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Aquaria/game_scripts/scripts/entities/originalraspberry.lua

130 lines
3.8 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- R A S P B E R R Y
-- ================================================================================================
-- ================================================================================================
-- L O C A L V A R I A B L E S
-- ================================================================================================
v.fireDelay = 2
v.moveTimer = 0
v.maxShots = 3
v.lastShot = v.maxShots
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
function init(me)
setupBasicEntity(
me,
"OriginalRaspberry", -- texture
9, -- health
2, -- manaballamount
2, -- exp
1, -- money
32, -- collideRadius (for hitting entities + spells)
STATE_IDLE, -- initState
64, -- sprite width
64, -- sprite height
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
1, -- 0/1 hit other entities off/on (uses collideRadius)
4000 -- updateCull -1: disabled, default: 4000
)
entity_setEatType(me, EAT_FILE, "OriginalRaspberry")
entity_scale(me, 1, 1)
entity_setDropChance(me, 10)
entity_clampToSurface(me)
entity_setSegs(me, 2, 16, 0.6, 0.6, -0.058, 0, 6, 1)
entity_setDeathParticleEffect(me, "TinyRedExplode")
esetv(me, EV_WALLOUT, 16)
end
v.spd = 80
function update(me, dt)
-- dt, pixelsPerSecond, climbHeight, outfromwall
-- out: 24
entity_moveAlongSurface(me, dt, v.spd, 6, 10)
entity_rotateToSurfaceNormal(me, 0.1)
entity_handleShotCollisions(me)
if entity_touchAvatarDamage(me, 48, 1, 0.1) then
avatar_fallOffWall()
end
-- entity_rotateToSurfaceNormal(0.1)
v.moveTimer = v.moveTimer + dt * v.spd
if v.moveTimer > 400 then
entity_switchSurfaceDirection(me)
v.moveTimer = 0
end
if not(entity_hasTarget(me)) then
entity_findTarget(me, 1200)
else
if v.fireDelay > 0 then
v.fireDelay = v.fireDelay - dt
if v.fireDelay < 0 then
-- dmg, mxspd, homing, numsegs, out
entity_doGlint(me, "Particles/PurpleFlare")
--entity_fireAtTarget(me, "Purple", 1, 400, 200, 3, 64)
local s = createShot("OriginalRaspberry", me, entity_getTarget(me))
shot_setAimVector(s, entity_getNormal(me))
shot_setOut(s, 64)
if v.lastShot <= 1 then
v.fireDelay = 4
v.lastShot = v.maxShots
else
v.fireDelay = 0.5
v.lastShot = v.lastShot - 1
end
end
end
end
if isObstructed(entity_x(me), entity_y(me)) then
entity_adjustPositionBySurfaceNormal(me, 1)
end
end
function enterState(me)
if entity_getState(me)==STATE_IDLE then
end
end
function exitState(me)
end
function hitSurface(me)
end
function damage(me, attacker, bone, damageType, dmg)
if damageType == DT_AVATAR_BITE then
entity_changeHealth(me, -99)
end
return true
end