines
6.4 KiB
Lua
-- Copyright (C) 2007, 2010 - Bit-Blot
|
|
--
|
|
-- This file is part of Aquaria.
|
|
--
|
|
-- Aquaria is free software; you can redistribute it and/or
|
|
-- modify it under the terms of the GNU General Public License
|
|
-- as published by the Free Software Foundation; either version 2
|
|
-- of the License, or (at your option) any later version.
|
|
--
|
|
-- This program is distributed in the hope that it will be useful,
|
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
--
|
|
-- See the GNU General Public License for more details.
|
|
--
|
|
-- You should have received a copy of the GNU General Public License
|
|
-- along with this program; if not, write to the Free Software
|
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
if not v then v = {} end
|
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
|
|
|
-- ================================================================================================
|
|
-- NEWT BLASTER
|
|
-- ================================================================================================
|
|
|
|
|
|
-- ================================================================================================
|
|
-- L O C A L V A R I A B L E S
|
|
-- ================================================================================================
|
|
|
|
local STATE_HIDE = 1000
|
|
local STATE_MOVING = 1001
|
|
|
|
v.tailEnd = 0
|
|
v.hits = 0
|
|
|
|
v.fireDelayTime = 0.5
|
|
v.fireDelay = v.fireDelayTime
|
|
v.orient = ORIENT_UP
|
|
|
|
-- ================================================================================================
|
|
-- FUNCTIONS
|
|
-- ================================================================================================
|
|
|
|
|
|
function init(me)
|
|
setupBasicEntity(
|
|
me,
|
|
"", -- texture
|
|
12, -- health
|
|
2, -- manaballamount
|
|
2, -- exp
|
|
10, -- money
|
|
40, -- collideRadius (for hitting entities + spells)
|
|
STATE_IDLE, -- initState
|
|
128, -- sprite width
|
|
128, -- sprite height
|
|
1, -- particle "explosion" type, 0 = none
|
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
|
4000, -- updateCull -1: disabled, default: 4000
|
|
-1
|
|
)
|
|
|
|
entity_setDeathParticleEffect(me, "NewtExplode")
|
|
entity_initSkeletal(me, "NewtBlaster")
|
|
entity_setState(me, STATE_IDLE)
|
|
|
|
entity_setDropChance(me, 100, 2)
|
|
entity_setDeathScene(me, true)
|
|
|
|
v.tailEnd = entity_getBoneByName(me, "TailEnd")
|
|
|
|
loadSound("newtblaster-die")
|
|
entity_setDeathSound(me, "newtblaster-die")
|
|
end
|
|
|
|
function songNote(me, note)
|
|
--[[
|
|
if getForm()~=FORM_NORMAL then
|
|
return
|
|
end
|
|
transTime = 0.5
|
|
if note == 0 then
|
|
entity_setColor(me, 1, 0, 0, transTime)
|
|
elseif note == 1 then
|
|
entity_setColor(me, 1, 1, 0, transTime)
|
|
elseif note == 2 then
|
|
entity_setColor(me, 0, 1, 0, transTime)
|
|
elseif note == 3 then
|
|
entity_setColor(me, 0, 1, 1, transTime)
|
|
elseif note == 4 then
|
|
entity_setColor(me, 0, 0, 1, transTime)
|
|
elseif note == 5 then
|
|
entity_setColor(me, 1, 1, 1, transTime)
|
|
elseif note == 6 then
|
|
entity_setColor(me, 0, 0, 0, transTime)
|
|
elseif note == 7 then
|
|
entity_setColor(me, 1, 0, 1, transTime)
|
|
elseif note == 8 then
|
|
entity_setColor(me, 0.5, 0.5, 0.5, transTime)
|
|
end
|
|
]]--
|
|
end
|
|
|
|
function update(me, dt)
|
|
entity_handleShotCollisions(me)
|
|
|
|
if not entity_hasTarget(me) then
|
|
entity_findTarget(me, 1024)
|
|
else
|
|
if entity_isState(me, STATE_IDLE) then
|
|
entity_touchAvatarDamage(me, 48, 1, 1000)
|
|
-- fire if in range
|
|
v.fireDelay = v.fireDelay - dt
|
|
if v.fireDelay < 0 then
|
|
--local vx, vy = bone_getNormal(v.tailEnd)
|
|
local x, y = bone_getPosition(v.tailEnd)
|
|
--bone_getOrientation()
|
|
--entity_playSfx(me, "BasicShot")
|
|
--entity_fireAtTarget(me, "NewtFire", 1, 150, 10, 3, 32, 0, 0, 0, 0, x, y)
|
|
local s = createShot("NewtFire", me, entity_getTarget(me), x, y)
|
|
local tx, ty = entity_getPosition(entity_getTarget(me))
|
|
shot_setAimVector(s, tx-x, ty-y)
|
|
|
|
v.fireDelay = v.fireDelayTime
|
|
end
|
|
end
|
|
end
|
|
local speed = 400
|
|
if entity_isState(me, STATE_HIDE) then
|
|
local check = 256
|
|
local block = 6
|
|
if v.orient == ORIENT_LEFT then
|
|
if not isObstructedBlock(entity_x(me)-check, entity_y(me), block) then
|
|
entity_setPosition(me, entity_x(me)-speed*dt, entity_y(me))
|
|
else
|
|
v.orient = v.orient + 1
|
|
end
|
|
elseif v.orient == ORIENT_RIGHT then
|
|
if not isObstructedBlock(entity_x(me)+check, entity_y(me), block) then
|
|
entity_setPosition(me, entity_x(me)+speed*dt, entity_y(me))
|
|
else
|
|
v.orient = v.orient + 1
|
|
end
|
|
elseif v.orient == ORIENT_DOWN then
|
|
if not isObstructedBlock(entity_x(me), entity_y(me)+check, block) then
|
|
entity_setPosition(me, entity_x(me), entity_y(me)+speed*dt)
|
|
else
|
|
v.orient = v.orient + 1
|
|
end
|
|
elseif v.orient == ORIENT_UP then
|
|
if not isObstructedBlock(entity_x(me), entity_y(me)-check, block) then
|
|
entity_setPosition(me, entity_x(me), entity_y(me)-speed*dt)
|
|
else
|
|
v.orient = v.orient + 1
|
|
end
|
|
else
|
|
v.orient = 0
|
|
end
|
|
end
|
|
--[[
|
|
if entity_isState(me, STATE_IDLE) then
|
|
if chance(10) then
|
|
entity_setState(me, STATE_MOVING, 4)
|
|
end
|
|
end
|
|
]]--
|
|
end
|
|
|
|
function hitSurface(me)
|
|
end
|
|
|
|
function enterState(me)
|
|
if entity_isState(me, STATE_IDLE) then
|
|
entity_setEntityType(me, ET_ENEMY)
|
|
entity_animate(me, "idle", LOOP_INF)
|
|
|
|
entity_setColor(me, 1, 1, 1, 0.5)
|
|
entity_alpha(me, 1, 0.5)
|
|
elseif entity_isState(me, STATE_HIDE) then
|
|
|
|
v.orient = math.random(4)
|
|
entity_setEntityType(me, ET_NEUTRAL)
|
|
entity_alpha(me, 0.1, 1)
|
|
entity_setColor(me, 0.5, 0.5, 1, 0.5)
|
|
entity_animate(me, "crawl", LOOP_INF)
|
|
elseif entity_isState(me, STATE_MOVING) then
|
|
entity_animate(me, "crawl", LOOP_INF)
|
|
elseif entity_isState(me, STATE_DEATHSCENE) then
|
|
local ox = entity_x(me)
|
|
local oy = entity_y(me)
|
|
entity_setStateTime(me, 99)
|
|
--entity_idle(v.n)
|
|
--cam_toEntity(me)
|
|
entity_animate(me, "fall", -1)
|
|
--entity_setPosition(me, entity_x(me), entity_y(me)+1000, 2)
|
|
wait(1)
|
|
--cam_toEntity(getNaija())
|
|
entity_setStateTime(me, 0.1)
|
|
--spawnIngredient("SpicyMeat", ox, oy)
|
|
spawnIngredient("SpicyMeat", ox, oy)
|
|
end
|
|
end
|
|
|
|
function exitState(me)
|
|
if entity_isState(me, STATE_HIDE) or entity_isState(me, STATE_MOVING) then
|
|
entity_setState(me, STATE_IDLE)
|
|
end
|
|
end
|
|
|
|
function damage(me, attacker, bone, damageType, dmg)
|
|
if entity_getAlpha(me) == 1 then
|
|
v.hits = v.hits + dmg
|
|
if v.hits > 5 then
|
|
v.hits = 0
|
|
if entity_isState(me, STATE_IDLE) then
|
|
entity_setState(me, STATE_HIDE, 3.5 + math.random(200)/200.0)
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
return false
|
|
end
|