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Aquaria/game_scripts/scripts/entities/phonograph.lua

159 lines
3.9 KiB
Lua

-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- PHONOGRAPH
-- ================================================================================================
-- ================================================================================================
-- L O C A L V A R I A B L E S
-- ================================================================================================
v.activeTimer = 0
v.noteToPlay = 0
v.noteDelay = 0
v.singer = true
v.singTimer = 0
v.bubbles = 0
v.body = 0
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
function init(me)
setupBasicEntity(
me,
"", -- texture
3, -- health
2, -- manaballamount
2, -- exp
10, -- money
16, -- collideRadius (for hitting entities + spells)
STATE_IDLE, -- initState
256, -- sprite width
256, -- sprite height
1, -- particle "explosion" type, 0 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
4000, -- updateCull -1: disabled, default: 4000
0
)
entity_initSkeletal(me, "Phonograph")
entity_setEntityType(me, ET_NEUTRAL)
entity_animate(me, "idle", -1)
v.bubbles = entity_getBoneByName(me, "Bubbles")
v.body = entity_getBoneByName(me, "Body")
--[[
for i=0,7 do
loadSound(getNoteName(i, "low-"))
end
]]--
end
function postInit(me)
if v.singer then
local e = getFirstEntity()
while e ~= 0 do
if e ~= me and entity_isName(e, entity_getName(me)) and entity_isEntityInRange(me, e, 1024) then
entity_msg(e, "no-sing")
end
e = getNextEntity()
end
end
end
function songNote(me, note)
if entity_isEntityInRange(me, getNaija(), 600) then
v.noteToPlay = note
v.noteDelay = 0.2
end
end
function songNoteDone(me, note)
end
function update(me, dt)
if v.noteDelay > 0 then
v.noteDelay = v.noteDelay - dt
if v.noteDelay < 0 then
if v.singer then
entity_sound(me, getNoteName(v.noteToPlay, "low-"), 1, 2)
end
if v.activeTimer == 0 then
debugLog("bone segs")
bone_setSegs(v.body, 2, 8, 0.7, 0.1, -0.018, 0, 10, 1)
end
v.activeTimer = 2
end
end
if v.activeTimer > 0 then
v.singTimer = v.singTimer + dt
if v.singTimer > 0.8 then
local x, y = bone_getWorldPosition(v.bubbles)
spawnParticleEffect("bubble-release", x, y)
v.singTimer = 0
end
v.activeTimer = v.activeTimer - dt
if v.activeTimer < 0 then
v.activeTimer = 0
bone_setSegs(v.body, 2, 8, 0.7, 0.1, -0.018, 0, 2, 1)
end
end
if v.activeTimer == 0 then
v.singTimer = v.singTimer - dt * 2
if v.singTimer < 0 then
v.singTimer = 0
end
end
end
function enterState(me)
end
function hitSurface(me)
end
function damage(me, attacker, bone, damageType, dmg)
return false
end
function exitState(me)
end
function msg(me, msg)
if msg == "no-sing" then
debugLog("no sing")
v.singer = false
end
end